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#51 2005-06-09 11:37 pm

akb825
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Re: Now that Apple is switching to intel...

Except that the popular ones would likely be re-compiled as universal binaries.


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#52 2005-06-10 4:57 am

Bat
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From: Björk, Björk
Registered: 2001-05-14
Posts: 29805

Re: Now that Apple is switching to intel...

Yes, I'm sure Halo, Medal of Honor, Call of Duty and others of that (recent) ilk will have the requisite 'fat' binaries released; it's apparently not that hard. Older games are another matter, including most OS9 games.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#53 2005-06-10 9:52 am

dv
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Re: Now that Apple is switching to intel...

Bat wrote:

Yes, I'm sure Halo, Medal of Honor, Call of Duty and others of that (recent) ilk will have the requisite 'fat' binaries released; it's apparently not that hard. Older games are another matter, including most OS9 games.

I'm betting StarCraft and Diablo II will, though. hubba


"Now commences the process of cutting off the head, which generally takes from an hour to an hour and a half by an expert workman with a sharp blade." -Reuben Delano, Wanderings and Adventures

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#54 2005-06-10 10:05 am

NAG
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Re: Now that Apple is switching to intel...

Yeah I think this is the last nail in the coffin for OS 9 games that haven't moved to OS X.


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#55 2005-06-10 10:23 am

reefdog
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Registered: 2000-05-15
Posts: 10701

Re: Now that Apple is switching to intel...

Unless they were also released for Windows, ironically.

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#56 2005-06-10 11:06 am

NAG
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Re: Now that Apple is switching to intel...

Well that assumes you have the windows version and you install windows (it apparently works on dev boxes but who knows about retail machines).


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#57 2005-06-10 11:34 am

reefdog
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Registered: 2000-05-15
Posts: 10701

Re: Now that Apple is switching to intel...

I'm not saying it'll be easy, but it's a workaround for those who desperately need the game. So them games ain't totally belly-up.

It's terribly well-known that, even if Windows can't be installed point-blank onto the new machines (since I think Apple will ensure it's impossible, or damn hard), near-full-speed emulation will be possible through WINE or an updated VPC. That emulation will be entirely fast enough for OS9-era Windows games.

Those OS9 games that didn't have Windows counterparts, or whose Windows versions are impossible to find, are indeed SOL.

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#58 2005-06-11 5:51 am

TargetX
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Registered: 2005-05-05
Posts: 155

Re: Now that Apple is switching to intel...

A mac representative specifically stated that apple would not support windows, but they would do nothing to preclude people from putting windows on a mac.  Basically, unless Windows does something to make it impossible (I doubt they will, as they don't care who's hardware its running on) there will nothing difficult about partitioning your HD, and throwing windows on one side just for games. 

Personally I have to have a laptop to work on.  Thus I will always need 2 computers, and at the price of building a nice gaming machine ($200 each year on average keeps it playing every game that comes out) I'm not sure why people want to use their macs to game.  Get a nice laptop or mac mini for everything but games, then find a techie friend and build a PC for gaming.  Make sure not to have any email clients, and never download anything but patches for games.  Keep a copy of mozilla for this, but other than that delete all browsers, and never surf the web on it.  In this environment you should be able to keep all spyware, and nasties from your gaming comp and it works pretty nicely.

Target

Sorry about that off target tangent.  I went a little crazy.

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#59 2005-06-11 7:35 am

Bat
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From: Björk, Björk
Registered: 2001-05-14
Posts: 29805

Re: Now that Apple is switching to intel...

TargetX wrote:

A mac representative specifically stated that apple would not support windows, but they would do nothing to preclude people from putting windows on a mac.

Phil Schiller, wannit? There's good hope that statement was misinformed or will prove untrue in the next year.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#60 2005-06-11 11:22 am

NAG
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Re: Now that Apple is switching to intel...

He is a marketer, they have a way with words. If he doesn't actually say you can install windows easy but Apple won't support it, we don't know if that will be the case with the retail macs. All he said was that Apple won't support it.


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#61 2005-06-11 4:51 pm

Lee_Roy
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From: Omicron Persei VIII
Registered: 2001-06-12
Posts: 544

Re: Now that Apple is switching to intel...

