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#1 2006-04-10 12:09 pm

djdawson
Member
From: Minnesota, USA
Registered: 2001-04-19
Posts: 1860

Tips for a noob

OK, I know I'm not in the MA mainstream with my current WoW situation, but my questions are pretty generic so I thought posting 'em here might be useful anyway.

I started WoW about 3 weeks ago and am playing on the server Spinebreaker as an Undead Warrior (my stepson and his buddies play there so this makes it easier for him to provide guidance and the occasional bit of cash and/or loot).  I'm currently at level 19 and have piled up what I think is a fair amount of armor and health (1200+ armor, 630+ health).  I also have what I think are pretty common fighting skills:  the Rushing attack thing, Thunder Strike, a couple Rend attacks, Battle Shout, Demoralizing Shout, the ever popular Heroic Strike, and a couple others.  I've got a reasonable sword (11+ damage per second, I think), and a crossbow.  My character name is "Baldwinkle", by the way.

So here are my questions.  I've been in a couple duels with lower level (17 and 18) Taurens who both had pets and lost both times, though it was close.  One of my problems has been not raging up before accepting the duel, but it's not clear to me if I should have been able to easily beat these guys or not.  Is it better to attack the human or the pet first?  I was assuming the human, but getting my butt chewed by a lion while fighting off a jumping bull was not fun.  Should I switch to a two-handed sword (I'd have to build up my 2-hand skill, but that's ok)?  I was also encouraged to go into a Battle Ground and found the group melee scenario less than rewarding.  I was at level 18 then and had like 4 or 5 kills and 9 deaths.  It seems that having to be in the enemy's face while he can stand back and shoot at me is a disadvantage, but maybe I'm missing something.

Anyone have any pointers?

Thanks!


Dana
[MA]{O}FSG

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#2 2006-04-10 12:24 pm

Sternum
Slathered in barbecue sauce
From: Ribcage
Registered: 2002-01-10
Posts: 3349

Re: Tips for a noob

Never attack a hunter's pet. It's a monumental waste of resources, and will likely get you killed. It's better to just ignore the beastie and get in the hunter's face. As soon as he's defeated, the pet disappears, so you've effectively killed two birds with one stone.

I play a hunter, I've found that warriors can pose a serious threat. For one, your rush attack immediately puts us in a bad spot, because we need at least 10 yards distance to use any of our ranged abilities. Second, you tend to wear lots of armor, so even if I do manage to get far enough away to shoot, it's going to take awhile to wear you down. That's why hunters in the know always pick off casters first, because they can go down with a fraction of the effort it takes to pull down a warrior or paladin.

As far as one- versus two-hand, I've always been told to use two-handed weapons, because when you get a critical hit, you do a lot more damage. Two one-handers do a more steady flow of damage. You don't want steady damage when fighting other players -- you want sudden bursts of misery.

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#3 2006-04-10 3:40 pm

Kirk
Spill the Wine, Take That Girl
Royal Wombat
From: Southern California
Registered: 1999-02-27
Posts: 20201
Website

Re: Tips for a noob

I'd like to amend that slightly.  Having two one-handed weapons both with Crusader is awesome.  Not that you'll be able to do that before 60. . ..

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#4 2006-04-10 8:38 pm

djdawson
Member
From: Minnesota, USA
Registered: 2001-04-19
Posts: 1860

Re: Tips for a noob

Thanks for the speedy responses.  The Rush attack comes in really handy "in the wild", but it's not an option in a duel because you can't do it once you're in combat, which happens as soon as you accept.  My stepson's advice on one-handed vs. two-handed is to use one-handed when you're on your own, since that way your shield provides a bunch of additional armor, and to use two-handed when you're in a group since you'll probably have spooky guys with you who can heal you, so the armor's less important.  I know, duels aren't such a big deal, but it made me wonder how big an advantage my 19 compared to their 17 or 18 should have been and how big a disadvantage my lack of a pet should have been.  I couldn't help but think that since I suck at this type of thing in UT that maybe that "suckage" carried over to WoW, too.  I'll keep practicing...

