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#26 2006-03-08 1:53 pm
Re: Intel Offically Announced 3 New Dual Core Chips
Pariah wrote:
Zander wrote:
Pariah wrote:
I bet Snood is schweeeeeet on one of those rigs
Oh man, Snood! I haven't played that game in years.
No need to be a sad little camper...
http://www.womgames.com/games/index.php … c-snoodoku
Thanks! *goes to play '"Evil"*
Abortions for some, miniature American flags for others.
Don't Steal - The government hates competition
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#27 2006-03-14 6:42 pm
- The Cynic
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- Registered: 2004-01-25
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Re: Intel Offically Announced 3 New Dual Core Chips
lord funk wrote:
But when their saying that chip X is better than chip Y because chip X gets 191fps and chip Y gets 174fps, that makes me laugh. If I can get 25fps I consider it silky smooooooth.
I'm tired of people telling me that 20-30 fps is acceptable for most games. The difference between 30 fps and 60 fps for me is very pronounced. The difference between 60 fps and 90 fps is a bit less obvious, but is still very there. Beyond ~130, the only change I can register is felt through response in twitch-reaction situations
XYZ wrote:
You won't see 174fps in the latest games. You're lucky to get 25.
Typical framerates for moi:
Battlefield 2: 60-90
HL2 : almost never below 120
Doom 3 : rarely under 30, usually around 60
All settings on high in each game, and lodbias to -1.5 in doom3
I must be really lucky, then.
A64 3200+
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#28 2006-03-14 6:48 pm
- MacBoy4139
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- From: Big Hair Anonymous
- Registered: 2000-10-31
- Posts: 10911
Re: Intel Offically Announced 3 New Dual Core Chips
IIRC, the human eye can only see 24 fps. How would anything above 30 be visible?
EDIT:
[url=http://en.wikipedia.org/wiki/Frame_rate#Frame_rates_in_video_games[/url wrote:
]Even with expensive monitors that can reach even higher frequencies, the effect is somewhat lost as the human eye has difficulty in perceiving differences in frame rates above around 50–60 fps. Indeed, this is why televisions operate at 50 Hz and 60 Hz with PAL and NTSC standards respectively.
Last edited by MacBoy4139 (2006-03-14 6:50 pm)
Dive in the Pool!
I'm still trying to figure out if you're a girl posing as Macboy4139, or a boy posing as a girl, and a bit confused sexually. <shrug> laughinol
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#29 2006-03-14 7:42 pm
- The Cynic
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- Registered: 2004-01-25
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Re: Intel Offically Announced 3 New Dual Core Chips
Are you insisting that I am not human?
How rude.
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#30 2006-03-14 7:53 pm
Re: Intel Offically Announced 3 New Dual Core Chips
MacBoy, that article you posted said "DIFFICULTY in percieving differences ABOVE around 50-60fps," making Cynic's argument perfectly in agreement with the article.
It didn't say impossible (me personally, I can tell between 30 and 60 FPS, it's very noticeable and disorienting for me, especially when you try to play a game with vsync enabled on a system that can't provide constantly 60 fps, the constant jumping from smooth to not so smooth is annoying) but it just gets harder to do past that.
I know from experience and testing that I am worse at quake 3 at 30 fps than I am at 60 fps or higher. It's just not smooth enough.
(com_maxfps, try it)
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#31 2006-03-14 8:39 pm
- MacBoy4139
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- From: Big Hair Anonymous
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- Posts: 10911
Re: Intel Offically Announced 3 New Dual Core Chips
The Cynic wrote:
Are you insisting that I am not human?
How rude.
Super human with super abilities maybe? 
I just thought it was a scientific fact. That's all.
Dive in the Pool!
