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#1 2008-08-05 3:28 am
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24076
Carmack: "Steve Jobs Doesn't Care About Games"
Not a huge surpise to most, but Carmack is usually worth a read. Thanks Blues.
[August 04, 2008, 4:43 pm ET]
The suddenly very quotable John Carmack is quoted on Eurogamer saying Steve Jobs not being a gamer is the reason Apple doesn't "deeply get" gaming, as he commented during his QuakeCon 2008 keynote. The full quote, extracted from a lengthier Q&A, gives a bit more context, while also recognizing that he's probably going to tick off the Apple honcho with his comments: "The truth is Steve Jobs doesn't care about games. This is going to be one of those things that I say something in an interview and it gets fed back to him and I'm on his s***head list for a while on that, until he needs me to do something else there. But I think that that's my general opinion. He's not a gamer."
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#2 2008-08-05 11:32 am
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#3 2008-08-05 11:34 am
- elpato84
- is Heavy Weapons Guy

- From: red team
- Registered: 2002-05-25
- Posts: 3070
Re: Carmack: "Steve Jobs Doesn't Care About Games"
I am FLABBERGASTED! Absolutely FLABBERGASTED!
"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)
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#4 2008-08-05 12:10 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
It's terrible when someone speaks the truth.
Still, Apple would need to do a lot and make a huge investment to make Macs better at gaming. And it would help game developers, but won't help Apple. They may sell more systems, but they're selling a lot now. They're flush with cash. They'd need to invest a lot in better drivers, better OpenGL or licensing DX from MS. I just don't see it happening any time soon. At least not as long as Steve is at the helm.
It is an odd thing, but every one who disappears is said to be seen at San Francisco. It must be a delightful city, and possess all the attractions of the next world.
- Oscar Wilde
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#5 2008-08-05 1:06 pm
- Earendil the Mariner
- Mahjong owns my soul

- From: Minnesota
- Registered: 2001-05-17
- Posts: 4488
Re: Carmack: "Steve Jobs Doesn't Care About Games"
robco wrote:
Apple would need to do a lot and make a huge investment to make Macs better at gaming.
I don't really think they would.
Just stop sticking last year's midrange video card in new Macs, abandon integrated graphics completely, and keep a little more up-to-date with OpenGL, and it would be worlds better.
And better video cards and OGL support is going to help non-gaming applications, too, what with the push towards general-purpose computing on the GPU and the slew of Apple-made apps already out that utilize it for acceleration.

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#6 2008-08-05 1:13 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Honestly, I don't see MS ever licensing DX to any other OS makers. Better OpenGL is probably more likely. The whole standard could use work but Apple's implementation isn't the best. It's hardly the worst but it's not the best.
Beyond that I personally place a lot of the blame on AMD, Nvidia, and developers like iD & Activision.
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#7 2008-08-05 1:24 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
I (want to) believe the iPhone will help. After all it "runs OS X". And many developers are coming with games for it.
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#8 2008-08-05 1:49 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Indeed and despite its differences, the iPhone essentially runs OS X so the programers don't quite have the same lack of familiarity with OS X excuse.
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#9 2008-08-05 6:36 pm
- mo' ron
- Hates Integrated Graphics

- From: NC, USA
- Registered: 2002-10-15
- Posts: 13540
Re: Carmack: "Steve Jobs Doesn't Care About Games"
I think Jobs would readily own up to not liking games and not caring about them, and I think Jobs is also right not to hinge the iPhone's/iPod's future or success in any way to how good it is at games. It will never be as good as a PSP.
However, as Apple gets more $$$ and more developers, they'll have the cash to throw at a team of engineers to keep the iPhone OS game-ready.
WRT OS X, the main issues seem to be OpenGL vs. DirectX. Writing a game for both is literally like writing 2 different games, and developers have to take on that challenge. Not to mention that Apple has some peculiarities in their implementation that take an extra step vs. OpenGL for Windows to get right. And even if this weren't the case, considering DirectX's specifically geared for games, OpenGL would always be second class.
