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#1 2006-01-08 9:28 pm

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Quake 4...

Ok, so early 2006 is the "release date"... anyone want to bet it is coming not too soon after Tuesday?


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#2 2006-01-08 10:11 pm

dcalfine
B&
From: The City
Registered: 2003-12-01
Posts: 2413

Re: Quake 4...

Sure.  5 paypal dollars.  The game was just released for PC and it is a very impressive game.  Rewriting the executable file will take lots of work.

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#3 2006-01-09 1:54 am

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: Quake 4...

Meh, I'm still waiting for something besides Doom or Doom with the lights on using the Doom 3 engine.


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#4 2006-01-09 2:26 am

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6434
Website

Re: Quake 4...

Well, Doom with lights on and vehicles and team AI. And a multiplayer that's supposed to be as good as Quake III.

I'll at least try the demo (if one comes out), and I might just get it. Who knows. shrug

Last edited by akb825 (2006-01-09 2:27 am)


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#5 2006-01-09 8:05 am

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Re: Quake 4...

NAG wrote:

Meh, I'm still waiting for something besides Doom or Doom with the lights on using the Doom 3 engine.

I'd be more interesting to see if they got the shading correct in Quake 2 using the Doom III engine... it won't be as "spooky" as Doom III, but atmosphere in Quake II was king of its time... the game actually had a good plot to it as well... hopefully Quake 4 will follow suit.


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#6 2006-01-09 8:08 am

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Re: Quake 4...

dcalfine wrote:

Sure.  5 paypal dollars.  The game was just released for PC and it is a very impressive game.  Rewriting the executable file will take lots of work.

Correct me if I'm wrong, but wasn't it done using a universal binary?


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#7 2006-01-09 9:10 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Quake 4...

Cyberpawz wrote:

NAG wrote:

Meh, I'm still waiting for something besides Doom or Doom with the lights on using the Doom 3 engine.

I'd be more interesting to see if they got the shading correct in Quake 2 using the Doom III engine... it won't be as "spooky" as Doom III, but atmosphere in Quake II was king of its time... the game actually had a good plot to it as well... hopefully Quake 4 will follow suit.

Q4 is a great looking game. I thought the atmosphere was great in both games but having never played Q2 I can't compare. Q4 does have a good story that ties in (so I hear...again Q4 was my first Quake game). For me it's just hard to call this a 'new' game after having played D3. IMO I just thought too much was reused and adding vehicles and AI wasn't enough to save it. I mean UT2K4 is turning 2 and it has vehicles and good AI just it's a lil weak in the story dept. wink


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#8 2006-01-09 9:45 am

Some1
The flying moleman.
From: Montréal
Registered: 2003-05-17
Posts: 2701

Re: Quake 4...

F.E.A.R is the way of the future. Just make sure you have a Quad SLI setup if you want to run it on full settings XD. I need to have uber low settings for this to run on my computer, but it still looks phenomenal.

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#9 2006-01-09 11:23 am

dj phat 2000
Member
From: New York, USA
Registered: 2001-06-22
Posts: 2667
Website

Re: Quake 4...

Quake 4 is great.  I play it all the time.  MP is right along the lines of Quake 3, but the motion does feel very different at first.  it will take some getting used to, as you bob and wiggle more then just linear up and down when you strafe.  Other then that, looks great and is great.  I may even get the Mac version depending on whether or not it is well optimized for Dual core and dual CPU G4/5 systems.  If it can sustain 50 FPS on good settings I'll get it.  If not then no thanks.  It has to be on par with my P IV 3.2 HT box.  I know my video card is not as good as the 7800 (i have the X800 XT on the Mac), but it should get a nice boost with the extra CPU (if it is coded well for it). 

I played on the X300 (128MB PCI-e) in the same PC box, and was getting 30 or so FPS @ the same settings I play with a 7800 GT.  I'm looking to get in the middle of the 62, and 30FPS mark.  Still I thank Aspyr for porting the game.  Nice guys !! big_smile


Apple is the only company that makes you want everything they create...  MacAddict-4-Life

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#10 2006-01-09 11:42 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Quake 4...

One more thing on Q4...check the first install disk before leaving the parking lot of the store.

Not knowing how Q4 for Mac will be packaged but if it's anything like how the PC is be aware. The first three #1 install disks I got were scratched beyond reading. What happened was they packaged all the disks on top of each other in a extra fat case with an elongated center spool. Well the first disk can pop off the spool allowing it to slide around free inside. After realizing this on the fourth attempt I started to shake packages looking for one that didn't rattle. That was the one I went home with and leaving 3 scratched and defective CDs for Target to deal with.

And that has been my worst experience with Q4...it was all downhill from there and a joy to play.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#11 2006-01-09 2:18 pm

ConnertheCat
7 Months Later
From: Penfield, NY
Registered: 2001-07-21
Posts: 13405

Re: Quake 4...

