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#101 2005-04-08 8:07 am

Brad Oliver
Aspyr Media
From: Glendale, AZ
Registered: 2002-08-18
Posts: 360
Website

Re: KOTOR worst port job ever?

NAG wrote:

Yeah, the mac version doesn't because it is the worst port job ever. wink

Et tu, NAG? wink


Brad Oliver
bradman at pobox dot com

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#102 2005-04-08 9:23 am

Bat
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Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: KOTOR worst port job ever?

And NC, just for you, 'fixed' in the latest Catalysts, just out today:

"Star Wars Knights of the Old Republic: Loading the Dantooine level of the game under Windows XP no longer results in slow game performance"

You use a 9600, no?


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#103 2005-05-01 3:46 pm

timealterer
Member
Registered: 2005-05-01
Posts: 6

Re: KOTOR worst port job ever?

I installed OS X Tiger (10.4) today and KotoR now crashes during startup... just before the main menu it seems to be. cry Does anybody know whether the patch will come from Aspyr, or from Apple?

I put 10.4 on there because I was hoping it would make Dantooine more playable (on my 1Ghz iMac walking around was almost impossible... the frame rate would be okay, but characters would only walk in massive spurts all at once then stop moving... really weird and frustrating.)

Is there any sort of debug or cheat mode that would let me use wireframe or something so I could just get past that area?

Last edited by timealterer (2005-05-01 3:46 pm)

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#104 2005-05-01 4:21 pm

NAG
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From: /usr/local/apps/nag
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Posts: 30229

Re: KOTOR worst port job ever?

Did they ever fix the random teleporting across the map? That was somewhat frustrating.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#105 2005-05-01 8:41 pm

Bat
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From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: KOTOR worst port job ever?

Brad's gonna have a heart attack, seeing this topic rise again.

(I'd thought of bumping this just for fun, but 'tweren't needful). smile

I'm pretty sure he's said he'd wait for Tiger to see if it fixed what 10.3.8 broke, and if not then get to work on a patch.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#106 2005-05-01 10:06 pm

timealterer
Member
Registered: 2005-05-01
Posts: 6

Re: KOTOR worst port job ever?

By random teleporting I'm 99% sure you mean the issue I was talking about: trying to walk, but getting movement in massive bursts rather than in a manageable fashion. The funny thing is, the frame rate is fine, but the characters just sit frozen, in a running stance, for maybe 10 or 20 seconds, then move a half mile or so. It was happening on my iMac 1Ghz (GeForce4 MX) on 10.3.9 with the 1.03c patch, the only setup I'd tried KotoR on. Maybe 10.4 fixed the teleporting issue, but we won't see until it'll run at all. wink

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#107 2005-05-01 10:30 pm

NAG
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From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: KOTOR worst port job ever?

No, I mean there is no way that I could suddenly go from point A to point B due to my vector being completely different. For instance, when fighting said people, I will occasionally be teleported half way across the map, behind me and slightly to the left. This is an area of the map I was not headed towards nor was ever in.

[edited because I write words that are evil words and should not be listened to]

Last edited by NAG (2005-05-02 9:56 am)


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#108 2005-05-02 2:14 am

Brad Oliver
Aspyr Media
From: Glendale, AZ
Registered: 2002-08-18
Posts: 360
Website

Re: KOTOR worst port job ever?

timealterer wrote:

I installed OS X Tiger (10.4) today and KotoR now crashes during startup... just before the main menu it seems to be. cry Does anybody know whether the patch will come from Aspyr, or from Apple?

This is on the final version of 10.4, right? If so, let me guess - you've got an nVidia card. ;-) I'd heard that KotOR bit the dust on nVidia cards in 10.4, so tracking this one down is pretty high on my list.

I put 10.4 on there because I was hoping it would make Dantooine more playable (on my 1Ghz iMac walking around was almost impossible... the frame rate would be okay, but characters would only walk in massive spurts all at once then stop moving... really weird and frustrating.)

The framerate isn't OK enough if you're encountering this problem. ;-) Is it only bad when you're outside on Dantooine? Do you have grass turned off?


Brad Oliver
bradman at pobox dot com

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#109 2005-05-02 2:15 am

Brad Oliver
Aspyr Media
From: Glendale, AZ
Registered: 2002-08-18
Posts: 360
Website

Re: KOTOR worst port job ever?

