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#1 2005-03-15 6:14 pm

Shapiro
Member
Registered: 2002-03-04
Posts: 121

Kill Monty (Freeverse)

Stupid.

The premise sounds easy: Shoot Everything.  That's the storyline right there, and since that didn't need much thought to make up, neither was playing the game.

Kill Monty is nothing more than a test of your Mac's graphic card capabilities.  The first two or so stages are playable, but after that, it's just a bore-a-thon.

See, you move around Freeverse's mascot gal Jen around to shoot the bejeezus out of everything: agents, mutated monkeys, monkeys, sharks, playing cards, and up until I had enough, cat ninjas.  Everything dies in one hit, except that the odds are literally impossible.  Why?  Because no thought made the game innovative.

As you progress, you get more enemies exponentially.  Yeah, things get pretty cramped up and pretty soon, it is unplayable.  Same octagonal room, same enemies, etc.  Just making more of them up until the point that you're just getting killed over and over along with them (there's enemies that act like a proximity bomb so that they take out both you and every other enemy within a radius).  Then you reach the playable part of things: the boss.  Unfortuneately, because of how too fast a second type of enemy spawn (there's another that just teleport nearby you and start going for you), you are just struggling to just be able to actually get 1 second of peace to actually aim and fire.

The premise sounded nice, but this hit a dead end on its face, and it won't stop doing so.  The arena never changes, the enemies never change, and there's simply too many things preventing you from playing.

I'm not even going to get into any extra weapons you can use, simply because they disappear too quickly to be acquired, and you can hardly use them.

The graphics are sharp though.

Kill Monty bombs.  Hard.

http://www.freeverse.com/killmonty/

(P.S. I have to give it to Freeverse, though.  They have one damn good sense of humor.  Open the application's package contents and browse around its Resources folder, primarily the images the game uses, such as the costumes Jen wears (they match the theme of the arena).  Genius.  Too bad it went to waste.)

Last edited by Shapiro (2005-03-15 6:25 pm)

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#2 2005-03-16 12:34 am

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4540

Re: Kill Monty (Freeverse)

Dude, whatever, this game is awesome.
Mindless "shoot everything that moves" is the whole point; it's an arcade game, meant to be played in short bursts.
The varying themes for each arena are indeed genius; The Matrix for the first, Kill Bill for the last.
I am left wanting more in the arena layout and difficulty scaling, but that hasn't stopped me from playing it for about 4 hours today.
I almost want to buy the full version just to see if the flamethrower would make it possible to get to stage 7 without going through practice mode (where you have infinite lives).


http://www.xboxlc.com/cards/sig/simplegreen/Nellisoft.jpg

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#3 2005-03-16 8:59 am

the Battle Cat
Carnage Served Raw
Royal Wombat
From: Citadel City, Lh'owon
Registered: 2003-11-16
Posts: 2914
Website

Re: Kill Monty (Freeverse)

How close is this to "Kill Dr. Cote"?


Gary Simmons
the Battle Cat

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#4 2005-03-16 9:15 am

InsaneGamer
Member
From: Montana
Registered: 2003-05-10
Posts: 77
Website

Re: Kill Monty (Freeverse)

It's the same game, just licensed and redone (graphics wise) by Freeverse.

Last edited by InsaneGamer (2005-03-16 9:16 am)


I used to think i was insane, but the voices in my head assured me that I wasn't.

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#5 2005-03-16 1:59 pm

BadMrMojo
Member
Registered: 2002-04-03
Posts: 171

Re: Kill Monty (Freeverse)

I saw insame gamer's post and I was wondering when I wrote that. You'd think I'd remember my own bloody avatar...

If you check the comments on the IMG story, Ian chimed in with some notes that made me run out and register it before it even finished downloading. It's a case of Freeverse polishing up and publishing an independent developer's work in collaboration with the developer. Makes me feel all warm and fuzzy.

I think the game's simplicity is its strength. In my humble opinion, that makes it perfect for those 15 minute breaks. It's the same sort of elegant simplicity that allows people like me to sit down, take a brief break from all my problems and play something equally repetitive like Galaga ("the odds are literally impossible.") or StreetFighter 2, too.

I can see how one could complain about the lack of innovation, but I certainly don't agree with it. I don't want all my movies/books/games to be innovative. Some of them? Hell, yeah, but not all of them.

Like a wonderfully cheesy B-movie, sometimes simplicity and familiarity go a long way. It's relaxing, in an odd way.

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#6 2005-03-17 2:44 am

jax
Teh God Of Awesomeness
From: Lego Death Star
Registered: 2003-10-03
Posts: 2307

Re: Kill Monty (Freeverse)

Dude, this game rules!!!!!! What's not to love about killing Jared as he sings his classic song? I didn't even care that my vid card was slow. Half the time I didn't even know where my character was, I just kept killing stuff. Heh, pretty good game if you ask me.


In the end, we will remember not the words of our enemies, but the silence of our friends.
                                       -Martin Luther King, Jr.