It's not the hardware that is the problem (my hackintosh with an 8800GT running purely native OS X drivers definitively runs some games MUCH slower than on Vista), it's the software, and the best solution is native DirectX for OS X. The next best solution is for Apple to have a team of people making OpenGL great for gaming.
What is the difference between Vista and OSX?
- Microsoft employees are excited about OSX.
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#10 2008-08-05 7:05 pm
- Bat
- Adult's Play
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- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24076
Re: Carmack: "Steve Jobs Doesn't Care About Games"
elpato84 wrote:
I am FLABBERGASTED! Absolutely FLABBERGASTED!
I knew you would be. 
Earendil the Mariner wrote:
robco wrote:
Apple would need to do a lot and make a huge investment to make Macs better at gaming.
I don't really think they would.
Neither does Carmack.
There are people at Apple who want to support all this - and there's no roadblocks for us right now, we're going to support the Mac on Rage, we hope to get a version of Quake Live going up on the Mac there - but it's just that's not what the Mac platform's about, and I don't really expect that to change because it's a tough equation now that you've got everybody dual-booting their Macs and everything: why would you want to go to the extra trouble of [developing games for Mac]?
A big hit for a Mac game is 50,000 copies. Not enough for devs to make unique versions because some think it's deserved, right or kewl, or for Apple to spend much effort on games-optimized models. That's where Cider earns its keep- making it economically feasible to bring games over that otherwise wouldn't be.
Just stop sticking last year's midrange video card in new Macs, abandon integrated graphics completely, and keep a little more up-to-date with OpenGL, and it would be worlds better.
And better video cards and OGL support is going to help non-gaming applications, too, what with the push towards general-purpose computing on the GPU and the slew of Apple-made apps already out that utilize it for acceleration.
Better, yeah. Just some improvement'd go a long way, and hopefully GP-GPU will be kept in Steve's ear by the engineers.
ScifiterX wrote:
Honestly, I don't see MS ever licensing DX to any other OS makers. Better OpenGL is probably more likely. The whole standard could use work but Apple's implementation isn't the best. It's hardly the worst but it's not the best.
Better, more modern a la keeping up with new extensions... there's a lot to be said for an integrated API suite like DX that brings together graphics, sound/music, input, networking etc., but DX is both tailored to & for Windows, and I doubt'd it'd ever be licensed even if it could be ported over whole.
Beyond that I personally place a lot of the blame on AMD, Nvidia, and developers like iD & Activision.
Money again. Marketshare, effort, sales figures... if MS has to put on a push to revitalize PC gaming, what chance hath the Mac? Can't see a "Games For OSX" initiative.
Others are of Carmack's opinion; it's nothing new with Steve...
Joseph Olin, the president of the Academy of Interactive Arts and Sciences, a major stirrer in the gaming industry commented, "In terms of the accelerometer, nice screen, decent computer power... yeah, you could make games on it if Steve Jobs wanted to encourage more games to be made. It will be interesting to see how that evolves."
But when Mr. Olin was asked if Apple CEO Steve Jobs was working with developers to make the iPhone a gaming haven he replied smartly, "Not in the least."
He then went into an old story, almost as classic and iconic as Mr. Jobs' encounters with Microsoft CEO Bill Gates in their younger days -- the story of Mr. Jobs and Trip Hawkins. The year was 1982 and Apple had just become a household name with the Apple II. Mr. Hawkins was Apple's Director of Strategy and Marketing -- and he loved games.
Mr. Jobs did not share his love, according to stories. He constantly shot down Mr. Hawkins efforts to cultivate a game ecosystem on Apple computers. In the end, a frustrated Mr. Hawkins left to found his own company, a modest venture a few people might have heard of... Electronic Arts (EA). The rest was history as they say, and Apple's sentiments birthed what would become the largest gaming company in the world. Says Mr. Olin, "If it wasn't for Steve Jobs basically saying 'don't waste my time with games' we would not have Electronic Arts."