NAG wrote:

Did they ever fix the random teleporting across the map? That was somewhat frustrating.

Did you only encounter that on Tattooine in the desert?


Brad Oliver
bradman at pobox dot com

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#110 2005-05-02 2:43 am

timealterer
Member
Registered: 2005-05-01
Posts: 6

Re: KOTOR worst port job ever?

Hi Brad!

Quite right! The machine I was using was a iMac 1Ghz with the GeForce4 MX card. Raun on 10.3.9 (albeit with the tough sticking/teleporting problem) but 10.4.0 final stops it from starting up. smile

I can see how it sounds like a framerate problem, but it isn't. My character will be still, in running stance (one leg up), and I can rotate the camera and other things will move, but she won't go anywhere. Then bam, she'll skit along halfway across the map, usually in the general direction I was trying to go, but not necessarily (I think this might have to do with moving the camera, I can test it more once it runs on 10.4.)

The framerate isn't great, but she'll be stuck there for many many frames, I'm certain of that. Also the movement jump isn't all in one frame, and sometimes it will continue for a while.... I'll be holding forward and nothing will be happening, then I'll watch for 2-5 seconds while she runs around at 10x normal speed and I'm trying to get it to stop. It's pretty painful (enough to make me wait and install 10.4 the first day it came out.)

It happened a bit in different places before Dantooine. The only other place before Dantooine it made things hard to play was in the undercity (around the rakghouls and outcasts), but I just held B and walked, making it playable.

When I got outside on Dantooine though, the further south I got the more annoying it got. For example, trying to navigate around the map with the water and the bridge, whether or not they were on screen, was close to impossible to go where I wanted to go. (I'm pretty patient, but after 30 minutes or so of fighting with it, I gave up.) My best attempts to cope had to do with switching to a new character once one got stuck. The character would switch instantly, and behave normally, and often walk a few steps before getting stuck themselves.

I have every option turned off (grass, shadows, etc.) and would be thrilled to be able to turn off anything else (lights, textures, anything!) just to be able to get past the area. Once there's a patch that lets me run KotOR on 10.4, I'd be happy to do some troubleshooting and more in-depth testing (it's my day job, lol) wink

Last edited by timealterer (2005-05-02 2:47 am)

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#111 2005-05-02 9:58 am

NAG
A witch!
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From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: KOTOR worst port job ever?

Brad Oliver wrote:

NAG wrote:

Did they ever fix the random teleporting across the map? That was somewhat frustrating.

Did you only encounter that on Tattooine in the desert?

Mostly but it happens elsewhere. I'm not using the latest patch, am I?


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#112 2005-05-02 2:55 pm

Brad Oliver
Aspyr Media
From: Glendale, AZ
Registered: 2002-08-18
Posts: 360
Website

Re: KOTOR worst port job ever?

timealterer wrote:

I can see how it sounds like a framerate problem, but it isn't.

I can see how you might think it isn't a framerate problem, but it is. ;-)


Brad Oliver
bradman at pobox dot com

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#113 2005-05-03 1:41 am

Metacell
misanthropist
From: The space between the spaces
Registered: 2005-03-19
Posts: 5863
Website

Re: KOTOR worst port job ever?

It seems like the problem is with input being tied to the frame-rate, i.e. when the graphics get too choppy, the input is no longer processed and gets queued up until the graphics can respond again, then all the queued up input is processed at once, utterly fubarring the normal movement timing.

I assume input processing is involved, because I notice on the levels I had problems with (Grove and Matale Grounds), using the mouse buttons to navigate was much more responsive than the keyboard.


Ho Eyo He Hum

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#114 2005-05-03 10:23 am

the Battle Cat
Carnage Served Raw
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From: Citadel City, Lh'owon
Registered: 2003-11-16
Posts: 2914
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Re: KOTOR worst port job ever?

Reminds me of the time I was playing net Marathon with a friend on NetLink over a 28.8K modem.  I pushed my buttons for a moment with no result, then after several seconds I found myself teleported across the map, looking at the sky and mashed against the far wall.  Not a safe place to be a SPNKRin' but reason never stopped a cat.


Gary Simmons
the Battle Cat

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#115 2005-05-03 12:09 pm

NAG
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Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: KOTOR worst port job ever?

My teleporting generally happens after unpausing.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#116 2005-05-03 2:21 pm

the Battle Cat
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From: Citadel City, Lh'owon
Registered: 2003-11-16
Posts: 2914
Website

Re: KOTOR worst port job ever?