I'm still trying to figure out if you're a girl posing as Macboy4139, or a boy posing as a girl, and a bit confused sexually. <shrug> laughinol
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#32 2006-03-14 8:41 pm
- MacBoy4139
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- From: Big Hair Anonymous
- Registered: 2000-10-31
- Posts: 10911
Re: Intel Offically Announced 3 New Dual Core Chips
DJ LUCiTE wrote:
MacBoy, that article you posted said "DIFFICULTY in percieving differences ABOVE around 50-60fps," making Cynic's argument perfectly in agreement with the article.
It didn't say impossible (me personally, I can tell between 30 and 60 FPS, it's very noticeable and disorienting for me, especially when you try to play a game with vsync enabled on a system that can't provide constantly 60 fps, the constant jumping from smooth to not so smooth is annoying) but it just gets harder to do past that.
I know from experience and testing that I am worse at quake 3 at 30 fps than I am at 60 fps or higher. It's just not smooth enough.
(com_maxfps, try it)
I'm just looking for the actual reason that is. If the human eye is only supposed to be able to see no more than 24 fps, how is it possible that we can notice the difference between 30 and 60?
Interlacing maybe?
Dive in the Pool!
I'm still trying to figure out if you're a girl posing as Macboy4139, or a boy posing as a girl, and a bit confused sexually. <shrug> laughinol
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#33 2006-03-14 8:53 pm
- The Cynic
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- Registered: 2004-01-25
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Re: Intel Offically Announced 3 New Dual Core Chips
MacBoy4139 wrote:
24 fps
Where the hell are you getting that ridiculous info?
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#34 2006-03-14 9:04 pm
- MacBoy4139
- BHA

- From: Big Hair Anonymous
- Registered: 2000-10-31
- Posts: 10911
Re: Intel Offically Announced 3 New Dual Core Chips
The Cynic wrote:
MacBoy4139 wrote:
24 fps
Where the hell are you getting that ridiculous info?
You see the flicker of 60 Hz, but the human eye does see at 24 fps:
The human eye sees at about 24 fps
http://www.massassi.net/articles/question1.htm
OK so here is what was perceived (by many, btw). Movies can be seen at 24 fps, due to motion blur. There is a debate going on about how many fps the human eye can actually see - some say 24, others 30, and some 60.
http://www.daniele.ch/school/30vs60/30vs60_1.html
Last edited by MacBoy4139 (2006-03-14 9:08 pm)
Dive in the Pool!
I'm still trying to figure out if you're a girl posing as Macboy4139, or a boy posing as a girl, and a bit confused sexually. <shrug> laughinol
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#35 2006-03-14 9:20 pm
- The Cynic
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Re: Intel Offically Announced 3 New Dual Core Chips
the article you linked to wrote:
3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. There is a definite difference between the two scenes, with the 60 fps looking much better and smoother than the 30 fps.
The lack of motion blur with current rendering techniques is a huge setback for smooth playback.
Here is where things get a little interesting, and where we will see that humans can perceive up to 60+ fps.
READ
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#36 2006-03-14 9:24 pm
Re: Intel Offically Announced 3 New Dual Core Chips
MacBoy4139 wrote:
Interlacing maybe?
Um, afaik, my eyes don't interlace 
nor does my monitor when playing games, I'm pretty sure it's a progressive scan display.
I don't think you really can put a "fps" on vision since it's theoretically infinite FPS, since the eye is constantly feeding the brain info and not dividing it into discrete frames. (unless you open/close your eyelids at 60 Hz or something) This is why you see motion blur, because the eye doesn't have discrete frames. A video game will never have motion blur (unless it's artificially added) because each frame is an exact instance of time in the scene.
But I know for a fact that I can definitely feel the difference between 30 and 60 fps, and actually perform worse at 30 fps than I do at 60 fps. (blind test as well, I didn't have a fps counter or anything showing, and had my friend do the switching without telling me which one was 30 or 60. It's very obvious which one's 30.)
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#37 2006-03-15 8:42 am
- MacBoy4139
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- From: Big Hair Anonymous
- Registered: 2000-10-31
- Posts: 10911
Re: Intel Offically Announced 3 New Dual Core Chips
The Cynic wrote:
the article you linked to wrote:
3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. There is a definite difference between the two scenes, with the 60 fps looking much better and smoother than the 30 fps.
