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#1 2006-04-06 1:30 pm

DoctorB
It hurts where?
From: Pittsburgh, PA, USA
Registered: 2001-05-06
Posts: 3311
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What will Boot Camp do to Mac gaming?

To sleep: perchance to dream: ay, there's the rub;
For in that sleep of death what dreams may come

- W. Shakespeare, Hamlet 3/1

What do you think? Will this kill the Mac-native game market? Apple has never been too concerned about the game market in the past. Will this drive the final nail? Will anyone want to do a port when UT2010 will run native under Widows on a Mac?

My thought is that it will kill ports to native Mac versions. What developer will invest the time if a Macuser can just go out and buy a Windows version of a game and get as good as or even better performance than a Mac-native version? Many of the comments on boards are "Woot! Now I can play all these great Windows games."

Don't get me wrong. I think that Boot Camp is a good thing. It could very well boost Apple's bottom line especially in laptop sales, but I think that OSX ports of games and perhaps other software just took a potentially fatal blow.


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#2 2006-04-06 1:43 pm

DoctorB
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From: Pittsburgh, PA, USA
Registered: 2001-05-06
Posts: 3311
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Re: What will Boot Camp do to Mac gaming?

Well there is a thread over in the Games forum. Guess I should look around a bit before I post.blush


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#3 2006-04-06 3:26 pm

LLEVIATHANN
Itch you can't scratch
From: Between the shoulder blades
Registered: 2001-03-14
Posts: 6958

Re: What will Boot Camp do to Mac gaming?

NP Doc...The Warcraft guys have their own thread on it too.

This wouldn't be such a big deal if Mac games were on par with their PC counter parts. Why play crippled/gimped games in OSX when you can have full functionality in Windows. Some devs think peeps will tire of booting into Windows. I think that is a pipe dream. Umm OK play UT2004 with it's slow ass loading times and no editor in OSX or take two minutes and play it as it's ment to be in XP. Hell the improved loading times would cover the cost of the reboot to XP.

This will really hurt the port market but on the flip side I think the mod community will boom. UEd is now available to the biggest population of creative types. No one will dispute Macs dominate the print and advertising industry and those of us who have begged for the various editors and content creators can quit begging. We've got our cake and can eat it too!

Last edited by LLEVIATHANN (2006-04-06 3:26 pm)


One thousand years are burned everytime 10 million play WoW for an hour.

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#4 2006-04-06 4:35 pm

DoctorB
It hurts where?
From: Pittsburgh, PA, USA
Registered: 2001-05-06
Posts: 3311
Website

Re: What will Boot Camp do to Mac gaming?

I feel sorry for the Mac game porting developers. I think the bottom just fell out and it looks like a long way down. Presuming Apple continues Boot Camp development and Windows driver development for their hardware I can see no real reason to buy another ported game again.

One real concern for the future of this will be whether or not graphics boards for future MacIntels will come with support for DX 9-10 in the Windows environment on a Mac. From some of the posts I've seen so far from people who have done the Boot Camp routine it is not clear what the  3D interface is — OpenGL or DX9. If board makers do not include DX 9-10 support in their Mac product that could be a real problem.
eek

Even more scary is Adobe looking at this and saying, "Hey. We can cut our Creative Suite development cost in half. We don't need an OSX version any more." There's the rub.
sad


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#5 2006-04-06 5:03 pm

Metacell
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From: The space between the spaces
Registered: 2005-03-19
Posts: 4675
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Re: What will Boot Camp do to Mac gaming?

The only way this will help mac games is if more programmers pick up macs and realize that Windows API is a horrid nightmare in comparison to whats available in OS X.


...having nothing in them of the feelings or principles of '76, now look to a single and splendid government of an aristocracy, founded on banking institutions and moneyed incorporations under the guise and cloak of their favored branches of manufactures, commerce and navigation, riding and ruling over the plundered ploughman and beggared yeomanry. -- TJ

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#6 2006-04-08 10:54 am

Bat
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From: Björk, Björk
Registered: 2001-05-14
Posts: 23395

Re: What will Boot Camp do to Mac gaming?