Thanks again!


Dana
[MA]{O}FSG

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#5 2006-04-10 10:09 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: Tips for a noob

My hunter uses a 2H sword from the Hydra boss in Black Fathom. When it crits it does quite a lot of dmg. Only problem is, if it misses you have to wait forever till it is able to make another attack. The benefit i've found with dual blades is that even if one misses, you have another that can make a strike for ya.


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#6 2006-04-10 11:32 pm

Kirk
Spill the Wine, Take That Girl
Royal Wombat
From: Southern California
Registered: 1999-02-27
Posts: 20201
Website

Re: Tips for a noob

Dana, when in a group the warrior's purpose is to hold aggro, not deal damage.  So use one weapon and a shield. Your priest will appreciate not having to pay exclusive attention to the warrior.  Its the magic user, rogue or hunter's job to deal damage.  You just keep the mob pounding on you, the team member with the heaviest armor.  If one of the damage dealers or your priest accidentally pulls aggro, go get the mob off them!  You know you're doing a good job if you can keep the squishes alive the whole run.  Your best situation is having ten mobs beating on you and you exclusively while the damage dealers hit them hard.

When running solo, my warrior uses two one-handed weapons when facing mobs lower level than myself.  If the mob is close to my own level, i'll wield a shield and a one-handed weapon.

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#7 2006-04-11 2:58 am

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: Tips for a noob

OMG, if I have to heal one more warrior who thinks he should dps and the rogue should tank I'm going to...well I don't know but it won't be good.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#8 2006-04-11 8:10 am

djdawson
Member
From: Minnesota, USA
Registered: 2001-04-19
Posts: 1860

Re: Tips for a noob

OK, now I'm starting to get mixed messages...  In a mob, make everyone attack you, but don't try to deliver damage so others don't have to heal you.  Don't you have to keep hitting the baddies in order to keep them coming at you?  When hanging out with my stepson every time he did even a little attack against a monster it would leave me and run over to him and I had to chase it down.  Also, if everyone's attacking me, I'm gonna need some health help or I'm toast before too long.  My stepson's group includes players who's only function is to heal the warriors, and others who's only function is to stand off and shoot things at the bad guys, in addition to the warriors who wade in and distract the monsters from attacking the first two types of guys.  Is this the general plan?

Thanks again for all the feedback - it's great info!


Dana
[MA]{O}FSG

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#9 2006-04-11 8:19 am

BJShan425
Member
From: Tennessee
Registered: 2000-09-19
Posts: 3856
Website

Re: Tips for a noob

Here are some tips for you bud:

If you are putting most of your talents into the Arms tree I would recommend using a 2 handed weapon most of the time. This tree focuses more on raw damage. When you get to level 20 you will be able to purchase the Dual Wield ability, allowing you to have a weapon in each hand. Dual wield works great if you have a lot of points in the Fury tree, this talent tree is more of a finesse tree and will improve your dual wield ability. The Protection tree is more about making yourself tougher, you sacrifice a lot of damage potential but gain a heafty amount of defense and threat generation. One hand weapon and shield are the way to go if you are putting points into protection.

For leveling up I would recommend either a heavy dose of Arms followed up by some Fury or the opposite, heavy fury and some arms. I would stay away from the protection talents until you get much later in the game (level 55-60).


As for dueling Hunters... the warrior is usually a hunters worst nightmare. However at your level you are missing a few key abilitys that would turn the tide in your favor.

Hamstring - slows the targets movement by 50% for 15 seconds. Hunters have to be at range before they can really do damge to you. If you stay within 10 yards of them they can not shoot you with their gun/bow. By keeping a hamstring on them you will assure that they almost never get away from you.

Intimidating Shout - Stuns the target for 8 seconds (any attack breaks the stun) and causes up to 5 other enemies to run in fear for 8 seconds. Use this when you are on top of the hunter and his pet is on you as well. This will cause the pet to run away giving you at least 8 seconds of 1 on 1 time with the hunter.