Why would the games get recompiled? The only way I can see that is if the games are still selling really really well or there are expansion packs for it (like Call of Duty and Medal of Honor). I think expansion backs are done for all those games.


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#62 2005-06-11 4:52 pm

TargetX
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Registered: 2005-05-05
Posts: 155

Re: Now that Apple is switching to intel...

I know what your saying, but he stated very plainly that Apple won't do anything to preclude putting windows on a mac.  Microsoft certainly isn't going to preclude it, so who will?

Target

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#63 2005-06-11 6:38 pm

Cyberpawz
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Registered: 2001-11-14
Posts: 10172

Re: Now that Apple is switching to intel...

So everyone worries about viruses why? Run 10.4 run a virus scan after Windows has been installed, and all should be good.

Do it every day, either that or don't download illegal stuff.  Out of my 20+ yrs on computers in general. I've only seen 3 virus... and none have ever ground my computer to a halt.


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#64 2005-06-11 7:27 pm

NAG
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From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: Now that Apple is switching to intel...

TargetX wrote:

I know what your saying, but he stated very plainly that Apple won't do anything to preclude putting windows on a mac.  Microsoft certainly isn't going to preclude it, so who will?

Target

The hardware? We don't know what Apple plans on putting in it. Yeah it is going to be an x86 chip of one sort or another but we don't know anything else. Looking at the dev boxes isn't entirely accurate.

Anyway, yes I am sure someone will get windows running on mac hardware just like someone will eventually get OS X running on a dell or whatnot. It doesn't mean everyone is going to be doing it.


"You call *this* archaeology?" • Professor Henry Jones
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#65 2005-06-11 9:46 pm

NAG
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Posts: 30229

Re: Now that Apple is switching to intel...


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#66 2005-06-12 8:22 am

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29805

Re: Now that Apple is switching to intel...

Worth posting. A bit lengthy and techy, but encouraging.


"Other stuff:
The WWDC talk went pretty well. Glenda is clearly better at this than I am,
since Feeding Frenzy's simple sound effects kept distracting me during my
talk, but Glenda not only wasn't distracted by Doom 3, she played the game
and had headphones on and didn't miss a beat during her speech. I was
impressed, personally.

Then the audience abused the poor Apple engineers during the Q&A, but I
think a lot of good information got out there, overall.

Speaking of good information, there was actually several games-specific
sessions at WWDC this year, which is really a dramatic change for the better.
Most of these talks were filled, even though there weren't really that many
full-time developers there...which is probably something Apple should
consider relevant.

The Subversion session was packed. There was a line of people waiting to get
in, including me, who got turned away. I consider this a good sign that maybe
we actually will get rid of CVS someday.

Otherwise, I pretty much chained myself to an Intel-based Mac in the
Universal Binary Lab. Here's my basic impressions at this point, and then
I swear I'll shut up about the topic for at least a few months.

- It's pretty clear that this is not ready to ship to the public as a
   Complete Retail Thing, for obvious reasons that will be addressed in the
   next few months, I'm sure. As such, I'll omit specific benchmark numbers
   and highlight that anything that looks rough actually IS rough at this
   point, and shouldn't be held against anyone.

- Rosetta isn't as bad as I anticipated. In fact, it's pretty darned good.
   For everything but games, you probably wouldn't even know you were running
   it. I'd even go as far to say that if you have a game that isn't absolutely
   dependent on framerate, you probably wouldn't even know you were running
   a PowerPC app. There are some bits in it that are still buggy, but in
   terms of raw performance, even fairly CPU-intensive things performed better
   than I expected. Granted, we're using 3.6GHz, Hyperthreaded Pentium 4s,
   if they ship a Mac Mini with a 400MHz Celeron or something like that, then
   I might be singing a different tune, but there's more potential to Rosetta
   across the board than my original flinch reaction granted.

- I spent almost the entire conference porting things to x86 MacOS, and when
   they kicked me out at the end of the day, I went back to my hotel and
   worked on converting things to gcc4 on my Powerbook in preparation for the
   next day. I'm very tired, now. Here's where I am at the moment...

