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#26 2006-01-11 1:37 am

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6434
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Re: Quake 4...

Bat wrote:

True, not many of '95s PCs could handle Tribes, but interesting how many folks were playing it then, years before release [12/98]. hmm

I wasn't sure about that date, but I thought the original came out before then. shrug Either way, if you figure 1995 with your standard 10% error, it would then be ±199.5 years, so it would have been between 1795.5 and 2194.5. In that case, end of 1998 would be pretty close to my original guess. wink tongue


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#27 2006-01-11 10:22 am

Bat
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From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Quake 4...

Fair enough. smile

It'd run especially poorly in software on a '95 PC, too, and no 3Dfx cards then. (Of course, with your standard 10% margin of error... http://homepage.mac.com/oatmeal/MAF/maxes/classicgrin.gif )


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#28 2006-01-11 1:12 pm

The Cynic
Member
Registered: 2004-01-25
Posts: 1934

Re: Quake 4...

Bat wrote:

quirky physics

I suggest a healthy dose of HL2 to remedy your situation.

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#29 2006-01-11 1:26 pm

ConnertheCat
7 Months Later
From: Penfield, NY
Registered: 2001-07-21
Posts: 13405

Re: Quake 4...

Tribes was a great game.


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#30 2006-01-11 2:41 pm

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6434
Website

Re: Quake 4...

Bat wrote:

Fair enough. smile

It'd run especially poorly in software on a '95 PC, too, and no 3Dfx cards then. (Of course, with your standard 10% margin of error... http://homepage.mac.com/oatmeal/MAF/max … icgrin.gif )

Well, judging from the fact that my parents didn't even let me get my first console until 1998 (I was 12), and the fact that I haven't been paying any attention to computer graphics hardware until a few years ago, I'd say I probably don't know too much about the hardware capabilities in 1995. wink I'd like to think I know quite a bit about modern hardware, though, especially since I'm working on OpenGL programming.


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