Intercept - This is a second "charge" ability that you will get around level 26 or so. It has a longer stun than the normal charge and it can be used in combat.


WoW: Thadeious - Level 60 Warrior - Whisperwind
          Darious - Level 60 Mage - Whisperwind
UT2k4: [MA]BJShan{O}

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#10 2006-04-11 9:14 am

iBubba
Displaced
From: central Iowa
Registered: 2000-10-06
Posts: 7109

Re: Tips for a noob

I'll try to make this simple: Warrior role - hold aggro [aggression] on mobs [monsters] while the rogue or whoever deals out DPS [damage per second]. The healer's job [Priest/Paladain/Druid] keeps you alive. Never stop attacking. Never stop creating aggro on yourself. Keep your healer[s] alive by keeping the mobs off of them.

You are the damage sponge since you wear all that armor. No one should expect you to top the damage charts. Anyone who says you should is a noob [know nothing amateur]. Speaking as an experienced rogue, there is nothing that gets me dead quicker than a warrior who doesn't understand this concept.

To make life easier on your healers, be sure to carry around a good supply of healing pots [potions]. To make your life easier, invest in some rage pots. Also, pick up guns or bows; sometimes it is best for you to pull [shoot with something] a mob, so that aggro isn't on your party's Hunter.

In general, if you're looking for something WoW related, I recommend:

http://www.thottbot.com
http://goblinworkshop.com
http://wow.allakhazam.com
http://worldofwar.net

Someone should speak of plug-ins and AddOns at this point, but I ain't the right guy to do so.
  \
wink

Last edited by iBubba (2006-04-11 9:18 am)


"Hell, I'm sure Og had some cool way of banging two rocks together, until he took himself too seriously."
- Pithecanthropus

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#11 2006-04-11 3:42 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: Tips for a noob

lol, yeah, bad tanks are the end to rogues and everyone lol.

Top of the dmg charts should be your Rogues and Mages depending on if the instance calls for a lot of aoe attacks or not. A lot of the time, Sword rogues with a ton of abilities in assassination are the ones who really dish out a lot of dmg, but not always. In many cases I have either tied or beaten sword rogues on charts, but for me to do it I have to really be working at it hard.

If you go Rogue sometime, keep in mind that assassination will dish out dmg but without imp sap or some of the other subtle/combat moves, you become a tad more useless in instances. I get rather aggitated by a lot of sword rogues I find cause they tend to PVP all the time and have no sense of strategy for instances at all. Either they make a lot of moronic mistakes or they play like they are a tank. There are very few sword rogues that i've ran into which I would be happy to team with. Just most I find I think should be thrown into MC and told to solo it or have their accounts deleted big_smile lol.


http://www.xboxlc.com/cards/sig/blueice/NC37.jpg

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#12 2006-04-11 5:00 pm

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: Tips for a noob

Yeah, if you are the only warrior in an instance you should be tanking. This means being top on agro on all the mobs that are agroed on the group. I have no idea what the best way of doing this is since druids basically just spam swipe to do that.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#13 2006-04-11 5:55 pm

Kirk
Spill the Wine, Take That Girl
Royal Wombat
From: Southern California
Registered: 1999-02-27
Posts: 20201
Website

Re: Tips for a noob

Defensive stance coupled with taunt and sunder armor is the basic method warriors use to maintain aggro on themselves. 

If the mobs are in a safe spot (not usually) my warrior will be in balanced stance and charge in.  That typically generates enough rage to allow a thunderclap.  The thunderclap aggros all mobs within about ten yards.  I'll immediately switch to defensive stance.  Just that stance switch will further increase aggro.  I'll add an 'antagonizing shout' after a few swings generate enough rage.  If I manage to pull this off without the DPS wielders hitting the mobs too soon (unfortunately a rarity) the mobs will be focused on my warrior and mostly ignore the rest of the group.  I'll 'sunder armor' on each mob in turn to maintain attention on the warrior as long as possible.  Taunt can be used periodically to bring a monster's attention back to me also, should a squishie draw their ire.  If I taunt a mob, it would be best for the DPS wielders to stop hitting him for a sec while I rebuild aggro, but this rarely actually happens.  If tanking a lot of monsters and one mob peels off and goes for the squishies, its job of the druid, paladin or hunter's pet to intercept it.