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#7 2005-03-17 2:42 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: Kill Monty (Freeverse)

Got to level 10 or 11 in practice before I got bored with it. Once you reach that it was just constant spawn and die over and over as it replayed all the levels again. The bosses were kinda dumb.

Its a nice lil distraction and it doesnt require high system requirements (ran it on a 600Mhz Cube w/R9000 and got smooth fps even when screen was covered with guts). But I don't think i'll buy it. Tho I do like the Zombie Monkeys in the 2nd level big_smile. Those were kinda funny.


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#8 2005-03-17 6:27 pm

jax
Teh God Of Awesomeness
From: Lego Death Star
Registered: 2003-10-03
Posts: 2307

Re: Kill Monty (Freeverse)

Version 1.1 was just released (for those keeping track). wink


In the end, we will remember not the words of our enemies, but the silence of our friends.
                                       -Martin Luther King, Jr.

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#9 2005-03-17 9:22 pm

InsaneGamer
Member
From: Montana
Registered: 2003-05-10
Posts: 77
Website

Re: Kill Monty (Freeverse)

jax wrote:

Version 1.1 was just released (for those keeping track).

1.0.1 for those keeping track wink hubba


I used to think i was insane, but the voices in my head assured me that I wasn't.

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#10 2005-03-17 10:29 pm

jax
Teh God Of Awesomeness
From: Lego Death Star
Registered: 2003-10-03
Posts: 2307

Re: Kill Monty (Freeverse)

InsaneGamer wrote:

jax wrote:

Version 1.1 was just released (for those keeping track).

1.0.1 for those keeping track wink hubba

Ya, numbers are hard. heh. I meant to fix that. I don't really notice any difference though between the old and new one.


In the end, we will remember not the words of our enemies, but the silence of our friends.
                                       -Martin Luther King, Jr.

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#11 2005-03-17 11:59 pm

ViralDoctor
Member
From: Calgary
Registered: 2003-01-18
Posts: 2213
Website

Re: Kill Monty (Freeverse)

If the gameplay hasn't changed much since Kill Dr. Cote, then the flamethrower is still killer. The three way split thing is good too, as well as the machine gun. But is it alot of fun to crank the difficulty to MAXIMUM and enjoy the pure insanity.

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#12 2005-03-18 1:16 am

Greywolf
Member
Registered: 2002-03-04
Posts: 491

Re: Kill Monty (Freeverse)

ViralDoctor wrote:

If the gameplay hasn't changed much since Kill Dr. Cote, then the flamethrower is still killer. The three way split thing is good too, as well as the machine gun. But is it alot of fun to crank the difficulty to MAXIMUM and enjoy the pure insanity.

The death ray is the best. VOOOM!!!! *Carnage Meter goes off the scale* The trick is  just staying alive long enough to hold on to  it for a substantial amount of time.

Just what is the smily face  singing??


"After all, it's not that awful, in Italy for thirty years under the Borgias they had warfare, terror, murder, bloodshed - they produced Michelangelo, Leonardo da Vinci, and the Renaissance. In Switzerland they had brotherly love, five hundred years of democracy and peace, and what did that produce? The cuckoo clock."
-Graham Greene, The Third Man

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#13 2005-03-18 10:19 am

the Battle Cat
Carnage Served Raw
Royal Wombat
From: Citadel City, Lh'owon
Registered: 2003-11-16
Posts: 2914
Website

Re: Kill Monty (Freeverse)

ViralDoctor wrote:

If the gameplay hasn't changed much since Kill Dr. Cote, then the flamethrower is still killer. The three way split thing is good too, as well as the machine gun. But is it alot of fun to crank the difficulty to MAXIMUM and enjoy the pure insanity.

If the game play hasn't changed much since Kill Dr. Cote then here is another tip.  When you respawn after dying, you are invincible for about 5 seconds, this lets you get to a position of relative safety to fight from.  During that 5 seconds anything that touches you dies a horrible death.  Take this opportunity to run back and forth through the bulk of their ranks and reap mind numbing carnage on the enemy.


Gary Simmons
the Battle Cat

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#14 2005-03-18 11:32 am

jax
Teh God Of Awesomeness
From: Lego Death Star
Registered: 2003-10-03
Posts: 2307

Re: Kill Monty (Freeverse)

Greywolf wrote:

ViralDoctor wrote:

If the gameplay hasn't changed much since Kill Dr. Cote, then the flamethrower is still killer. The three way split thing is good too, as well as the machine gun. But is it alot of fun to crank the difficulty to MAXIMUM and enjoy the pure insanity.

The death ray is the best. VOOOM!!!! *Carnage Meter goes off the scale* The trick is  just staying alive long enough to hold on to  it for a substantial amount of time.

Just what is the smily face  singing??

The smiley face is named Jared. He was one of there early 'apps'. Kind of a gag thing sort of life their more recent release SimStapler


In the end, we will remember not the words of our enemies, but the silence of our friends.
                                       -Martin Luther King, Jr.

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