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#1 2005-03-25 2:18 pm
RTCW: ET Server up & running - Map/Mod request thread
I have an RTCW:ET server up at the following IP:
128.242.54.116
It's running campaign right now, password is:
maet
If there are any requests for specific maps/mods, post em here. Please include the following information:
- Map name
- Link to download map with a brief description (filefront.com preferred)
- Map size (.pk3 files greater than 15MB are frowned upon and not recommended)
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#2 2005-03-25 5:27 pm
Re: RTCW: ET Server up & running - Map/Mod request thread
Slight change made...server is now public with 16 slots total, 8 are reserved with the same password above.
FYI: Server has been up for a few hours but still not showing in the master list.
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#3 2005-03-26 12:03 am
Re: RTCW: ET Server up & running - Map/Mod request thread
All is well on the the [MA] front! Good to get a game with ya' Alt. Anyway, the server is working great be sure to look it up and add it your favorites. Looks like we will be having a lot of good games in the coming future. Inform your mates! 
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#4 2005-03-26 6:40 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Altivec wrote:
FYI: Server has been up for a few hours but still not showing in the master list.
Well it's showing up now, and looking great! Don't know about maps and mods yet - Fuel Dump is a great map, but it's already in the Europe rotation.
I'm hoping that by the end of next week my little band of 5 might be up to 7/8, all of us new to et, so if you guys fancy a game, we'll be well up for it 
When in doubt, ask yourself, WWJD - What Would Jehannum Do?
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#5 2005-03-26 4:53 pm
- Sputnickey
- Dictator for Life

- From: around
- Registered: 2003-09-25
- Posts: 924
Re: RTCW: ET Server up & running - Map/Mod request thread
meh i'm already tired of fuel dump. I play on UHF or something idk...the name of the server is like uhf style server or something. It's got custom sounds, cool maps, cool ppl...check it out. But thats not saying that i wont hit up the MA server 
...but hey, what do I know
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#6 2005-03-27 7:59 pm
Re: RTCW: ET Server up & running - Map/Mod request thread
Wow, I guess I have been out of the loop for a while. I didn't even know they were going to make a Mac version of ET, let alone it being completed! Now I'm going to have to download it for my PC and check it out!
"Who controls the past controls the future. Who controls the present controls the past."
-George Orwell
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#7 2005-03-30 7:57 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Update: I'm going to test mac compatibility with shrubet and etpro during the day today, mostly for the purpose of having your XP saved across map changes & to make administration eaiser.
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#8 2005-03-30 3:08 pm
- Sputnickey
- Dictator for Life

- From: around
- Registered: 2003-09-25
- Posts: 924
Re: RTCW: ET Server up & running - Map/Mod request thread
can someone help me out with all the mods and junk? Like whats shrubET (obviously shrub for et, but what differences are there)? Being new to the game, I don't really have a referance as to whats "normal"
...but hey, what do I know
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#9 2005-03-30 3:50 pm
Re: RTCW: ET Server up & running - Map/Mod request thread
Well, I was on the server tonight and I didn't notice anything different - shrub for RTCW was server side only, so you shouldn't need to download it. As far as I can see most of the features of shrub were implemented in et anyway.
Got a suggestion Altivec - the game is great, and the server is fantastic but the mines are a pain in the butt - a guy can plant 4 mines before his power bar runs down, and it gets ridiculous. Somewhere in the config there should be a way to increase the amount of "power" it takes to set a mine. Reducing that would make it a much more balanced game.
Apart from that, brilliant!
When in doubt, ask yourself, WWJD - What Would Jehannum Do?
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#10 2005-03-30 4:50 pm
Re: RTCW: ET Server up & running - Map/Mod request thread
I passed out this afternoon and didn't get a chance to do any testing. I'll try again tomorrow.
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#11 2005-03-30 8:46 pm
- Loup Garou
- Member

- From: Montreal, Canada
- Registered: 2001-12-26
- Posts: 472
Re: RTCW: ET Server up & running - Map/Mod request thread
Sweet!! and I get a good ping too 
"I'm not a pessimist, I'm a realist ! "