Cyberpawz wrote:

dcalfine wrote:

Sure.  5 paypal dollars.  The game was just released for PC and it is a very impressive game.  Rewriting the executable file will take lots of work.

Correct me if I'm wrong, but wasn't it done using a universal binary?

I can't believe you just said that - and you work for an Apple Store. nope


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#12 2006-01-09 3:11 pm

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6434
Website

Re: Quake 4...

dj phat 2000 wrote:

Quake 4 is great.  I play it all the time.  MP is right along the lines of Quake 3, but the motion does feel very different at first.  it will take some getting used to, as you bob and wiggle more then just linear up and down when you strafe.  Other then that, looks great and is great.  I may even get the Mac version depending on whether or not it is well optimized for Dual core and dual CPU G4/5 systems.  If it can sustain 50 FPS on good settings I'll get it.  If not then no thanks.  It has to be on par with my P IV 3.2 HT box.  I know my video card is not as good as the 7800 (i have the X800 XT on the Mac), but it should get a nice boost with the extra CPU (if it is coded well for it). 

I played on the X300 (128MB PCI-e) in the same PC box, and was getting 30 or so FPS @ the same settings I play with a 7800 GT.  I'm looking to get in the middle of the 62, and 30FPS mark.  Still I thank Aspyr for porting the game.  Nice guys !! big_smile

It won't run as well, I can tell you that right now. With the settings turned up, it is most likely more GPU dependent than CPU dependent. Also, on the PC side there have been many, many optimizations just for the Doom 3 engine, much more than on the Mac, which is why you don't get as good performance on the Mac as on PC. That said, you should still get pretty good performance. Just for kicks, I turned the Doom 3 demo on my Mac (dual 2.7 GHz with Radeon X800) up to Ultra (which "requires" a 512 MB graphics card), and it still ran smoothly.

Last edited by akb825 (2006-01-09 3:12 pm)


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#13 2006-01-09 9:58 pm

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Re: Quake 4...

ConnertheCat wrote:

Cyberpawz wrote:

dcalfine wrote:

Sure.  5 paypal dollars.  The game was just released for PC and it is a very impressive game.  Rewriting the executable file will take lots of work.

Correct me if I'm wrong, but wasn't it done using a universal binary?

I can't believe you just said that - and you work for an Apple Store. nope

And my working in an Apple Store has to do what with not knowing how a game is written?


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#14 2006-01-09 10:13 pm

ConnertheCat
7 Months Later
From: Penfield, NY
Registered: 2001-07-21
Posts: 13405

Re: Quake 4...

Cyberpawz wrote:

ConnertheCat wrote:

Cyberpawz wrote:


Correct me if I'm wrong, but wasn't it done using a universal binary?

I can't believe you just said that - and you work for an Apple Store. nope

And my working in an Apple Store has to do what with not knowing how a game is written?

I figured you'd understand the difference between Mac Applications and Windows Executables, yes.


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#15 2006-01-09 10:25 pm

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Re: Quake 4...

ConnertheCat wrote:

Cyberpawz wrote:

ConnertheCat wrote:


I can't believe you just said that - and you work for an Apple Store. nope

And my working in an Apple Store has to do what with not knowing how a game is written?

I figured you'd understand the difference between Mac Applications and Windows Executables, yes.

Actually doing some research it looks like the Mac port of Quake 4 will be a Universal Binary... and as for the rest, the Mac and PC executable may not be such a problem in the near future...


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#16 2006-01-09 10:28 pm

ConnertheCat
7 Months Later
From: Penfield, NY
Registered: 2001-07-21
Posts: 13405

Re: Quake 4...

Cyberpawz wrote:

ConnertheCat wrote:

Cyberpawz wrote:


And my working in an Apple Store has to do what with not knowing how a game is written?

I figured you'd understand the difference between Mac Applications and Windows Executables, yes.

Actually doing some research it looks like the Mac port of Quake 4 will be a Universal Binary... and as for the rest, the Mac and PC executable may not be such a problem in the near future...

Yes, but the point still stands - The PC game is not a universal binary.


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#17 2006-01-10 6:16 am

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Quake 4...

Conner's right. There's no reason for a UB, a binary for both PPC and x86, on PC, obviously. PPCs are scarce in PCs.

Glenda Adams recently had this to say on the subject, tho:

GlendaAdams, December 15th 2005, 11:34 AM wrote:

Yes, we are building a Universal Binary of Quake 4 from the start.

Glenda

http://www.insidemacgames.com/forum/ind … p;p=243502

GlendaAdams, December 15th 2005, 11:38 AM wrote:

We'll be looking to merge the SMP support from the PC code into the OS X version, although there are still some unknowns - OpenGL on the Mac is a bit more picky about accessing GL contexts from multiple threads, and the coordination of separate thread rendering can get kind of crazy.  But having some good working code from the PC to start with is definitely a step in the right direction.  We'd love to get some speed boost on dual core/processor macs!