The lack of motion blur with current rendering techniques is a huge setback for smooth playback.
Here is where things get a little interesting, and where we will see that humans can perceive up to 60+ fps.
READ
You call me rude? smurf you. The article I linked showed the argument showing how it is a common mis-conception that the human eye can only see 24 fps, as movies are usually shot no higher than 24 fps.
You READ smurfer.
Dive in the Pool!
I'm still trying to figure out if you're a girl posing as Macboy4139, or a boy posing as a girl, and a bit confused sexually. <shrug> laughinol
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#38 2006-03-15 12:29 pm
- tomfoolery
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- From: Blue Zune of Death
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Re: Intel Offically Announced 3 New Dual Core Chips
Think not so much about how many frames are displayed per second, but more about how different each subsequent frame is from the last. Then the whole notion of capping the human perception of "FPS" at an arbitrary 24 becomes highly illogical.
tF
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#39 2006-03-15 5:42 pm
- The Cynic
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- Registered: 2004-01-25
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Re: Intel Offically Announced 3 New Dual Core Chips
MacBoy4139 wrote:
The Cynic wrote:
the article you linked to wrote:
3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. There is a definite difference between the two scenes, with the 60 fps looking much better and smoother than the 30 fps.
The lack of motion blur with current rendering techniques is a huge setback for smooth playback.
Here is where things get a little interesting, and where we will see that humans can perceive up to 60+ fps.
READ
You call me rude? smurf you. The article I linked showed the argument showing how it is a common mis-conception that the human eye can only see 24 fps, as movies are usually shot no higher than 24 fps.
You READ smurfer.
MacBoy4139 wrote:
the human eye can only see 24 fps.

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#40 2006-03-15 5:59 pm
- Nefarious
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Re: Intel Offically Announced 3 New Dual Core Chips
MacBoy4139 wrote:
You READ ------.
Way out of line.
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#42 2006-03-15 8:45 pm
Re: Intel Offically Announced 3 New Dual Core Chips
The way it has been showed to me is that the human eye can't distinguish the difference over around 24 fps. The only people who debate this are gamers who are using older equipment that doesn't hold the same FPS. The flucuating fps in the lower fps range can give a false impression of what the true fps of each is.
Example if your playing a game on a computer that will consistantly churn out 60 fps when you hit more heavy areas of the game the fps will not drop below the 30 fps mark and you will never know the difference. Now with a system that sits just on the thresh hold you will see stuttering and such while its being bogged down. Just because its averaging 30 fps doesn't mean thats exactly what your seeing every second.
I'll get my friend who showed me 3 movies with the exact same codec with different fps for each to throw up a website. He did this for some type of project for school, i'm not sure what he was trying to prove to who. The only thing i know is that i couldn't tell the difference bewteen 40 and 60 but could see the difference from 20 and 40. Although the 20 to 40 really wasn't that big of a deal.
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#43 2006-03-15 9:11 pm
Re: Intel Offically Announced 3 New Dual Core Chips
A frame rate benchmark is an average taken by running a specific section for a given length of time. Some times the frame rate is much higher, other times, much lower. The reason why one would want a frame rate average of 60+ is so that the frame rate won't dip below 30fps and get really choppy. Having a high average is a good indicator that when you have a lot going on, the graphics will remain fluid.
It is an odd thing, but every one who disappears is said to be seen at San Francisco. It must be a delightful city, and possess all the attractions of the next world.
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#44 2006-03-16 3:01 am
- The Cynic
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- Registered: 2004-01-25
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Re: Intel Offically Announced 3 New Dual Core Chips
Avari wrote:
The way it has been showed to me is that the human eye can't distinguish the difference over around 24
nononononononononononononononono
Avari wrote:
I'll get my friend who showed me 3 movies with the exact same codec with different fps for each to throw up a website. He did this for some type of project for school, i'm not sure what he was trying to prove to who. The only thing i know is that i couldn't tell the difference bewteen 40 and 60 but could see the difference from 20 and 40. Although the 20 to 40 really wasn't that big of a deal.
