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#1 2005-06-16 12:21 am
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 23991
UT2004 Graphics Quality Mac VS PC Pt 2
I don't see this noted elsewhere, pardon if it has been... rather than resurrect a zombie, I'll simply post this as a followup.
Bat wrote:
Let's see what Ryan Gordon posts after Tiger's release.
From pt 1
Well, Ryan recently posted this:
"Unreal Tournament 2004:
So the latest Nvidia Linux drivers added support for the extension
GL_EXT_framebuffer_object, which, to those not in the know, gives OpenGL
functionality roughly equivalent to Direct3D's concept of render targets...
this is the render-to-texture support that has been sorely needed for several
bits of important functionality: namely, detailed shadows, motion blur,
the Hellbender license plate, and the scoreboard in DM-Morpheus. I have this
roughly working in my codebase already (the extension is sweet and
exactly what I've wanted since ut2003 shipped). An hour of effort got me an
upside down license plate and blocky shadows, so this isn't ready for the
public yet, but it looks like you'll have this sooner or later after all. If
the extension shows up in MacOSX, I'll support it there, too.
Screenshots, warts and all:
(UT2004) http://icculus.org/~icculus/tmp/root2.jpg
(ArmyOps 2.4.0) http://icculus.org/~icculus/tmp/shadows.png "
Detail shadows etc. may get to Mac '04 yet.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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