Is your backpedal control perhaps "leaking", whereby unpausing makes the game try instantly to catch up to where you would be if not paused?  Are you using a joystick by any chance?


Gary Simmons
the Battle Cat

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#117 2005-05-03 2:30 pm

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: KOTOR worst port job ever?

I do not use a stick. It mostly seems to happen around those triggered events. Like it moves your guys to where something is going to spawn.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#118 2005-05-10 2:24 pm

topher1078
Member
Registered: 2005-05-10
Posts: 6

Re: KOTOR worst port job ever?

I have another problem to add about Dantooine - I've only just got the game and have only played it on Tiger.  The game runs fine up until Dantooine, but once I start walking onto the fields the strange teleporting thing happens making the game completely unplayable.  I've tried every single different setting combination in the game's settings, and nothing seems to affect the problem one way or another. 

I have the latest revision 1.5 15inch Powerbook, with the 64mb 9700 vid. card.  I wasn't expecting the best performance, but it is one thing to have bad performance, and another to not work at all even when it falls well within the minimum specs.

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#119 2005-05-10 2:44 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: KOTOR worst port job ever?

Sometimes when a game seems to freeze, it really hasn't, and continues to accept control inputs. If you keep pressing keys to move, you might well end up far away and facing elsewise than when the display stopped responding. Worth checking.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#120 2005-05-10 5:01 pm

Onanum
Biker
From: Toronto, Ontario, Canada
Registered: 2001-08-21
Posts: 1287
Website

Re: KOTOR worst port job ever?

I think the ports fine, I'm running the windoze version and it has tons of issues and slowdowns (Athlon 64 3400+ and a GeForce 6600 GT 128MB). Great game, buggy engine on either platform.

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#121 2005-05-10 7:07 pm

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: KOTOR worst port job ever?

topher1078 wrote:

I have another problem to add about Dantooine - I've only just got the game and have only played it on Tiger.  The game runs fine up until Dantooine, but once I start walking onto the fields the strange teleporting thing happens making the game completely unplayable.  I've tried every single different setting combination in the game's settings, and nothing seems to affect the problem one way or another. 

I have the latest revision 1.5 15inch Powerbook, with the 64mb 9700 vid. card.  I wasn't expecting the best performance, but it is one thing to have bad performance, and another to not work at all even when it falls well within the minimum specs.

So the teleport problem is even worse now?

Oh, this is the thread that never ends,
Yes it goes on and on my friend
Some people started bitching about it
Not knowing what it was
And we'll continue to post in it forever just because...


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#122 2005-05-10 7:28 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: KOTOR worst port job ever?

...we want Brad to have that coronar-y.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#123 2005-05-10 10:56 pm

topher1078
Member
Registered: 2005-05-10
Posts: 6

Re: KOTOR worst port job ever?

NAG wrote:

So the teleport problem is even worse now?

Oh, this is the thread that never ends,
Yes it goes on and on my friend
Some people started bitching about it
Not knowing what it was
And we'll continue to post in it forever just because...

I can only assume it is worse now, because I never played it on Panther.  But yeah, it is completely unplayable, after having a pretty consistent framerate for the first part of the game.  My character will start running, hold in place, then leap like miles forward.  Sometimes, the running animation gets locked and I can't even move, just turn in place.  Other times I will attempt to move forward, and the character will almost turn around and start walking it completely random directions.  Switching characters takes up to 10 seconds to do, and the exact same problem happens with the other characters. 

Something other than the framerate has to be going on.  Even if the framerate was shot, there's no explanation for the random lockings, and the completely erratic directions I walk in.

Also, since this is the one of the only threads I found on google about the Mac version, who is Brad - one of the developers?

Last edited by topher1078 (2005-05-10 10:57 pm)

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#124 2005-05-11 12:38 am

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: KOTOR worst port job ever?

Brad Oliver did the KOTOR port- look in the prior pages.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#125 2005-05-11 1:20 am

timealterer
Member
Registered: 2005-05-01
Posts: 6

Re: KOTOR worst port job ever?

topher1078: I'm getting every single thing you described. I've explained it to Brad, and he terms it a "frame rate problem" even though the graphics are redrawing except for character movement/animation. It's just not a frame rate problem in the traditional jerky screen refresh "too much going on" kind of way way, I guess.

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