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#276 2005-08-07 11:37 pm
Re: KOTOR worst port job ever?
There wasn't exactly much grass in the StarForge map room...
I'll keep that in mind if it begins acting up again, though.
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#277 2005-08-08 12:34 am
- ConnertheCat
- 7 Months Later

- From: Penfield, NY
- Registered: 2001-07-21
- Posts: 13405
Re: KOTOR worst port job ever?
Disabling grass my disable grass like objects as well (which may be found in interior maps).
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#278 2005-08-08 2:38 am
Re: KOTOR worst port job ever?
Yeah, but this was a stone enclosure. There were only large, solid objects.
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#279 2005-08-08 7:04 am
- Brad Oliver
- Aspyr Media
- From: Glendale, AZ
- Registered: 2002-08-18
- Posts: 360
- Website
Re: KOTOR worst port job ever?
akb825 wrote:
Once I got in the Star Forge map room, I would literally turn, and it would then crash. I saved, and then it soon after crashed. Then every time I loaded that save it crashed.
Can you send me one of these saved games?
I find it ironic that I almost didn't buy it because of the issues, I get convinced otherwise, then it manages to do all this to me.
In looking at your crash log, I'm fairly certain this is an issue specific to the X800 cards. Cold comfort to you, I realize, but that does seem to be where this is headed. If I can get a crash fairly consistently out of your saved games on those X800 cards, we'll stand a chance of getting a fix in.
One last thing - have you disabled VBOs with the hack posted earlier in this thread or do you have them enabled still?
Brad Oliver
bradman at pobox dot com
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#280 2005-08-08 10:15 am
- ConnertheCat
- 7 Months Later

- From: Penfield, NY
- Registered: 2001-07-21
- Posts: 13405
Re: KOTOR worst port job ever?
akb825 wrote:
Yeah, but this was a stone enclosure. There were only large, solid objects.
Well, small bits of rubble may count for instance.
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#281 2005-08-08 12:12 pm
Re: KOTOR worst port job ever?
Brad Oliver wrote:
akb825 wrote:
Once I got in the Star Forge map room, I would literally turn, and it would then crash. I saved, and then it soon after crashed. Then every time I loaded that save it crashed.
Can you send me one of these saved games?
Sorry, I already overwrote them. As soon as I'm done with this planet (Manaan), I'll go back there and see if it crashes. If it does, I'll send you a save.
Brad Oliver wrote:
I find it ironic that I almost didn't buy it because of the issues, I get convinced otherwise, then it manages to do all this to me.
In looking at your crash log, I'm fairly certain this is an issue specific to the X800 cards. Cold comfort to you, I realize, but that does seem to be where this is headed. If I can get a crash fairly consistently out of your saved games on those X800 cards, we'll stand a chance of getting a fix in.
Fortunately, I haven't had any problems so far after leaving Dantooine. If this leads to a fix, though, I'm glad that I'll be able to help.
Brad Oliver wrote:
One last thing - have you disabled VBOs with the hack posted earlier in this thread or do you have them enabled still?
I disabled VBOs while on Dantooine. After leaving, I turned them back on. I haven't had any problems since, so I don't know if it's just that area, or certain problems with not using VBOs.
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#282 2005-08-15 8:59 pm
- floatingtrem
- Member
- Registered: 2005-08-15
- Posts: 1
Re: KOTOR worst port job ever?
i thought it might be important to add that i have this exact problem with my copy of the game for windows. running on a 2.4c @ 3ghz, 512 ram, and a 9800pro, i shouldnt be having any trouble, but dantoine is more or less impossible.
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#283 2005-08-16 2:10 pm
Re: KOTOR worst port job ever?
Brad said it was caused because of optimizations done for DOOM III. Since on the PC side, they have those and many more optimizations for DOOM III, it's not too difficult to see that the same troubles would be on the PC side.
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#284 2005-08-16 4:48 pm
- NightCougar_37
- PARTY CALL!!!

