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#1 2005-05-11 6:45 pm

GodzFire
Sniping UT players, one headshot at a time
From: Parts Unknown
Registered: 2003-06-04
Posts: 57

UT Preservation Group is dead....

Really, what else is there to say? Their last update was in the start of November. There was a supposed preview release for OS X finally due out "soon", but of course nothing since. No replies at all to e-mails to them. Mac users left wishing again.

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#2 2005-05-13 4:23 pm

Madd the Sane
Crazy, Rabid Squirrel
From: USA
Registered: 2004-07-29
Posts: 332
Website

Re: UT Preservation Group is dead....

eh


Get out of my mind, idea! I already have anonther idea in my head that I am working on!
"I see no advantage to the graphical user interface."
-- Bill Gates, 1984
I'm the king of the old computers! (PM G3 Beige, PM 7200, T4900CT)

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#3 2005-05-14 6:41 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: UT Preservation Group is dead....

Well if Ryan had not tried to completely refine it and just let us deal with a loss of a few fps in performance then we'd have it be now. Last I saw he had gotten it working better but there was a problem which caused a loss of fps. I'd rather have that than wait for someone to completely reprogram that aspect.


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#4 2005-05-16 5:38 pm

GodzFire
Sniping UT players, one headshot at a time
From: Parts Unknown
Registered: 2003-06-04
Posts: 57

Re: UT Preservation Group is dead....

If you talk to this Ryan person, or know someone who does.... tell him that! Please!

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#5 2005-05-24 1:25 am

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: UT Preservation Group is dead....

Think he posts on the MA forums sometimes. Hes the guy that was taking up where Glenda Adams left off. And I know hes got a site for feedback on things but he has said many times he gets a lot of msgs about UT and so I doubt he answers many of them anymore. Trouble is that he is doing it alone and since he has to also port all the other UT based games to Mac he just cant donate as much time to the original UT.


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#6 2005-07-19 7:57 pm

GodzFire
Sniping UT players, one headshot at a time
From: Parts Unknown
Registered: 2003-06-04
Posts: 57

Re: UT Preservation Group is dead....

Well I just made a post in the UTK# forum so HOPEFULLY he will see it or someone will at least tell him. I know it's not gonna be something bugfree, but like many others all I'm asking for is ANYTHING!

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#7 2005-07-19 10:27 pm

SwisSlesS
Member
From: Home of the Massholes
Registered: 2002-06-19
Posts: 8307

Re: UT Preservation Group is dead....

http://icculus.org/cgi-bin/finger/finge … er=icculus

That is Ryan Gordon's page and UTPG used to be on there. As you can read, he took off projects that weren't being updated regularly. Once again, as he said, just because UTPG is off there doesn't mean he's not working on it. We're just going to have to wait, and nothing we say or do will make things go faster. Don't worry, if a final version is released, I'm sure you'll know about it.


I'm a dog, spelled backwards.

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#8 2005-07-20 7:33 pm

mmaverick
Member
From: Canada
Registered: 2002-02-02
Posts: 1296

Re: UT Preservation Group is dead....

I don't mean to beat a dead horse but...
I heard two more weeks


There's a snake in my boot!

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#9 2005-07-20 7:55 pm

GodzFire
Sniping UT players, one headshot at a time
From: Parts Unknown
Registered: 2003-06-04
Posts: 57

Re: UT Preservation Group is dead....

Well, I'll take it with wishful thinking, since UTPG said back in Nov '04

The most important piece for all you Mac users out there is a preview release of the brand new Mac OSX client.

Unfortunately, I can't give a timeline as there could be any number of events that could push us back (and don't want to upset you with a false date).

That in itself it kinda like dangleing it on a string just in front of us. :-(

JUST GIVE US THE PREVIEW RELEASE

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#10 2005-07-20 11:55 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: UT Preservation Group is dead....

Exactly, i'd rather have flaky betas than nothing at all up.


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#11 2006-01-09 7:54 pm

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: UT Preservation Group is dead....

Anyone know what is going on with UTPG? I just finished poking around the icculus bugzilla for UT and the last bug reported for the 468 patch was 2/28/05...almost a year ago. Did Ryan Gordon give up on it? Been a few months since he even posted about it in his finger.

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#12 2006-02-07 12:19 pm

GodzFire
Sniping UT players, one headshot at a time
From: Parts Unknown
Registered: 2003-06-04
Posts: 57

Re: UT Preservation Group is dead....

Do you see this Ryan? You are the ONLY one who can help here. We aren't asking for much; it doesn't have to run as smooth as silk, as we ask is that it RUNS! (ie with music)


Please............................don't give up on us.

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#13 2006-02-08 1:00 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: UT Preservation Group is dead....

Ryan on 2/20/05 wrote:

UTPG: There's just no way around it...the UnrealEngine1 renderer totally blows on modern hardware. This really needs a rewrite before we're done.  hmm

The last UTPG post was in Nov. 04. So between Nov 04 and Feb 05 Ryan learned his UT99 OSX port sucked ass and we haven't heard a word since.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#14 2006-02-08 2:06 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: UT Preservation Group is dead....