If the mobs are not is a safe spot to fight (typical) its best to let the hunter 'mark' the target and pull the mob(s).  On teams lacking a hunter, its best for the warrior to pull with his ranged weapon.  Everybody should (but don't always) back up a little to a safe fighting spot.  The warrior can charge the foremost monster once they're in a safe spot and go through the routine above.  Its not uncommon for the mobs to get too close making charge unavailable.  In that case just switch to defensive stance and take the above description from there.

Its very common for teammates not to recognize that mobs with ranged weapons require backing up much further than normal in order to draw the mobs to a safe fighting spot.  For these mobs the warrior should pull instead of the hunter.  The warrior will have to back up while taking a couple ranged attack hits in order to draw the mobs to a safe spot.

If your team doesn't have the luxury of a second tank, squishies that accidentally aggro a mob should run toward the warrior.  Give the warrior a chance to taunt the mob off you.  Running away from the warrior merely means I can't get to you quickly enough to taunt the mob before he flattens you.  Of course mages that can freeze mobs in place can use that as an alternative method.

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#14 2006-04-11 10:05 pm

djdawson
Member
From: Minnesota, USA
Registered: 2001-04-19
Posts: 1860

Re: Tips for a noob

Wow (no pun intended), that's a lot of great information!  I've already got most of the skills mentioned, including defensive stance, taunt, and hamstring, but I spend pretty much all my time so far in solo quests rather than group action so it might be a bit before I can put much of it to good practice.

Thanks for all the tips - I really appreciate it.  MA is still the best!


Dana
[MA]{O}FSG

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#15 2006-04-12 2:48 pm

spike
The trimillennial lash-bat
Registered: 2004-08-15
Posts: 660

Re: Tips for a noob

Not sure if you do, but you should buy all the talents. I know they get expensive, but there is no talent that you should not buy. I've got a 58 warrior on Stormrage (build is 31/5/15). I don't think that tanking is that much of a deal until higher levels. Of course, you are still the damage sponge, but you can tank effectivly using a 2h wep in the lower lvl instances. Once you get up there and start tanking higher lvl mobs you'll want to stock up on +stam and +defense gear. Spamming sunder+revenge with the occasional taunt is a good way to hold aggro. If the squishies are still drawing aggro they need to tone it down a bit and let the warrior do his job.

Oh, and my strategy for hunters. Charge+hamstring (imp hamstring helps) build some rage, use indtimidating shout to scare the pet away. If the hunter manages to get away, switch to zerker and intercept him, follow by hamstring and more bashing

btw...R.I.P fear bombs sad


I've always wanted to have a suitcase handcuffed to my wrist.

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#16 2006-04-12 5:21 pm

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: Tips for a noob

Yeah, buy all the spells when you can.

Oh, and tanking does kind of get harder as you go up in levels. For instance, priests can tank to about level 20 and I think mobs don't really start to hit hard until around level 40.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#17 2006-04-13 3:22 am

JediKnightChewie
eternal n00b
From: far from home
Registered: 2002-06-18
Posts: 4652

Re: Tips for a noob

yeah, but all that anti hunter stuff, only use that against horde. it dosent work on alliance hunters, you have to go for their pets... especially ones named dumby wink smile angel


the c00ki33 0wns J00!

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#18 2006-04-13 11:35 am

Kirk
Spill the Wine, Take That Girl
Royal Wombat
From: Southern California
Registered: 1999-02-27
Posts: 20201
Website

Re: Tips for a noob

Only if you challenge for a duel, Chewie. wink

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