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#1 2005-05-05 7:27 pm
- CthulhuSoft
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- Registered: 2005-05-05
- Posts: 2
Player file format
I've been digging about inside the data files of Unreal (doing simple stuff: changing the character names, their bios, mixing and matching heads/bodies) but I want to customise the players even more.
I've been looking around and it seems that you need to design your character using a 3D package like Maya or 3DS Max then use UnrealED to convert this to a .upl file. The problem with this is that UnrealED isn't on Mac and probably will never be.
However I have seen software that just views the 3D model of the player/skin. This means that out there on the web there is some info about the .upl file format. This could be a file spec or even source code (for non-Mac is fine). But I've not yet found this info.
I've written viewers that render ye olde Doom wad levels using OpenGL and I was thinking that a viewer of Unreal players/skins would be another nice little project for a programmer like me to play about with. However I've not found much info.
Does anyone have any info on the .upl file format or even source code examples? Any info (web sites/source code/file specs) would be helpful. Thanks.
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#2 2005-05-05 8:23 pm
Re: Player file format
The .upl file is a plain text file that contains things like name etc. Here is an example of the .upl file for a character named george.
Code:
[Public] Player=(DefaultName="George",Race="Mercenary",Mesh=george.george,species=xGame.SPECIES_Merc,BodySkin=george.george,FaceSkin=PlayerSkins.MercMaleCHeadA,Portrait=george.georgebio,Text="Name: George|Age: Pi|Race: Democratican||Data:|The second coming always takes longer.||",Sex=Male,Menu="",Tactics=2.0,StrafingAbility=+1.0,Accuracy=0.5,BotUse=3)
This is not the actual character. Any texture files will .utx files. Voices are .u files in the System folder. Character animation is in the .ukx file. I do not know where the character mesh is but I suspect in the .ukx file. Sorry I couldn't help more.
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#3 2005-05-05 10:45 pm
- CthulhuSoft
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- Registered: 2005-05-05
- Posts: 2
Re: Player file format
> Any texture files will .utx files. Voices are .u files in the System folder.
> Character animation is in the .ukx file. I do not know where the
> character mesh is but I suspect in the .ukx file.
I've had a late night and my brain isn't working. Sorry I made a mistake. It's the .utx files that I'm interested in. (Latter I'd want to know about the .ukx files but one thing at a time - but your point about the character mesh is well taken so I might need to know both. The .upl files refer to character meshes that are obviously not a part of Unreals original data set.)
I've been working a lot with the .upl files that I typed it by some sort of Freudian mistake. I feel that I understand what the .upl files are and how to get them to talk to the xplayer.int file. (I've been changing the player names on some new skins I downloaded that had no interesting names.) It's the other files that I need info on.
Sorry about the typo - I'll get more sleep ... sometime.
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#4 2005-05-10 12:35 pm
- brainiac_7
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