Sucked ass to who? Some tester who deemed 100FPS or less is sucky or the Mac gamers who right now would be happy with anything a tad better than preview 3?

Come on, just give us an open beta test to judge if it sucks or not! tongue


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#15 2006-02-08 2:53 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: UT Preservation Group is dead....

NightCougar_37 wrote:

Sucked ass to who?

Ryan's Mac Ninja Team who the beta was released to. For Ryan to state the above his beta must have really been a POS.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#16 2006-02-08 8:52 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: UT Preservation Group is dead....

Still, at least they could state what sucked ass about it. I'd like to see what sucks worse than PR3.


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#17 2006-02-27 2:09 pm

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: UT Preservation Group is dead....

I can't imagine it being worse tha PR3. The beta had the abilty to leave fullscreen mode ffs, big gripe with PR3. It had a working ucc-bin so that is also a plus, capabilities of the linux UT. The bug tracker doesn't discuss much, mostly small issues...like screenshots not working in window mode.

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#18 2006-03-17 10:26 pm

Madd the Sane
Crazy, Rabid Squirrel
From: USA
Registered: 2004-07-29
Posts: 332
Website

Re: UT Preservation Group is dead....

Now I also believe that this group is also dead.  Too bad.


Get out of my mind, idea! I already have anonther idea in my head that I am working on!
"I see no advantage to the graphical user interface."
-- Bill Gates, 1984
I'm the king of the old computers! (PM G3 Beige, PM 7200, T4900CT)

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#19 2006-04-25 9:29 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: UT Preservation Group is dead....

Ryan has dropped it and AA is on the way.

Ryan wrote:

The problem, though, is that I'm a busy, busy guy. There are paying clients
that are waiting for me to give them my attention, and my TODO list is
continuing to grow. There are clients I work for, too many pro bono ports
that I think are important, personal projects and experiments, open source
stuff that needs love and care...I really do try to make everyone happy, and
spend almost every waking hour in a debugger to do so, but as all the people
still emailing me for UTPG updates can tell you, sometimes things just get
flat out dropped.
There are only so many hours in the day, even when I use
each at maximum efficiency.

Sadly, the ArmyGame project is about to teeter into this category.

2.7 is coming soon, and I'm still fighting with the 2.6 clients.

http://icculus.org/cgi-bin/finger/finge … er=icculus

Logy from the UT forums wrote:

UT is approaching SEVEN YEARS OLD! SEVEN! You want to turn back the clock back SEVEN FREAKING YEARS in a futile attempt to capture the feelings of a relatively unrefined gameplay experience whose glaring faults you have conveniently filtered out through the mists of nostalgia.

You can't get that feeling back! It's gone forever! GONE! Time to move on! Onward and upward! Embrace change! Open your mind to new experiences! Or at least shut up about UT99, for the love of God!

Have to agree.

Last edited by LLEVIATHANN (2006-04-25 9:30 am)


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#20 2006-04-25 12:42 pm

Phydeaux
Watching, Listening and Waiting
From: Hopin You'll Turn Out Th'Light
Registered: 2001-05-11
Posts: 29999
Website

Re: UT Preservation Group is dead....

It's okay.

We'll just load up WinXP on our new Intel Macs and play it the way it was meant to be played.

All for the best. shrug


Spirit was crushed; now is fading, But I want to help make things right.
Because I can see and I can feel, and you can see and you can feel
So why don't we both either stand up and fight
Or at least together we'll call it a night.

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#21 2006-05-04 3:44 am

mmaverick
Member
From: Canada
Registered: 2002-02-02
Posts: 1296

Re: UT Preservation Group is dead....

That's a great idea. First step, buy an intel mac
Done.
Next step, get my grubby little hands on a copy of UT.
Or I'll just get UT2k4


There's a snake in my boot!

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#22 2006-05-04 1:01 pm

Phydeaux
Watching, Listening and Waiting
From: Hopin You'll Turn Out Th'Light
Registered: 2001-05-11
Posts: 29999
Website

Re: UT Preservation Group is dead....

I can get your grubby hands on a copy of UT GotY, not a problem.

But yeah, sad that it's the end of an era.


Spirit was crushed; now is fading, But I want to help make things right.
Because I can see and I can feel, and you can see and you can feel
So why don't we both either stand up and fight
Or at least together we'll call it a night.

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#23 2006-05-04 3:03 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: UT Preservation Group is dead....

mmaverick wrote:

I'll just get UT2k7

Fixed that for ya. wink
Epic says '07 will feel more like '99.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#24 2006-05-04 9:27 pm

mmaverick
Member
From: Canada
Registered: 2002-02-02
Posts: 1296

Re: UT Preservation Group is dead....

It's just an imac, I'm just impressed that I can play the games that are out now wink


There's a snake in my boot!

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#25 2006-05-23 8:08 pm

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: UT Preservation Group is dead....

Phydeaux wrote:

It's okay.

We'll just load up WinXP on our new Intel Macs and play it the way it was meant to be played.

All for the best. shrug

Give us all a disposable income and a better reason than one game to buy an Intel Mac and Windows.

That's just stupid.

And for "play it the way it was meant to be played" then you really need Linux. UT in Linux is much better than Windows.

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