   Unreal Tournament 2004: Runs. I had a little more difficulty with this
   than I anticipated; I knew exactly what to change to make it x86-friendly,
   but moving to gcc4 bit me in a few places, including one place where I
   stalled out for over 12 hours trying to coerce the compiler to not crash.
   Eventually, I got this resolved with the help of an Apple engineer who's
   name I didn't catch, but if I figure it out, I'm sending him a Christmas
   card this year. Probably about 300 lines of changes, counting the Karma
   physics libraries, since that needed a recompile too. Still, three days
   qualifies as a success story for this work, as far as I'm concerned. Even
   though the game is playable, this needs more work still...but the exact day
   Intel-Macs hit the retail stores, I fully expect to ship a patch to
   support these machines.

   Duke Nukem 3D: Runs. I wanted something CPU-intensive that didn't require
   a powerful video subsystem so I could compare against Rosetta, and this was
   a perfect fit. Unlike most games now, this one renders the entire 3D scene,
   pixel-by-pixel, to a block of memory, and then copies it to the screen, so
   the entire renderer gets basically zero benefit from the GPU and relies
   entirely on the CPU. Granted, it ran acceptably on a 386/33MHz in the DOS
   era, but that isn't relevant, since we're running at a much higher
   resolution, and we can always note a higher framerate. Since this thing's
   been ported to more platforms than "Hello World" at this point, there
   wasn't a whole lot of effort involved. We had #ifdef PLATFORM_MACOSX where
   we really wanted to check for a PowerPC in a few places, which I cleaned
   up, and one or two gcc4 things, but nothing too painful. Fairly impressive,
   since most people consider the Build Engine to be the most successful
   collection of violations to the ANSI C Standard ever. Performance was
   _extremely_ good compared to, say, my 1.25GHz Powerbook. Orders of
   magnitude faster. Rosetta's run was actually almost exactly neck-and-neck
   with my Powerbook. None of this was scientific, I was just running around
   watching the framerate counter in the corner...but when it's got an extra
   digit on the PC, you know one's definitely beating the other. These changes
   are all going into CVS, since all the Duke sources are GPL'd, then you can
   build your own Universal Binary directly.  smile

   Feeding Frenzy: Runs. This one needed a GL_UNSIGNED_INT_8_8_8_8_REV swapped
   out with a GL_UNSIGNED_INT_8_8_8_8 to fix the texture colors (my bug, not
   Apple's), and a few gcc4 things, and poof, running great. Granted, since
   I moved this to OpenGL and no longer use the original software renderer, I
   can't use all the SSE code that originally existed in the Windows version,
   but then again, moving to OpenGL gets me thousands of frames per second on
   a Blueberry iMac, so I guess I can live with that. What's interesting is
   that moving to gcc4 actually caught a really serious bug that I could never
   track down before...Microsoft's C runtime gives you an "abs" function for
   calculating Absolute Value, but it takes a float and returns a float. Apple
   (and the rest of the world) uses an "int" here, so you suddenly get whole
   numbers where you expected a fraction to come back. gcc4, unlike gcc3,
   catches this, alerting me to switch these to "fabs" as they should be, so
   that's one less problem that'll be nagging me when I try to sleep nights in
   the future.

   Torque Game Engine: Runs. Needed minor patches in a few places where it
   says "mac" but means "bigendian cpu" and one (and, really, I think, only
   one) thing needed tweaking for gcc4...even in a more or less foreign
   codebase, this all took me literally minutes to find and fix. What took
   longer was the realization that compiled TorqueScript is byte-order
   dependent with the platform that built it, so you have to delete all your
   .dso files and restart the game to stop Bad Things from happening. Once I
   did that, I was good to go, and watching the Orc Town demo rendering
   perfectly and at a comparable framerate to my Powerbook, which has better
   video hardware than the devboxes.

   Various open source things: SDL, SDL_sound, SDL_mixer, Ogg Vorbis, zlib,
   libjpeg, etc...all compiled and ran without any changes. Not a single line.
   Take that as a ringing endorsement of free software if you like.

--ryan."


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#67 2005-06-12 9:20 am

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Re: Now that Apple is switching to intel...

Here is another.

http://ptech.wsj.com/archive/ptech-20050609.html

What the Apple Plan To Switch to Intel Chips Means for Consumers
By WALTER S. MOSSBERG

The war in Iraq rages on, the European Union is fraying and North Korea may have nuclear weapons. But if you read the business and technology news this past week, all of that seemed to pale before an event variously described as seismic, epic and stunning: Apple Computer has decided to adopt processors made by Intel for its future Macintosh computers.

