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#26 2005-03-11 2:40 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: UT2004 Graphics Quality Mac VS PC Related Question
Abecedaria wrote:
(P.S. Cool forum! I hope to see you all around here more often !)
abc
Thanks! We have fun and graphics talk in [MA]Halo, too, where the Battle Cat (BC to some of us) can often be found.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#27 2005-03-16 5:29 am
- Soulstorm
- Member

- Registered: 2005-03-05
- Posts: 14
Re: UT2004 Graphics Quality Mac VS PC Related Question
I have downloaded GLView for OS X. OS X supports OpenGL 2.0 except some specific functions (some shaders). So, OS X supports OpenGL 2.0 and I'm sure tiger will FULLY support it.
1)--G5 2.5 GHz, 9600XT, 1GByte RAM, a NEC display supporting 1280x1024 resolution OS X 10.3.8.
2)--G4 Dual 1.25 GHz with 2GBytes RAM ATI RADEON 9200
3)--iMac G4 1Ghz with Geforce4 MX 768 RAM os x 10.3.7
4)--iMac DV 400 MHz 384 RAM And an LC475 (Yes, the one with 25MHz and 12 Mbytes RAM!!!!)
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#28 2005-04-01 7:25 pm
Re: UT2004 Graphics Quality Mac VS PC Related Question
The shadows aren't really important--they don't affect gameplay. It's not like they're genuine light sourced shadows that add atmosphere. But the sound problems are a huge issue for seasoned players. Using sound to locate your targets is a vital strategy, and it just isn't currently possible.
But otherwise, it's an excellent port. Remember UT2004 was written for DirectX; its performance also suffers under OpenGL on the PC. I find the game performs equitably to similarly powered PCs and it looks identical, except for the shadows, which I honestly never noticed because I don't use them.
Ho Eyo He Hum
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#29 2005-04-01 8:56 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: UT2004 Graphics Quality Mac VS PC Related Question
High-res textures- most eye candy- isn't 'needed' for good gameplay, but it's still nice to have. Many hold that the original UT had better gameplay.
I like the shadows. The Win OGL renderer is unsupported and unneeded; it's not the primary video API.
Mac UT2004 is still a fine port, unfortunately held back by the state of Apple OGL when originally done.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#30 2005-04-02 11:16 am
- Soulstorm
- Member

- Registered: 2005-03-05
- Posts: 14
Re: UT2004 Graphics Quality Mac VS PC Related Question
At least, I would like to see a better sound for UT2K4. Let alone shadows... Just the sound.
Bu I don't see that happening...
1)--G5 2.5 GHz, 9600XT, 1GByte RAM, a NEC display supporting 1280x1024 resolution OS X 10.3.8.
2)--G4 Dual 1.25 GHz with 2GBytes RAM ATI RADEON 9200
3)--iMac G4 1Ghz with Geforce4 MX 768 RAM os x 10.3.7
4)--iMac DV 400 MHz 384 RAM And an LC475 (Yes, the one with 25MHz and 12 Mbytes RAM!!!!)
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#31 2005-04-03 4:17 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: UT2004 Graphics Quality Mac VS PC Related Question
Let's see what Ryan Gordon posts after Tiger's release.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#32 2005-04-05 12:25 pm
- Shark-Attack
- Member

- From: in your base.
- Registered: 2003-01-13
- Posts: 109
- Website
Re: UT2004 Graphics Quality Mac VS PC Related Question
OpenGL this.... DirectX that....
someone just bring me my simple one button Atari Joystick and some Asteroids. 
Last edited by Shark-Attack (2005-04-05 12:26 pm)
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#34 2005-04-21 3:49 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: UT2004 Graphics Quality Mac VS PC Related Question
Soulstorm wrote:
I have downloaded GLView for OS X. OS X supports OpenGL 2.0 except some specific functions (some shaders). So, OS X supports OpenGL 2.0 and I'm sure tiger will FULLY support it.
Reports say 1.5, but that's not bad; only ATi officially, fully supports 2.0 yet on PC. NV is still at 1.5, and their OGL drivers are still the best Over There. Doom 3 runs well, looks good.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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True! Life was so much simpler when hi-res was 640x480 with 16 glorious colors.