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#12 2005-03-31 5:00 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Mainwar wrote:
Got a suggestion Altivec - the game is great, and the server is fantastic but the mines are a pain in the butt - a guy can plant 4 mines before his power bar runs down, and it gets ridiculous. Somewhere in the config there should be a way to increase the amount of "power" it takes to set a mine. Reducing that would make it a much more balanced game.
Apart from that, brilliant!
The engineer recharge time is set to the default, and most servers that i've been to have it at the default (30 seconds from fully empty to fully recharged). Changing the recharge time will affect all of the other engineer functions such as planting dyno and repairing/building command posts and other objectives. I'll look into lowering the amount of mines that can be planted instead.
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#13 2005-03-31 6:05 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Well thanks for having a look anyway - the mine thing is just my personal opinion. The only thing is that they aren't visible like the RTCW Shrub ones were, meaning that if you're up against mine happy opposition, you spend 30 minutes seeing the rooftops, but very little time with your feet on the ground 
When in doubt, ask yourself, WWJD - What Would Jehannum Do?
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#14 2005-03-31 12:45 pm
Re: RTCW: ET Server up & running - Map/Mod request thread
Covert ops is your friend! 
I verified that etpub is compatible with the Mac version of ET, and appears to be updated on a regular basis. I've installed it on the server. Here are some of the settings that are now enabled:
Max player change: Changed maxplayers from 16 to 18, left 8 private slots.
Limited mines: Max # of mines that can be laid by any team changed from 10 to 6.
XPSave: XP is saved across campaigns, and even if you disconnect. It's not forever, it appears that if 64 playerjoins occur between your logins then your XP isn't saved. XP is also not saved if the server is restarted for any reason. I'm going to look into restarting the server every 24 or 48 hours.
Goombakills: Damage the enemy by jumping on top of them.
Private messages: send a message using /m <playername> <message>
Admin privs: I can give out partial admin levels to peeps on the server. If you want admin rights, send me an email with your punkbuster GUID.
Hitsounds: Audio feedback when your bullets hit someone.
Shove: Shove a teammate with the use key.
Play Dead: /playdead in the console to play dead.
Corpse Dragging: Same as the original shrub.
Class changing: You can change classes in a similar manner to how covert ops can take a uniform. Stand over a teammates corpse, and hold down the use key.
Keep Flak Jacket across class changes: If you make level 4 as an engineer, you keep the flak jacket if you change to a different class.
Improved hitboxes: See http://et.tjw.org/etpub/hitboxes/ - Before is original ET, after is what the server is running.
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#15 2005-04-07 12:40 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Added 3 new maps:
Supply Depot - A 'steal the gold' map with objectives similar to goldrush. Escort a truck inside the Axis supply depot, activate a crane to move gold to the truck, and escort the truck away to safety. The depot Multiple entry points into the depot, teamwork is essential for Allies as the Axis Depot is heavily fortified.
Rommel - Desert-themed map. Dynamite the entry doors to the Axis base, steal a keycard, use the card to open the gates to a cistern, and destroy the cistern controls.
Axis Lab - The Axis have constructed a nuclear weapon that the Allies must steal from their underground lab. Escort a truck past barriers to the top of a hill and dynamite the entrance to the underground lab. Navigate through the complex to the lowerfloors where the nuke is being held. Destroy the blast doors and escort the nuke to a service elevator. Take the elevator up to the top floor which is located in a building at the top of the hill. Construct a ramp from the porch of the building to the truck, escort the nuke into the truck, and finally escort the truck back down to the allied spawn point.
All 3 maps are fairly large, with the exception of Supply Depot, and are on an HTTP redirect for fast downloads. The maps have been added to a custom campaign with the remaining maps that come with ET.
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#16 2005-04-12 2:55 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Hi, I'm Nail from www.enemy-territory.com. Please feel free to drop by and check out our forums. We don't have any Mac gurus on staff as of yet and would value your input and questions. Thanks
Nail...www.enemy-territory.com Staff
sry if this was the wrong place to post
Last edited by Nail (2005-04-12 3:05 am)
Improvise, Adapt, Overcome
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#17 2005-04-12 3:55 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Hey Nail, I registered over there 2 weeks ago when I was looking for a mirror. I'll add your site to the division info.
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#19 2005-04-12 9:03 pm
- [MA]MacEnthusiast
- Member
- Registered: 2003-02-27
- Posts: 84
Re: RTCW: ET Server up & running - Map/Mod request thread
yea!!!!
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#20 2005-04-25 10:27 am
Re: RTCW: ET Server up & running - Map/Mod request thread
Server seems to running great and appears to be attracting players! I have noticed that we sometimes lose ppl when we go to the radar map. My fps on the map makes it unplayable for me with my fisher-price 32 meg vid card. Anyone else dislike this map?
Also, many mac people seem to be joining our server. Should we go into recruiting mode for ET? Perhaps we should hold votes in the old wolf.clanmacaddict.com site. Should we enable the public forums on the site again with a disclaimer Alt? Just a thought..
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#21 2005-04-25 1:59 pm
- Sputnickey
- Dictator for Life

- From: around
- Registered: 2003-09-25
- Posts: 924
Re: RTCW: ET Server up & running - Map/Mod request thread
heya guys...Just wanted to pop in and drop a line since I actually got on the [MA] server. Good fun, cool maps, got lotsa xp fast
Great Job
@Silver: Yeah radar is a lil laggy for me too, plus the map itself isnt so great 
...but hey, what do I know
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#22 2005-04-25 3:38 pm
- DarkWolf2016
- Member
- From: PA
- Registered: 2005-01-10
- Posts: 61
Re: RTCW: ET Server up & running - Map/Mod request thread
I agree with silver bring the old ma site back aka rtcw.clanmacaddict.com and put the forums there. These forums a boring.
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#24 2005-04-25 10:30 pm
Re: RTCW: ET Server up & running - Map/Mod request thread
Nice, mabey we should try shrub ET for our server. We had shrub on our RTCW server.
Anyone else up for trying being a medic with a panzerfaust? 
Or who could forget throwing knives and awesome goomba kills!
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#25 2005-04-25 10:45 pm
- [MA]MacEnthusiast
- Member
- Registered: 2003-02-27
- Posts: 84
Re: RTCW: ET Server up & running - Map/Mod request thread
|SilVeR| wrote:
Perhaps we should hold votes in the old wolf.clanmacaddict.com site. Should we enable the public forums on the site again with a disclaimer Alt? Just a thought..
Why did the forums get shut down in the first place???
IcEDeMoN wrote:
Nice, mabey we should try shrub ET for our server. We had shrub on our RTCW server.
Anyone else up for trying being a medic with a panzerfaust?
Or who could forget throwing knives and awesome goomba kills!
that was some good fun back in the day.
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