And he's convinced that Mr. Jobs is back to his old ways. [..]
http://www.dailytech.com/Industry+Pros+ … e12579.htm
OSX has issues with prioritizing, thread handling et al that can make a game fall off the fast paths. Even Aspyr had to ask help from Apple when porting Doom 3. After optimizing it still ran slower than on Windows, and that was twice as fast as before. Issues like that make mo' ron's account believable and likely typical. Playable, sure; better/best... not likely. <shrug>
Last edited by Bat (2008-08-05 7:13 pm)
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#11 2008-08-05 8:55 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Bat wrote:
Beyond that I personally place a lot of the blame on AMD, Nvidia, and developers like iD & Activision.
Money again. Marketshare, effort, sales figures... if MS has to put on a push to revitalize PC gaming, what chance hath the Mac? Can't see a "Games For OSX" initiative.
Mobility is in and AMD & Nvidia need to recognize that fact. Even on the Windows side, mobile video cards are a relative joke among gamers. Upgradability is barely even an option on the few laptops models it exists on. Even on the Desktops Nvidia's cards are having stability issues and both AMD & Nvidia's power and cooling requirements are getting to be on the uncomfortable side of outrageous. They seriously need to make addressing that a priority for a bit rather of going overboard on the bleeding edge bloodbath. Additionally it will give them the opportunity the get a jumpstart on cards that are more compatible with EFI (which has the potential to benefit both Macs & PC markets). They do that stuff and all PC & Mac gaming will benefit. It won't solve every issue but it will be a start.
The game developers need to do some things as well. Some of the ideas have gotten a bit stagnant and maybe if some of didn't push the hardware past a lot of people's budgets than it would be more attractive than it already is. I personally don't like spending money on a game, spending money on a new video card to run or better run the game, spending money on a new cooler and/or power supply to support it. I just want to play the game and it'd be better if some developers remembered that from time to time.
Does Apple need to do some stuff as well? Definitely. But still, I definitely stand by my statement that I personally place a lot of the blame on AMD & Nvidia and developers like iD & Activision.
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#12 2008-08-05 10:12 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Game devs do need to take a wider range of options into account, but I'm sure they look at their audience. Most gamers have gaming hardware. An example would be Spore, which tends to attract a broader range of users, hence the developers took the time to make sure it runs well on machines that don't have the latest and greatest video cards. But are these same people also going to want to fire up a FPS? In that case it wouldn't make a whole lot of sense to tone everything down to run on lesser GPUs. Carmack tends to be on the bleeding edge though and iD is more of a gaming technology developer than purely a game developer. It's kinda their job to make the bleeding edge stuff. It's the other developers who make the decisions about which gaming tech to use (Havok, Q4 Engine v. Unreal Engine, etc.) that have the most sway.
Intel is supposedly stepping up to the plate and the newer integrated GPUs will be much better. The problem is that the chips are out there, Apple simply won't offer them. There's no non-AIO desktop with dedicated graphics and no option for dedicated graphics on the MB. This leaves a relatively expensive AIO and expensive workstation and high-end laptops as the only gaming options. This also limits the market growth of potential Mac gamers as many consumer machines are underpowered wrt to gaming which makes developing dedicated Mac versions unattractive and makes technology like Cider more appealing.
It is an odd thing, but every one who disappears is said to be seen at San Francisco. It must be a delightful city, and possess all the attractions of the next world.
- Oscar Wilde
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#13 2008-08-05 10:21 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
robco wrote:
There's no non-AIO desktop with dedicated graphics
I seriously impore you to think about what you just said there.
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#14 2008-08-05 10:29 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Seriously, the Mac Pro is technically a non-AIO desktop albeit one priced and configured like a workstation and it does have dedicated graphics.