- From: The bridge of my Akira Class
- Registered: 2001-07-22
- Posts: 9273
Re: KOTOR worst port job ever?
floatingtrem wrote:
i thought it might be important to add that i have this exact problem with my copy of the game for windows. running on a 2.4c @ 3ghz, 512 ram, and a 9800pro, i shouldnt be having any trouble, but dantoine is more or less impossible.
Get a Nvidia board is the more expensive fix. Tho i've heard a couple ppl say theirs had problems but most ive heard haven't had these issues with Nvidia, myself included. Only thing you can do right now is that ini hack to help.
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#285 2005-08-18 5:40 am
- Bat
- Blames it on Canada (Blackhawks! W00ts!!)
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 29683
Re: KOTOR worst port job ever?
akb825 wrote:
Brad said it was caused because of optimizations done for DOOM III. Since on the PC side, they have those and many more optimizations for DOOM III, it's not too difficult to see that the same troubles would be on the PC side.
Catalyst 5.8 readme wrote:
Star Wars Knights of the Old Republic: Running the Dantoonie level of the game no longer result in hesitation being noticed
Of course, "Dantoonie" is probably a different level than Dantooine. 
http://www2.ati.com/drivers/Catalyst_58 … notes.html
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#286 2005-08-19 11:01 pm
- Deadguy
- Member
- Registered: 2005-08-19
- Posts: 363
Re: KOTOR worst port job ever?
The biggest source of the problems is that both games were rushed in their original forms, the second was farmed out to a new dev, not very familiar with the engine's underpinnings, and they were very closely tied to their original system of origin. It might not have been so bad if the original versions weren't sloppy to begin with. When you can't get a solid frame rate on the machine your game was designed to run on, you have done a poor job of programming. It's sad but it's true, and all the people giving Brad a hard time over the problems need to remember: you can't polish a turd. I'm not bashing the game, just the way it was built by LucasArts. By the way, I know the actual coding was by bioware for the first, and obsidian, I believe, for the second. LucasArts was cracking the whip on them, though. That's why the second game is half-done plotwise.
Last edited by Deadguy (2005-08-19 11:09 pm)
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#287 2005-08-22 9:59 am
- zbah
- Member
- Registered: 2005-08-22
- Posts: 5
Re: KOTOR worst port job ever?
hi.
I didn't read all the thread, but i have just purchased this game, and it's very choppy on my G4@1.8ghz with 9000 pro card - same as stated by the author of this thread. In the begining of this discussion, brad oliver as tell that there will be a patch for my type of card to disabling some graphic vertex things, is this patch ready to download ? (i have ready installed the last patch i have found on aspyr.com)
thks for the information !
and BTW, thanks for your work, porting such great game, on mac !
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#288 2005-08-22 11:37 am
- Zetetic Apparatchik
- Member

- Registered: 2001-01-07
- Posts: 8250
Re: KOTOR worst port job ever?
Is KOTOR worse or better than True Crime: Streets of LA?
Join the MAF AudioScrobbler group.
Protest ist, wenn ich sage, das und das paßt mir nicht. Widerstand ist, wenn ich dafür sorge, daß das, was mir nicht paßt, nicht länger geschieht.
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#289 2005-08-22 12:39 pm
- NAG
- A witch!
- Royal Wombat

- From: /usr/local/apps/nag
- Registered: 2000-09-22
- Posts: 30229
Re: KOTOR worst port job ever?
The Evil Empire is now beginning construction of its new super weapon, the Grass Forge! It will surely stop us all.
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#290 2005-08-22 2:22 pm
Re: KOTOR worst port job ever?
Zetetic Apparatchik wrote:
Is KOTOR worse or better than True Crime: Streets of LA?
Are apples better or worse than oranges?
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#291 2005-08-22 2:37 pm
- Zetetic Apparatchik
- Member

- Registered: 2001-01-07
- Posts: 8250
Re: KOTOR worst port job ever?
I meant from the point of view of both of them crashing all the time.
Join the MAF AudioScrobbler group.
Protest ist, wenn ich sage, das und das paßt mir nicht. Widerstand ist, wenn ich dafür sorge, daß das, was mir nicht paßt, nicht länger geschieht.
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#292 2005-08-22 3:57 pm
- NAG
- A witch!
- Royal Wombat

- From: /usr/local/apps/nag
- Registered: 2000-09-22
- Posts: 30229
Re: KOTOR worst port job ever?
I think kotor only has issues with certain hardware. Most of the issue is just the game having poor response times/warping due to what apple did to opengl, I think.
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#293 2005-08-24 3:08 am
- zbah
- Member
- Registered: 2005-08-22
- Posts: 5
Re: KOTOR worst port job ever?
(I post again here, because my thread has been closed) -
Hi,
It's about Kotor, and the damn radeon 9000pro problem, on datooine planet -
I've read the thread about this subject, and i would like to know, if there is a new patch (other than 1.03c) in the work to fix this issue.
It appears there is a lot of people who have this issue now, so i would assume, Aspyr, is going to fix that quick -
Could u tell me(us)(6-7 people from macbidouille.fr will be pointed to this thread, there are waiting also for a solution) if you're planing to do this, or... the only solution is to downgrade to OSX 10.3.7 - if it's so, i'm planning to have my money back from aspyr(and i will sent back the game, of course ), because, i don't want to do the downgrade operation, i've not time for this, and i don't find this funny to do at all.
thks in advance, and sorry for my bad english
zbah.
OSX 10.3.9 - G4@1,8ghz - radeon 9000pro(128meg) - 1,5go RAM
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#294 2005-08-24 8:23 am
- ConnertheCat
- 7 Months Later

