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#1 2005-05-31 7:09 pm
- DudetheCreator
- Tomato france jockey toaster?

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- Registered: 2004-09-01
- Posts: 1688
Modding Jedi Knight II
I wrote this in the Games forum too, but here it is again:
I wrote:
I have gotten the Mod Source for Jedi Knight II : Jedi Outcast (It came on the original CD). I have always wanted to make my own mods, but Macs don't have support for qvm files. This is what the read me said to do:
http://www.macaddict.com/forums/topic/62039
Does anybody a) Understand what I'm saying? b) know how to help me?
Thanks a ton!
fork + shoe = spleen
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#2 2005-06-01 5:41 pm
Re: Modding Jedi Knight II
DudetheCreator wrote:
I wrote this in the Games forum too, but here it is again:
I wrote:
I have gotten the Mod Source for Jedi Knight II : Jedi Outcast (It came on the original CD). I have always wanted to make my own mods, but Macs don't have support for qvm files. This is what the read me said to do:
http://www.macaddict.com/forums/topic/62039Does anybody a) Understand what I'm saying? b) know how to help me?
Thanks a ton!
First, do you have Code Warrior or Project Builder?
_Nik
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#3 2005-06-01 6:27 pm
- DudetheCreator
- Tomato france jockey toaster?

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- Registered: 2004-09-01
- Posts: 1688
Re: Modding Jedi Knight II
The Project Builder file, but I open it with Xcode, in case that matters.
fork + shoe = spleen
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#4 2005-06-02 5:46 am
Re: Modding Jedi Knight II
DudetheCreator wrote:
The Project Builder file, but I open it with Xcode, in case that matters.
Have you tried putting the .bundle in the JK 2 application folder? That's how it used to work in JA
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#5 2005-06-02 5:12 pm
- DudetheCreator
- Tomato france jockey toaster?

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- Registered: 2004-09-01
- Posts: 1688
Re: Modding Jedi Knight II
Application folder, as in the App Package? I know you have to do that for jk3, but there aren't any files like that in the jk2 apps, none with the default app, anyway. In the "Jedi Knight II" folder? I've never tried that, maybe I will. Is that what you meant?
fork + shoe = spleen
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#6 2005-06-02 6:53 pm
- Brad Oliver
- Aspyr Media
- From: Glendale, AZ
- Registered: 2002-08-18
- Posts: 360
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Re: Modding Jedi Knight II
DudetheCreator wrote:
Application folder, as in the App Package? I know you have to do that for jk3, but there aren't any files like that in the jk2 apps, none with the default app, anyway. In the "Jedi Knight II" folder? I've never tried that, maybe I will. Is that what you meant?
Jedi Knight 2 uses qvm files (as previously stated) so you really have to build the mods on a PC (since they have the qvm compiler). An SDK for Jedi Knight 2 isn't tremendously useful.
Brad Oliver
bradman at pobox dot com
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