DoctorB wrote:

I feel sorry for the Mac game porting developers. I think the bottom just fell out and it looks like a long way down. Presuming Apple continues Boot Camp development and Windows driver development for their hardware I can see no real reason to buy another ported game again.

There doesn't seem to be any reason for the big houses- Aspyr, MacSoft etc*- to go on very long with the pricey AAA ports. Unless/until Apple's marketshare skyrockets and people prefer Mac-native games regardless, making up for the dual-booting loss, big OSX titles are dead when the MacIntel installed base hits critical mass. Casual Mac gaming, actually the majority of games, gamers and sales, should go on as before; those folks won't run Windows to play Gooball or The Sims. I don't look for the Big Two to begin any newports. 'Bye, Halo 2 Mac.

*Fortunately both of those have diversified into Windows and console games and will survive.

One real concern for the future of this will be whether or not graphics boards for future MacIntels will come with support for DX 9-10 in the Windows environment on a Mac. From some of the posts I've seen so far from people who have done the Boot Camp routine it is not clear what the  3D interface is — OpenGL or DX9. If board makers do not include DX 9-10 support in their Mac product that could be a real problem.
eek

It's actually running Windows, so games'll run in their native APIs- usually DX/D3D. Support is in the chips and apparently, drivers. I'll keep and eye out, but they seem to be running fast enough I doubt there's an OpenGL/D3D wrapper involved. Board makers need do nothing special; chips're chips. Drivers were the issue.

Metacell wrote:

The only way this will help mac games is if more programmers pick up macs and realize that Windows API is a horrid nightmare in comparison to whats available in OS X.

Not for games. The Win/OSX performance gap was huge for equivalent hardware.


Cogito ergo pwnum.

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#7 2006-04-11 9:08 am

LLEVIATHANN
Itch you can't scratch
From: Between the shoulder blades
Registered: 2001-03-14
Posts: 6958

Re: What will Boot Camp do to Mac gaming?

http://icculus.org/cgi-bin/finger/finge … er=icculus

Ryan wrote:

Other stuff:

So I guess I should talk about this Apple Boot Camp thing.

For a basic summary of the Boot Camp experience, Tuncer's Blog is pretty
much spot on. It makes booting Windows dirt simple.

As far as I can tell, the most important bit in Boot Camp isn't actually in
Boot Camp itself. It's in the firmware update that Apple requires you to
install. It adds the legacy BIOS compatibility to the EFI that has
been hampering efforts to boot Windows on the Intel Macs, until recently.

Remember all those forum people that got smacked down for saying "why don't
you just insert a WinXP disc and hold down 'C' while booting the Mac?" The
response was always this sarcastic, "Oooooh, we never thought to try THAT,
moron." It didn't work, because there wasn't a legacy BIOS interface for
booting these sort of discs, which the EFI spec allows for, but Apple
didn't supply. Mac OS X and its install disc don't need it.

The firmware update adds this.

So now you can pop in a Windows disc, or a Linux disc, or (yes, even) a BeOS
disc, hold down 'C' and power up...and it will boot with varying degrees of
success.

This is interesting but also a little unfortunate, because it puts us right
back to complacency about updating OSes and hardware to use EFI...this
offends my techie soul, but somehow I'll still manage to sleep at night.

The other benefits are an officially-sanctioned WinXP driver pack from Apple
and the only thing that was really honestly and truly sweet innovation in
this whole endeavor: a program that resizes your Mac partition without
nuking it.

It's a really compelling package from Apple. Half Life 2 runs great on the
iMac, as does just about anything else you've been missing as a Mac user.
Sharing this information with various Windows-using friends, they are
universally responding that this absolutely, without hesitation or doubt,
settles it: their next computer is going to be a MacBook Pro.

To be clear, there isn't any great love of Windows out there, people, there's
just wants and needs that Windows happens to satisfy at the moment. I think
it's fair to say that most people that are dual-booting to Windows because of
that One Application They Can't Live Without will start finding themselves
using Mac OS X more and more, as they find acceptable alternatives and get
sick of closing everything to reboot...not to mention fighting off spyware
on the Windows Half when the Mac Half just works.

Except, of course, with video games.