I also mentioned earlier that even the dedicated mobile graphics are a relative joke for gaming. I mention this again because a lot of people using both Mac and PC are going the laptop route. I know if I were into FPSes and had a laptop, I certainly prefer being able to play them on the go. Even if you could get some certain installed there they'd be miserable to play considering some of those engines requirements. What would really impress me is if they could get acceptable quality on any hardware being sold at the games release and be all the better on the superior systems.
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#15 2008-08-05 11:02 pm
- Bat
- Adult's Play
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- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24076
Re: Carmack: "Steve Jobs Doesn't Care About Games"
I think you two are confusing integrated and dedicated graphics. (And Rob, Intel's been promising better integrated perf for years. They haven't delivered yet, including their newest, just-out 'DX10' part).
There are fairly powerful mobile chips out, but Apple seldom uses them. And last summer's midrange desktop cards basically used mobile chips. ATi's and NV's were both pretty anemic... NV's were slightly less so, but are now failing left, right and center.
There are even "gaming" laptops. They're pretty powerful, but not exactly MBAs for size or weight. There are always compromises.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#16 2008-08-05 11:05 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
mo' ron wrote:
WRT OS X, the main issues seem to be OpenGL vs. DirectX. Writing a game for both is literally like writing 2 different games, and developers have to take on that challenge. Not to mention that Apple has some peculiarities in their implementation that take an extra step vs. OpenGL for Windows to get right. And even if this weren't the case, considering DirectX's specifically geared for games, OpenGL would always be second class.
If done intelligently, it isn't nearly as much work as writing 2 games. You can create a higher level interface that handles your basic graphical needs, and implement that interface over both D3D and OpenGL. With a common interface for the lower level abilities, you can have a relatively small amount of re-implemented code. The problem comes when developers don't plan for using multiple graphics APIs in the beginning and just try to get things running as quickly as possible, resulting in Direct X code sprinkled everywhere. At that point, in order to change APIs, it takes an incredible amount of work.
That said, it was pretty much obvious that Apple doesn't really care too much about games. They don't mind the extra business, but they don't really put much special to encourage it. I wouldn't mind a little more effort, though, even if it's just getting better cards available so that we can run games under boot camp.
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#17 2008-08-05 11:15 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
ScifiterX wrote:
robco wrote:
There's no non-AIO desktop with dedicated graphics
I seriously impore you to think about what you just said there.
I meant for consumers. I don't really count the Mac Pro as it's a workstation. It's a monster. It's a huge, heavy machine. It's not really marketed toward consumers and it's very expensive.
At any rate, Apple has a very limited array of hardware options and very few configurable options for each product. The iMac is limited due to heat constraints, as are the laptops.
Last edited by robco (2008-08-05 11:17 pm)
It is an odd thing, but every one who disappears is said to be seen at San Francisco. It must be a delightful city, and possess all the attractions of the next world.
- Oscar Wilde
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#18 2008-08-05 11:32 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Bat wrote:
There are fairly powerful mobile chips out, but Apple seldom uses them. And last summer's midrange desktop cards basically used mobile chips. ATi's and NV's were both pretty anemic... NV's were slightly less so, but are now failing left, right and center.
Were you the one telling me the 8800 wasn't that great? The best I saw in a laptop is an 8700M and from all I've read it takes two of its equivalent in SLI to run Crysis at a playable rate (at least until you hit snow).
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#19 2008-08-05 11:38 pm
Re: Carmack: "Steve Jobs Doesn't Care About Games"
robco wrote:
It's a monster. It's a huge, heavy machine.
That pretty descriptive roughly 90% of towers, which are what have the required upgradability.
It's not really marketed toward consumers and it's very expensive.
That pretty descriptive of a large percent of towers, especially once they have been configured to gamers.
At any rate, Apple has a very limited array of hardware options and very few configurable options for each product. The iMac is limited due to heat constraints, as are the laptops.
This I cannot argue. But I say even if Apple fixes their shortcomings it will be meaningless until the video card and game developers follow suit.
