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#1 2004-12-04 11:29 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Mapmaking!
Hey guys, looks like we're the JKII division again.
Anyways, I wanted to do an update with some new stuff I been mapping. Here is a link to the picture gallery:
http://macaddicted.tripod.com/
Anybody else have anything new? I'll post up some newer screenshots soon!
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#3 2004-12-06 8:29 pm
- TheIronMonkey
- I dont know Kung-fu. Really.

- From: Philly.
- Registered: 2003-09-12
- Posts: 697
Re: Mapmaking!
Sweet looking stuff there VD! nice work, and thanks!

Interesting how things turn out isn't it?
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#4 2004-12-07 12:23 am
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
I updated the site. And there is more, too.
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#5 2004-12-07 1:26 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Hey guys, I have been wanting to restart my mapping
[MA]Nimoy
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#6 2004-12-07 10:03 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
Have you got it to launch for Q3 at least (doesn't matter if you have it or not, just wanna know if Radiant launches)?
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#8 2004-12-11 1:14 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Have you got it to launch for Q3 at least (doesn't matter if you have it or not, just wanna know if Radiant launches)?
Well, I'm at the part where I got stuck at last time:
"Failed to load project file.
Please enter a valid project file."
I forgot which file to choose. (Thats when I try to open up Q3 in radiant)
[MA]Nimoy
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#9 2004-12-12 12:29 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
Use this for your user0.proj file:
<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "project.dtd">
<project>
<key name="user_project" value="1"/>
<key name="brush_primit" value="0"/>
<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -meta $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -vis -saveprt $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -super 2 $"/>
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -meta $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -vis -saveprt $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast -super 2 -filter -bounce 8 $"/>
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -meta $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -vis -saveprt $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast -filter -super 2 $"/>
<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -meta $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -vis -saveprt -fast $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast -suer 2 -filter $"/>
<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -meta $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -vis -saveprt $ &amp;&amp; ! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast -filter $"/>
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast -super 2 -filter -bounce 8 $"/>
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast -super 2 -filter $"/>
<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast -super 2 $"/>
<key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -fast $"/>
<key name="bsp_Q3Map2: (single test) -light -faster" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -light -faster $"/>
<key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -vis -fast $"/>
<key name="bsp_Q3Map2: (single) -vis" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -vis $"/>
<key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;/sw/games/GtkRadiant-1.4/q3map2&quot; -v # -game ja -fs_basepath &quot;/Applications/Games/jediacademy&quot; -meta $"/>
<key name="mapspath" value="/Applications/Games/JediAcademy/base/maps/" />
<key name="autosave" value="/Users/yourusername/.jka/base/maps/autosave.map" />
<key name="texturepath" value="/Applications/Games/JediAcademy/base/textures/" />
<key name="entitypath" value="/Applications/Games/JediAcademy/base/scripts/mp_entities.def" />
<key name="remotebasepath" value="/Applications/Games/JediAcademy/base" />
<key name="rshcmd" value="" />
<key name="basepath" value="/Applications/Games/JediAcademy/base" />
<key name="version" value="1" />
<key name="gamemode" value="mp" />
</project>
You will need to change the areas in red probably, I took the space out of my JA folder name because it was causing problems.
Good luck.
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#10 2004-12-12 1:09 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Wow!
I don't know what happened. Since the old map making thread was gone, I couldn't find the user0.proj file contents on here, so I went to redsaurus's gtkradiant forums, and found the tutorial there, and im not sure if it worked or what, because whenever I started up radiant, it said my project file was invalid.
Now, when I did it over again with yours, it didnt even ask for my project file... thanks!
im back baby! 
[MA]Nimoy
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#11 2004-12-12 5:34 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Ok.... Next problem. Compiling: What are the terminal commands for this? I tried q3map2 and it said the command didnt exist or something.
[MA]Nimoy
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#12 2004-12-12 6:00 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
I just use the BSP menu in GTKRadiant. If the user0.proj file is setup correctly, it should just work, unless q3map2 is located somewhere else (it should not be though).
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#13 2004-12-12 9:48 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Well, I figured out the BSP thing on my own, my map is coming nicely now.
[MA]Nimoy
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#14 2004-12-13 10:22 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
Here's a useful thing I found:
How to decompile a BSP file into a MAP file
use this command in the terminal:
q3map2 -game ja -convert -format map absolutepathtobspfile
This is very nice, as you can see what other authors are doing with their maps (don't steal though!). Here's an example:
q3map2 -game ja -convert -format map /Applications/Games/JediAcademy/base/maps/t2_trip.bsp
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#15 2004-12-13 10:49 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Ah, does that convert a .bsp file to a .map file? That would be great for me! I lost my .map file for [MA] Council v1, and it would be great if i didnt have to totally restart my map. (I would, of course change basically everything in the map though
)
[MA]Nimoy
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#16 2004-12-13 11:41 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
Yep, it creates a file called mapname_converted.map in the same folder. It spat a bunch of errors out to me when I tried it, but the map looked fine in the editor, textures were right on. 
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#17 2004-12-14 1:03 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Hrmm... I converted the version of [MA]Council v1 that was basically made into the [MA]Promotion map, and all the textures weren
[MA]Nimoy
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#18 2004-12-15 9:26 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Hey, I have a problem here:
http://jeapadea.spymac.net/pics/baddy.jpg
The texture is suppose to fit the screen (Thats an iMac, but you cant see the rest of it) but it gets shrunken down to that little size. This is happening for about all my textures in this map, all smaller. This didn't happen to me when I was using Radiant on my eMac (I'm using the exact same textures too)
[MA]Nimoy
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#19 2004-12-15 11:16 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
To fit it to the size, you select the surface (control-shift-click), press S, then select 'Fit', with 1 and 1 in the height and width boxes, then click ok. Unless that is what you were doing
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#20 2004-12-16 10:19 am
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Yeah, it all looked fine in radiant, but once I got into JA...
No matter, red got it fixed for me, I had to get rid of /base at the end of my fs_basepath in the compile.
[MA]Nimoy
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#21 2004-12-19 6:57 am
Re: Mapmaking!
I'm planning to get 3 or 4 maps that I started/nearly finished completed by Christmas, or, if I can't make that, the end of the year. Screenshots will be edited in shortly
.
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#22 2004-12-19 3:54 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Man, you want to get 4 maps done... I want to get 4 rooms done in my map
Question here: I need the texture for lights, like not just a light entity, but emitting like, like some of the models do. What texture is this? I have never found it.
[MA]Nimoy
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#23 2004-12-19 4:43 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
That would be a shader. It's a surface that has special properties. More info
I haven't made my own ones, but the sky shaders I use alot. 
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#24 2004-12-19 4:57 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3673
- Website
Re: Mapmaking!
Oh yeah, I meant to say shader
http://www.map-review.com/images/jamode … rlight.jpg
the black stuff there is what I want.
Checking out your link now though.
[MA]Nimoy
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#25 2004-12-19 5:04 pm
- ViralDoctor
- Member
- From: Calgary
- Registered: 2003-01-18
- Posts: 2213
- Website
Re: Mapmaking!
Those models have lightbeams, the black parts render properly ingame. I found a site that has a tutorial on lightbeams here.
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