- From: Penfield, NY
- Registered: 2001-07-21
- Posts: 13405
Re: KOTOR worst port job ever?
zbah wrote:
(I post again here, because my thread has been closed) -
Hi,
It's about Kotor, and the damn radeon 9000pro problem, on datooine planet -
I've read the thread about this subject, and i would like to know, if there is a new patch (other than 1.03c) in the work to fix this issue.
It appears there is a lot of people who have this issue now, so i would assume, Aspyr, is going to fix that quick -
Could u tell me(us)(6-7 people from macbidouille.fr will be pointed to this thread, there are waiting also for a solution) if you're planing to do this, or... the only solution is to downgrade to OSX 10.3.7 - if it's so, i'm planning to have my money back from aspyr(and i will sent back the game, of course ), because, i don't want to do the downgrade operation, i've not time for this, and i don't find this funny to do at all.
thks in advance, and sorry for my bad english
zbah.
OSX 10.3.9 - G4@1,8ghz - radeon 9000pro(128meg) - 1,5go RAM
Good luck with that - it's not their fault Apple broke it.
If in 10.5, Apple decided to have no Video Drivers... would you demand that every video game publisher get you your money back? 
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#295 2005-08-24 8:41 am
- zbah
- Member
- Registered: 2005-08-22
- Posts: 5
Re: KOTOR worst port job ever?
i know there's not the Apsyr fault, directly...
But if i can't play a game i have just buyed, it's normal to get my money back from aspyr (or the french distributor for instance- Apacabar ) - Aspyr will get in touch with apple for all the subsequent problem of their Opengl strategy in MacosX - That's not my problem, as a buyer of a product, that is supposed to work well on my configuration (specified on the box) - I don't blame anybody here - I just want to know if there is a patch in the work, to solve the problem - if not - I can't keep a game i can't play - so...
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#296 2005-08-24 8:53 am
Re: KOTOR worst port job ever?
Go to your Home folder open Library / Preferences / Knights of the Old Republic. In the Knights of the Old Republic folder there is a file, swkoter.ini , open that file in TextEdit. At the bottom of the [Graphic Options] section add "Disable Vertex Buffer Objects=1" without the quotes. That should do the trick.
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#297 2005-08-24 8:58 am
- zbah
- Member
- Registered: 2005-08-22
- Posts: 5
Re: KOTOR worst port job ever?
Thanks, but that's don't, as stated befor by Brad Oliver, this trick don't work with the radeon 9000pro card, because that's scrambled all the 3d graph into a mess of triangles everywhere - the game speed will be ok, yes, but it's unplayable too...
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#298 2005-08-24 9:30 am
#299 2005-08-24 10:47 am
- reefdog
- Manly man
- Registered: 2000-05-15
- Posts: 10701
Re: KOTOR worst port job ever?
I agree with zbah in terms of getting his money back. Regardless of whether Apple or Aspyr broke it, if the box says "Requires Mac OS X 10.x or later", and he's got it but can't play the game, he should get his money back. We shouldn't have to research the hell out of each game we buy to make sure it works perfectly on our configuration.
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#300 2005-08-24 12:03 pm
- ConnertheCat
- 7 Months Later

- From: Penfield, NY
- Registered: 2001-07-21
- Posts: 13405
Re: KOTOR worst port job ever?
reefdog wrote:
I agree with zbah in terms of getting his money back. Regardless of whether Apple or Aspyr broke it, if the box says "Requires Mac OS X 10.x or later", and he's got it but can't play the game, he should get his money back. We shouldn't have to research the hell out of each game we buy to make sure it works perfectly on our configuration.
I have a game here that requires OS 8.1 or later - it wont' run on OS X.5 for Intel! *Demands money back*
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Once I got in the Star Forge map room, I would literally turn, and it would then crash. I saved, and then it soon after crashed. Then every time I loaded that save it crashed.

