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#1 2005-05-31 7:09 pm

DudetheCreator
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Registered: 2004-09-01
Posts: 1688

Modding Jedi Knight II

I wrote this in the Games forum too, but here it is again:

I wrote:

I have gotten the Mod Source for Jedi Knight II : Jedi Outcast (It came on the original CD). I have always wanted to make my own mods, but Macs don't have support for qvm files.  This is what the read me said to do:

http://www.macaddict.com/forums/topic/62039

Does anybody a) Understand what I'm saying? b) know how to help me?

Thanks a ton!


fork + shoe = spleen

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#2 2005-06-01 5:41 pm

GreenAlge
The Algae
From: Who knows?
Registered: 2003-09-03
Posts: 802
Website

Re: Modding Jedi Knight II

DudetheCreator wrote:

I wrote this in the Games forum too, but here it is again:

I wrote:

I have gotten the Mod Source for Jedi Knight II : Jedi Outcast (It came on the original CD). I have always wanted to make my own mods, but Macs don't have support for qvm files.  This is what the read me said to do:

http://www.macaddict.com/forums/topic/62039

Does anybody a) Understand what I'm saying? b) know how to help me?

Thanks a ton!

First, do you have Code Warrior or Project Builder?

_Nik

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#3 2005-06-01 6:27 pm

DudetheCreator
Tomato france jockey toaster?
From: On this forum!
Registered: 2004-09-01
Posts: 1688

Re: Modding Jedi Knight II

The Project Builder file, but I open it with Xcode, in case that matters.


fork + shoe = spleen

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#4 2005-06-02 5:46 am

redsaurus
Leave blank to use forum default
From: UK
Registered: 2003-11-17
Posts: 197
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Re: Modding Jedi Knight II

DudetheCreator wrote:

The Project Builder file, but I open it with Xcode, in case that matters.

Have you tried putting the .bundle in the JK 2 application folder? That's how it used to work in JA


[MA]redsaurus
MacRadiant forums

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#5 2005-06-02 5:12 pm

DudetheCreator
Tomato france jockey toaster?
From: On this forum!
Registered: 2004-09-01
Posts: 1688

Re: Modding Jedi Knight II

Application folder, as in the App Package? I know you have to do that for jk3, but there aren't any files like that in the jk2 apps, none with the default app, anyway.  In the "Jedi Knight II" folder? I've never tried that, maybe I will. Is that what you meant?


fork + shoe = spleen

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#6 2005-06-02 6:53 pm

Brad Oliver
Aspyr Media
From: Glendale, AZ
Registered: 2002-08-18
Posts: 360
Website

Re: Modding Jedi Knight II

DudetheCreator wrote:

Application folder, as in the App Package? I know you have to do that for jk3, but there aren't any files like that in the jk2 apps, none with the default app, anyway.  In the "Jedi Knight II" folder? I've never tried that, maybe I will. Is that what you meant?

Jedi Knight 2 uses qvm files (as previously stated) so you really have to build the mods on a PC (since they have the qvm compiler). An SDK for Jedi Knight 2 isn't tremendously useful.


Brad Oliver
bradman at pobox dot com

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