When you're in the casual space, people aren't going to reboot. Solitaire and
Bejeweled and Zuma all need to work in a window next to your email, your IM,
your term paper you've been putting off finishing, your 17 web browser tabs,
etc. For these apps, nothing changes. And frankly, I wouldn't be terribly
shocked to find these titles have a massive profit margin over other Mac
games anyhow, making it a compelling market in any case. Dual booting isn't
really interesting to this bunch (and frankly, they'll find themselves
happier with some Virtual PC/VMWare/Parallels solution for the Windows things
anyhow).

The Big Name titles, however, are a different story. Those that want to
play Counter-Strike will boot their system into what some call "Wintendo
mode", in the same way that they might walk away from their PC to sit
in front of a GameCube...in those cases, they don't care that they have to
abandon their Mac desktop for an hour or two.

I think that this is a reasonable scenario for Big Name, Triple-A Mac
titles, probably over the next year or three:

Some percentage of original publishers will say "oh, they can just boot
Windows." Take it from the Linux guy: these people weren't doing a Mac port
anyhow and they just got a free pass to avoid it...but there will be a few
well-publicized incidents where someone at EA or whatever will get nailed in
an interview when unexpectedly asked about Mac plans.

Some will port anyhow. The Dooms and Unreals and Warcrafts and such.

The Mac-only publishers will die out, and this has nothing to do with Intel
chips or Windows. There, I said it. I used to think that Aspyr was just
crushing out the competition, but then Brad Oliver said something fairly
eye-opening:

    Astute observers will note there are no Mac ports planned for our
    current PC and console titles aside from Stubbs.

And here's Glenda:

    I think we're seeing the reality of the Mac gaming market in 2006.
    We plan to release about 8-10 Mac games, similar to last year. The market
    just isn't growing, shelf space is at a premium (if you have a local apple
    store, how much space did games used to take up that are now taken over by
    iPod accessories?), and increasingly complex games cost more and more to
    bring to the Mac.

    I don't see a big change, unless Apple radically sells more Macs (double or
    triple the unit volume), starts advertising gaming as something 'cool' to
    do on the Mac, ala iLife, iTunes, etc., or we find some way to convince the
    millions of Mac owners out there who just aren't interested in buying games
    to try a game or two.

    I see PC games come along that I'd just love to bring to the Mac, but we
    look at potential sales, costs, and time, and 90% of them just have to be
    passed over. Only the really big hits sell well enough.

I don't happen to think that Boot Camp, or Intel Macs, or anything else that
might amaze the world will make the Mac a market leader, and that's the
only way that games will show up by default. The path of least resistance is
Windows, and there are no magic bullets to make this change. Will Boot Camp
make a few people switch to Macs? Yes, I think so. Will it change the market
drastically? No, I think not.

So here are some things that I think would help the situation, in no order.

- We need to stop mourning the shelf space and move online. Aren't Mac users
  supposed to be smarter and more likely to have broadband? It's time to
  recognize that brick-and-mortar stores are an outdated and inefficient
  problem; instead of fighting to get in there, we should just dump them
  entirely. Games need to be downloadable, and for those that want a physical
  CD, either for gift-giving or just the Touch Factor, we can try something
  like Amazon as a distribution partner. For the former, my nomination is...

- iTunes. It needs a Games section, the same way it has a Movies section and a
  Music section. They are perfectly positioned to be a games publisher of
  everything from casual titles for 3.99 to UT2012 for 24.99. They could be
  the Steam of the Mac. If they did this, I wouldn't be surprised to see some
  really talented people become millionaires over the course of a few weeks.
  Could you imagine what this would have done for Lugaru? All you would need
  is a few polaroids of an 18 year-old David Rosen's new mansion, and people
  would be falling over themselves to compete for the iTunes front page.
  The end user pays less than they would at Best Buy, the developers make a
  higher royalty, Apple gets a cut and gets more eyeballs spending more time
  browsing the iTMS. That last shelf in the Apple retail stores can finally
  be filled with gaudy-ass pink iPod cases. Everyone wins in this scenario.

- In line with that, we need original Mac titles. Someone's going to have to
  take one for the team here and make some killer games without a Windows
  port. They don't have to be Quake 4, but they will have to be impressive.
  We need more Brian Greenstones, basically.