There's a reason this was big news in the computer world. For decades, Intel's chips have been tightly linked to the software of Apple's archrival, Microsoft, and Apple has touted as superior the IBM PowerPC chips that powered the Mac. Plus, Apple CEO Steve Jobs, probably the most charismatic business leader in America, attracts attention for anything he does, even though his Macintosh has a tiny share of the PC market.

But what does Apple's move mean for the average consumer, who just wants the best computer for the job?

In the long term, the change will strengthen Apple and the Mac, which is good news for anyone devoted to that platform or considering switching to it. That's because Intel's processors and other chips will give Apple more options than IBM's products could for building Macs that run faster and cooler, and have longer battery life. The first Intel-based Mac is due in spring 2006.

Even consumers who use Microsoft Windows, which runs on the vast majority of computers, will benefit, because the Mac's impact on the industry is vastly greater than its market share. Apple is the most innovative major computer maker, and the only one largely dedicated to serving consumers instead of large corporate customers. Almost everything it does is later copied by the Windows PC makers, so keeping Apple strong and innovating is good for Windows users, too.

In the short run, however, the chip changeover should make little difference to average consumers. For all but the techiest techies, changing the processor in these machines will be a nonevent, sort of like changing the engine in next year's Lexus cars. As long as the new engine is at least as fast and smooth as its predecessor, few drivers would notice or care.

What makes a Mac a Mac isn't the processor under the hood. It's Apple's elegant operating system, OS X, which won't see major changes for 18 months, and the company's stylish hardware designs, which it will continue to produce. When you peer at the screen of the first Intel-based Mac, it will look just like today's PowerPC Macs, only it should run faster.

Of course, if Apple fails to execute the switch well or the Intel processors don't meet expectations, the Mac could be in trouble. And users would lose if too many third-party software developers decline to spend the money and time to convert their products so they run on the Intel chips.

Here are answers to a few common questions I've received about the switch.

Should people hold off buying a Mac that uses the IBM PowerPC processor, which Apple will soon abandon, and wait for the new Intel Macs?

No. If you need a new computer and the Mac was the right choice for you last week, it's still the right choice. Today's PowerPC Macs are, in my view, the best consumer computers on the market, and Apple plans to roll out additional PowerPC models this year.

Plus, all new software for the Mac will continue to run on PowerPC models for at least a few more years, the likely life of any Mac you buy now. That's because Apple has created a tool for software developers that easily creates "universal" programs capable of being run on either the PowerPC or Intel models.

Now that Apple will be using the same processor as Dell, H-P and other competitors, will people be able to run the Mac operating system on these non-Apple machines?

Unless some hacker does a masterful job, the answer is no. Apple intends to keep its operating system and hardware tied tightly together. The new Intel-based versions of the Mac's OS X operating system will be designed so that they cannot run on non-Apple hardware, and Apple has no plans to license OS X to other PC makers.

Will users be able to install and run Microsoft Windows on the new Intel-based Macs?

Apple's official position is that it won't block the use of Windows on its new machines. Unofficially, however, the company says people won't be able to just buy a copy of Windows XP and install it on an Intel-based Mac. That's because Apple is unlikely to build in all the standard under-the-hood hardware pieces that Windows is designed to mate with. And it won't supply any special software called "drivers" to help Windows use the unique under-the-hood hardware Apple will use.

However, I expect some third-party company to supply the missing drivers and otherwise make it possible to run Windows on an Intel-based Mac. Microsoft itself might even do this. That would allow Mac users to run Windows programs that lack Mac equivalents at speeds comparable to a Windows computer's.

Will Mac prices fall due to the switch to Intel?

There's no way to tell now, but I doubt it. Apple's lower volumes, higher quality and unusual designs will likely keep it out of the very basement of the market.


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#68 2005-06-12 12:36 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29805

Re: Now that Apple is switching to intel...

The above is more a general commentary, CB post. This is Games.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#69 2005-06-12 12:40 pm

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Re: Now that Apple is switching to intel...

True, but the issue overall is we are still contemplating will the switch help Apple or not.  Games or otherwise, this just compliments that other post by extending where it left off in some cases I think.


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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