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#20 2008-08-06 12:11 am
- Mr. T
- Uses STOS implicitly

- From: omnipresent
- Registered: 2002-04-02
- Posts: 3599
Re: Carmack: "Steve Jobs Doesn't Care About Games"
I don't think the problem is really all that complicated. All Apple needs to do to fix Mac gaming is simply "undo" the decisions that lead to the present situation. Then everything else will fall back into place. They really only need to fix a few problems:
1) Most desktop Macs lack graphics slots. This is really the biggest problem. Apple's phasing out of the graphics slot has almost obliterated the Mac GPU market, vastly reducing the GPU selection. And the lack of competition has also contributed to lower quality drivers (the driver issue has had even more far-reaching consequences, including HD playback and GUI artifacts). The combination of the two has effectively castrated percentage of "game-ready" Macs, despite a major improvement in market share, which has ultimately translated to far fewer games. By reintroducing the graphics slot, these problems will mostly go away on their own.
2) Weak OpenGL. It's hard to tell how much of the performance problem is Apple's OpenGL implementation, and how much belongs to the drivers -- but it's probably a combination of both. Apple needs to do its part.
3) Enable BIOS cards to work on EFI Macs. There is absolutely no technical reason why BIOS cards cannot be made to work on EFI Macs. In fact, BIOS cards are actually supported by the EFI spec. This means that Apple took specific measures to prevent interoperability, which is absolutely mind-boggling.
Anyway, these few simple steps should at least restore the Mac's gaming status to pre-Jobs levels. The Mac's stronger market presence would probably make the Mac an even more compelling target for game developers.
while (1) {fork();}
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#21 2008-08-06 1:53 am
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24076
Re: Carmack: "Steve Jobs Doesn't Care About Games"
ScifiterX wrote:
Bat wrote:
There are fairly powerful mobile chips out, but Apple seldom uses them. And last summer's midrange desktop cards basically used mobile chips. ATi's and NV's were both pretty anemic... NV's were slightly less so, but are now failing left, right and center.
Were you the one telling me the 8800 wasn't that great? The best I saw in a laptop is an 8700M and from all I've read it takes two of its equivalent in SLI to run Crysis at a playable rate (at least until you hit snow).
First, I'd suggest not fixating on Crysis. It's bleeding-edge, and murderous at high detail, esp. in DX10 mode, tho you can pretty much hack that in DX9. It also needs further optimizing, but that's apparently on hold. They seem to be concentrating on the expansion pack Crysis: Warhead, and that'll be improved. Maybe they'll retrofit the original sometime later... anyway, it's good to have one or two games out that push the envelope. Unreal and Deus Ex both did when they came out... remember the MA that had an inside photo with a rack of G4/450s and a caption saying that those were almost enough for Deus Ex? I recall similar framerates when 1024x768 was high-res.
Second, midrange = 2400/2600, 84/5/600, red/green, not including rebadgings. (I know, you need familiarity or a scorecard, but that's why folks should listen to those who know this stuff).
Third, this is the first result I got at DailyTech in a search for AlienWare:
Before its release Alienware’s m15x was the gaming notebook that everyone was looking forward to. Despite Dell picking up Alienware and a number of relatively predictable releases over the last year or two, the m15x was shaping up to be one of the best 15-inch gaming notebook available. Now that it has been out for some time the hype has calmed down, and there is a 17-inch m17x to lust after, but the m15x has proven worthy of our expectations.
The m15x–as tested–is based on a 15.4-inch 1920×1200 display and is powered by an Intel X9000 (2.8GHz) mobile processor and a single graphics card (Nvidia 8800M GTX). Other hardware highlights include 4GB DDR2, 1GB Intel Turbo memory (Robson), a 200GB 7200RPM disk, a/b/g/n WiFi, a Blu-ray burner, and a Smart Bay which can handle a 320GB disk or spare battery. It features a new design (the Ripley, as opposed to the Skullcap) which is a lot cleaner looking then Alienware’s previous models. The new design has software-configurable lighting and Alienware’s standard alien head right in the middle of the LCD cover.
http://www.geek.com/review-alienware-ar … -20080729/
Alienware's not indie anymore, but still the kind of company that'll sell you a fully-warranted system with a
Alienware Goes Full Bore With 4.0GHz Quad-core Desktop
Alienware takes a 3.2GHz QX9770 processor and overclocks it to 4.0GHz.