- In addition to more Brian Greenstones, we need more Carlos Camachos, too.
  iDevGames seems to me to be a great indicator of who the most important Mac
  game developers will be.

- Indies, indies, indies! We can't discount the fact that all the really big
  names might flip the PC the bird and flee to XBox720 and PS9 or whatever
  someday, which levels the playing field enormously. The last man standing
  in case? GarageGames. Or rather, people that are doing crazy-cool things
  on a shoestring budget. Find these people and make them Mac Lovers NOW.

- When a publisher says he has no plans for a Mac port of their game, you
  should make your feelings known to that publisher: specifically, that you
  love their work and would buy a Mac version if it exists. Bitching on
  forums doesn't help, though: find the guy's personal email address and
  write him a polite note. This won't actually help, though, at least not in
  any immediate and tangible way. But I'm constantly amazed at how a constant
  trickle can eventually forge a canyon, and you should never doubt that
  eventually any developer or publisher can see a value in something if people
  keep up the mantra: "We are here, we came here to buy, we came here to play."
  Just because it's gradual doesn't mean it doesn't happen.

--ryan.


One thousand years are burned everytime 10 million play WoW for an hour.

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#8 2006-04-11 9:49 am

Metacell
lower class snob
From: The space between the spaces
Registered: 2005-03-19
Posts: 4675
Website

Re: What will Boot Camp do to Mac gaming?

Bat wrote:

Metacell wrote:

The only way this will help mac games is if more programmers pick up macs and realize that Windows API is a horrid nightmare in comparison to whats available in OS X.

Not for games. The Win/OSX performance gap was huge for equivalent hardware.

I'm not talking about third-party libraries like SDL or OpenAL--I agree, there's been much more development for the PC world, I mean Windows API and DirectX vs. Cocoa/Carbon and OpenGL.  You seriously think the former are better? They give me indigestion and require 5 times the amount of typing. Windows API is almost worse than Mac "Classic."

Last edited by Metacell (2006-04-11 9:52 am)


...having nothing in them of the feelings or principles of '76, now look to a single and splendid government of an aristocracy, founded on banking institutions and moneyed incorporations under the guise and cloak of their favored branches of manufactures, commerce and navigation, riding and ruling over the plundered ploughman and beggared yeomanry. -- TJ

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#9 2006-04-11 3:42 pm

ABigSmall
Member
Registered: 2004-03-13
Posts: 4245

Re: What will Boot Camp do to Mac gaming?

LLEVIATHANN wrote:

http://icculus.org/cgi-bin/finger/finger.pl?user=icculus

Ryan wrote:

- In addition to more Brian Greenstones, we need more Carlos Camachos, too.
  iDevGames seems to me to be a great indicator of who the most important Mac
  game developers will be.

- Indies, indies, indies! We can't discount the fact that all the really big
  names might flip the PC the bird and flee to XBox720 and PS9 or whatever
  someday, which levels the playing field enormously. The last man standing
  in case? GarageGames. Or rather, people that are doing crazy-cool things
  on a shoestring budget. Find these people and make them Mac Lovers NOW.
--ryan.

If ports are inconvenient, OMG all the way!

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#10 2006-04-12 11:53 am

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: What will Boot Camp do to Mac gaming?

"What will Boot Camp do to Mac gaming?" Nothing if you ask me.

I agree with everything Ryan has to say, very well thought out.

Too bad people on other forums prefer to be idiots about Mac related articles. Similar discussion on Ryan Gordon's thoughts there, too bad the only discussion is from Windows zealots bashing Macs for no reason.

Last edited by socamx (2006-04-12 11:55 am)

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#11 2006-07-06 5:58 pm

forgiver-03
Member
Registered: 2006-07-06
Posts: 1

Re: What will Boot Camp do to Mac gaming?

Any developer worth their salt is going to realize that people who use Macs do so because they want to.  Yes, boot camp's great, but if people wanted to play games under Windows, they would be (more games available -- why are they on Macs?  'Cause they want to be).

Blizzard and others have realized this and have already reconfirmed their commitment to the OS.
Say again:  consumers wouldn't be buying the game for their Mac if they wanted to play it on Windows.

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