Glenda

http://www.insidemacgames.com/forum/ind … p;p=243504

There is some multithreading/SMP support in the patched PC version. Perhaps that's your source of confusion.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#18 2006-01-10 7:01 am

ConnertheCat
7 Months Later
From: Penfield, NY
Registered: 2001-07-21
Posts: 13405

Re: Quake 4...

Bat wrote:

Conner's right.

http://homepage.mac.com/oatmeal/MAF/maxes/explode.gif


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#19 2006-01-10 10:52 am

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6434
Website

Re: Quake 4...

Cyberpawz wrote:

ConnertheCat wrote:

Cyberpawz wrote:


And my working in an Apple Store has to do what with not knowing how a game is written?

I figured you'd understand the difference between Mac Applications and Windows Executables, yes.

Actually doing some research it looks like the Mac port of Quake 4 will be a Universal Binary... and as for the rest, the Mac and PC executable may not be such a problem in the near future...

It will still take the same amount of time as if they were making the PPC port. They still need to deal with the endian issues on the PPC side, regardless of whether or not they support Intel with a universal binary. It may even take more time, since they need to actually make it so it can use either big or little endian, depending on the platform.

Oh, and with your UT2k4 having vehicles comment, by that logic we should all be playing Tribes right now, since that had vehicles around 1995 or so. tongue


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"Standards are for n00bs!!!" -Microsoft

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#20 2006-01-10 11:34 am

Cyberpawz
Member
Registered: 2001-11-14
Posts: 10172

Re: Quake 4...

akb825 wrote:

Cyberpawz wrote:

ConnertheCat wrote:


I figured you'd understand the difference between Mac Applications and Windows Executables, yes.

Actually doing some research it looks like the Mac port of Quake 4 will be a Universal Binary... and as for the rest, the Mac and PC executable may not be such a problem in the near future...

It will still take the same amount of time as if they were making the PPC port. They still need to deal with the endian issues on the PPC side, regardless of whether or not they support Intel with a universal binary. It may even take more time, since they need to actually make it so it can use either big or little endian, depending on the platform.

Oh, and with your UT2k4 having vehicles comment, by that logic we should all be playing Tribes right now, since that had vehicles around 1995 or so. tongue

Ummm, I didn't make that comment, and I was playing tribes back then too, when any PC out there could barely handle it. tongue


Governing sense, mind and intellect, intent of liberation, free from desire, fear and anger, the sage is forever free.

Bhagavad Gita (c.B.C. 400)

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#21 2006-01-10 1:43 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Quake 4...

I made the UT2K4/vehicle comment.

IMO I just thought too much was reused and adding vehicles and AI wasn't enough to save it. I mean UT2K4 is turning 2 and it has vehicles and good AI just it's a lil weak in the story dept.

The point is that good team AI and vehicles have been done. Adding them to Q4 is more of a play catch up move than any sort of innovation.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#22 2006-01-10 3:57 pm

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6434
Website

Re: Quake 4...

Oops. blush It must have been the, uh, blue in both of your avatars! sneaky (probably shouldn't have looked at the authors so quickly when posting that)


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"Standards are for n00bs!!!" -Microsoft

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#23 2006-01-10 4:02 pm

Zetetic Apparatchik
Member
Registered: 2001-01-07
Posts: 8250

Re: Quake 4...

At least it should run well on two of Apple's current line-up.


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Protest ist, wenn ich sage, das und das paßt mir nicht. Widerstand ist, wenn ich dafür sorge, daß das, was mir nicht paßt, nicht länger geschieht.

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#24 2006-01-10 11:27 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Quake 4...

True, not many of '95s PCs could handle Tribes, but interesting how many folks were playing it then, years before release [12/98]. hmm

UT '04 did come out nearly two years ago. I've been playing a fair amount of it with the 3369 patch; and after 7 patches, it's fun, but still half the vehicles in a bot game of Onslaught seem to be abandoned after getting stuck various ways, or for no good reason [bot leaves undamaged Goliath on field to hoof it eek ], the Paladin still retains all the speed it gains on a downslope when it reaches level ground, and Karma's rigid-body physics are really, really due for an upgrade (what works for humanoids doesn't work near so well with vehicles; tanks really shouldn't get stuck on low rocks or be unable to negotiate small obstacles, let alone get stuck halfway over the side of a bridge after 7 patches. The longer I play, the more it feels I'm playing with Artificial Idiots).

Good thing the rest of it rocks. smile (Adaptive/ Transparency AA makes alpha textures like foliage, ice etc. look amazing, too; hope the Mac gets that driver feature/ option soon).

/Me looks to UT2007 for major improvements those things.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#25 2006-01-10 11:31 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Quake 4...

Zetetic Apparatchik wrote:

At least it should run well on two of Apple's current line-up.

If you can run a PC app now or in future, the original Tribes was made a freebie after T2 and shortly before Tribes: Vengeance.

tribes_fullgame.zip  Free retail game v1.8 + patch v1.11  113MB

http://www.3dgamers.com/games/tribes/downloads/


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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