May 22, 2008 12:45 PM
http://www.dailytech.com/Alienware+Goes … e11864.htm
And don't mistake, say, an 8800/9800 GTX+ for an emasculated, cut-down, in-name-only version. There's a lot of rebadging in the field, and Apple Marketing's always ready to take advantage.
Last edited by Bat (2008-08-06 3:53 am)
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#22 2008-08-06 2:04 am
- elpato84
- is Heavy Weapons Guy

- From: red team
- Registered: 2002-05-25
- Posts: 3070
Re: Carmack: "Steve Jobs Doesn't Care About Games"
I think it's just a matter of Apple doing well enough without gaming. Steve Jobs doesn't need gamers to make a ton of cash, so he'll care just enough to placate those who don't mainly focus (cue Spore, PuzzleQuest, Sims, etc.)
"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)
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#23 2008-08-06 2:29 am
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24076
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Pato, you sneak! :shakefist:
Yeah, that's part of it, but I think not all. He really doesn't personally care, going way back.
At any rate, Apple has a very limited array of hardware options and very few configurable options for each product. The iMac is limited due to heat constraints, as are the laptops.
This I cannot argue. But I say even if Apple fixes their shortcomings it will be meaningless until the video card and game developers follow suit.
I think you need to know the field better. It's not simple, and the devil's in the details- e.g., one character off in a model# can put you in another ballpark.
ScifiterX wrote:
robco wrote:
It's a monster. It's a huge, heavy machine.
That pretty descriptive roughly 90% of towers, which are what have the required upgradability.
The MP is overkill with 2 quad-core Xeons, yet lags in video. Steve tends to go for vidchips/cards on the cheap, soon to be or actually out of production. Retail follows suit- the Mac 3870 came out just before the PC 4870. Not likely coincidence, that.
I haven't checked numbers, but I'd guess I could outperform an MP for half the price or less- much better video, single CPU, better RAM.
NVIDIA GeForce 8800 GT
Decent card, but last-gen, and not top-line then. Where's the GTX 280 or ATi 4870? (Don't look for the 4870x2, [not quite out yet; 8/15], ever, despite being cheaper than the 280). Macs often lag a generation in the all-important video dept.
It's not really marketed toward consumers and it's very expensive.
That pretty descriptive of a large percent of towers, especially once they have been configured to gamers.
But not quite so much unless it's a full-bore, $5,000 rig.
Sure, fine gaming can be had with an MP, but it's not nearly optimal for the price.
(Hey, Susie, would Mac|Life like a gaming shootout article? Editors configure an MP, I build or config a retail PC at a given price point. Games perf benched via Boot Camp to level the playing field).
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#24 2008-08-06 3:30 am
- NightCougar_37
- Has been Larrabee vaccinated..have you?

- From: The back of my Netherdrake
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- Posts: 8772
Re: Carmack: "Steve Jobs Doesn't Care About Games"
Pfft, thats too easy Bat. PC would win every benchmark hands down. MPs just can't compete with mere CPUs alone. Max out a MP with everything over 4k then build a gaming rig for sub 2k...PC will win easily. Heck i'll be generous, run the MP in Bootcamp and Windows...for the $$$, gaming PC still is the better deal.
Heck i'll even be even more generous, run the PC in Vista and the MP in XP!! 
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#25 2008-08-06 3:47 am
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24076
Re: Carmack: "Steve Jobs Doesn't Care About Games"
(
You trying to ruin a paying gig for me?
)
Pay no attention, Susie. He's been up all night staring at elf hiney. Crazed. 
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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