Movie ? Video Game
Very different.
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#45 2006-03-16 7:50 am
- Czachorski
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- Registered: 2002-12-20
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Re: Intel Offically Announced 3 New Dual Core Chips
DJ LUCiTE wrote:
MacBoy4139 wrote:
Interlacing maybe?
Um, afaik, my eyes don't interlace
nor does my monitor when playing games, I'm pretty sure it's a progressive scan display.
I don't think you really can put a "fps" on vision since it's theoretically infinite FPS, since the eye is constantly feeding the brain info and not dividing it into discrete frames.
Yes, but the eye is comprised of distinct physical elements like the cornea, lens & retena that are imperfect. In any such system, there will come a point where further increase in resolution & frame rate make no difference to the quality of the signal that the brain receives, because the quality of the signal is limited by the equipment that is sensing the signal.
Tracking the Tech
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#46 2006-03-16 8:50 am
- MacBoy4139
- BHA

- From: Big Hair Anonymous
- Registered: 2000-10-31
- Posts: 10911
Re: Intel Offically Announced 3 New Dual Core Chips
Nefarious Bidding wrote:
MacBoy4139 wrote:
You READ ------.
Way out of line.
I apologize for what I said. I simply did not take the comment "READ" very well obviously.
The issue was that I had believed something until I did further research, between posts. The last link that I posted was an attempt to show how some people can come to the wrong conclusion.
Dive in the Pool!
I'm still trying to figure out if you're a girl posing as Macboy4139, or a boy posing as a girl, and a bit confused sexually. <shrug> laughinol
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#47 2006-03-16 9:10 am
- The Cynic
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- Registered: 2004-01-25
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Re: Intel Offically Announced 3 New Dual Core Chips
Czachorski wrote:
In any such system, there will come a point where further increase in resolution & frame rate make no difference to the quality of the signal that the brain receives, because the quality of the signal is limited by the equipment that is sensing the signal.
GJ, Capt. Obvious.
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#48 2006-03-16 9:37 am
Re: Intel Offically Announced 3 New Dual Core Chips
The Cynic wrote:
Avari wrote:
The way it has been showed to me is that the human eye can't distinguish the difference over around 24
nononononononononononononononono
Avari wrote:
I'll get my friend who showed me 3 movies with the exact same codec with different fps for each to throw up a website. He did this for some type of project for school, i'm not sure what he was trying to prove to who. The only thing i know is that i couldn't tell the difference bewteen 40 and 60 but could see the difference from 20 and 40. Although the 20 to 40 really wasn't that big of a deal.
Movie ? Video Game
Very different.
Yeah i said there different, but the underlining thing is the same. The main thing is that people really can't see too high of a FPS. Gaming is different, you will want something that can consistantly push 50fps so it doesn't dip down in high stress areas, and the vsync issues you mentioned.
You know i think we argued about this same thing before Cynic and i said the same thing last time 
Last edited by Avari (2006-03-16 9:39 am)
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#49 2006-03-16 9:59 am
- Czachorski
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Re: Intel Offically Announced 3 New Dual Core Chips
The Cynic wrote:
Czachorski wrote:
In any such system, there will come a point where further increase in resolution & frame rate make no difference to the quality of the signal that the brain receives, because the quality of the signal is limited by the equipment that is sensing the signal.
GJ, Capt. Obvious.
Funny how a correction of someone else's silly statements can be so obvious, isn't it?
Last edited by Czachorski (2006-03-16 10:01 am)
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#50 2006-03-16 5:53 pm
- The Cynic
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- Registered: 2004-01-25
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Re: Intel Offically Announced 3 New Dual Core Chips
My point was that we haven't reached that threshold yet.
Thanks for still trying to be high-and-mighty, though.
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