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#1 2006-06-09 12:06 am
Macbook Games Compatibility Thread
This might be a good time to see what games run on the macbook, seeing there is no other.
Please dont post 68k games, Windows Games
Oh also please post in the format of [Game Name, Total Ram, and the fine details]
[Games that are compatible and play smoothly without trouble or slowdowns]
None as of yet
[Games that run on minimal settings without hassle]
World Of Warcraft - 2gb ram (May run with less) (thanks MWot)
[Games that Don't run very well]
Doom 3 runs, albeit slowly, with a tonne of RAM. (Thanks wilba)
[Games that dont run at all]
:blink:
Thanks folks
Note: I dont have my macbook yet but it would be nice to see what is compatible and at what settings and ram so people please pull out those games and install away
Original Source: http://forums.appletalk.com.au/index.ph … ntry181841
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#2 2006-06-09 10:53 am
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Macbook Games Compatibility Thread
You might find this link useful for games that are Universal Binary format.
Why do you think Doom 3 doesn't run well? It runs like a champ on my MacBook Pro (2 GHz, 512 MB VRAM, 1 GB RAM). And it's beautiful, to boot!
I've had no problems with UT2K4, Quake 4, Medal of Honor (and expansions), Call of Duty (and expansions), Star Wars Battlefront, Battlefield 1942 (and expansions), Bejewled 2, Close Combat First to Fight, Quake 3 (UB) and Snood 3.0. Those are just the ones I have currently installed. I've installed, run and removed other games on this machine, but they are slipping my mind.
So far I've had no problems with Rosetta running pre-UB games, often having them run with extremely high frame rates (70+) in most areas, occasionally having some laggish behavior when there's a LOT going on onscreen, but this is momentary and still performed at least as well as on my PowerBook G4.
Last edited by VegasACF (2006-06-09 10:54 am)
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#3 2006-06-09 12:39 pm
Re: Macbook Games Compatibility Thread
VegasACF wrote:
You might find this link useful for games that are Universal Binary format.
Why do you think Doom 3 doesn't run well? It runs like a champ on my MacBook Pro (2 GHz, 512 MB VRAM, 1 GB RAM). And it's beautiful, to boot!
You've obviously never seen any of the discussions regarding the integrated graphics. Shortly put: integrated graphics is not for games. (least of all nex-gen games) BTW, I find it somewhat hard to believe that your MacBook Pro has 512 MB of VRAM. 
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#4 2006-06-09 3:30 pm
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
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- Posts: 4051
Re: Macbook Games Compatibility Thread
Whatever... 256...
Frankly, I use computers for useful things. Unless you derive your income therefrom, games are solely for amusement. I find your "serious" discussions on games and gaming video cards to be pedantic and tedious. 
Nevertheless, Doom 3 runs great on my MacBook Pro. You quoted that bit of my above post. Did you only want to reference my mistaken recall of VRAM? Or did you want to show me how wrong I am on that point, too?
x2
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#5 2006-06-09 4:32 pm
Re: Macbook Games Compatibility Thread
I was actually mildly interested if you had the older one with 256 MB or the newer one with 128 MB.
I actually will likely make my living based on 3D graphics, since I'm doing stuff with OpenGL and plan on continuing to do so when I start my career. And it will likely be in the area of games.
In that case, having a capable video card is important to me. 
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#6 2006-06-09 9:57 pm
- Lee_Roy
- The corner! Why didn't I think of that.

- From: Omicron Persei VIII
- Registered: 2001-06-12
- Posts: 541
Re: Macbook Games Compatibility Thread
Hey, wally4000 is talking about the MacBook, not the MacBook Pro. The MacBook doesn't have a dedicated graphics card, like the MacBook Pro. So Doom 3 wouldn't run at all on a MacBook.
MacBook 2.0 GHz Black, 2 Gigs of RAM, 320 Gig HD, Superdrive
iBook 12" 1.33 G4, 1.5 Gigs of RAM, 60 Gig HD, DVD/CD-RW
PS3 80 Gig MGS4 Limited Edition
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#7 2006-06-09 11:05 pm
- Booksley
- Zombie Genocidest
- From: Toronto, Ontario
- Registered: 2001-02-16
- Posts: 5037
Re: Macbook Games Compatibility Thread
Are you using any sort of standard settings for games testing? My idea of "plays well" and somebody elses is probably different. Instead of saying "plays well", why not benchmark the game at different resolutions/quality settings, and let people decide on their own?
akb825, you might want to look at learning the DirectX API 
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#8 2006-06-10 12:12 am
Re: Macbook Games Compatibility Thread
Booksley wrote:
akb825, you might want to look at learning the DirectX API
If I can make it out on my own, (hopeful, but who knows if it's possible) I will keep to OpenGL. If I join up with a company, I will do anything in my power to continue to use OpenGL.
(seriously, though, there's no real reason to use DirectX over OpenGL except "Microsoft said so") Also makes it difficult to develop on my Mac. 
Last edited by akb825 (2006-06-10 12:15 am)
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#9 2006-06-10 4:01 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Macbook Games Compatibility Thread
OGL sees ever-diminishing use in games, tho, if that what you're looking to do- even on Windows. Even Carmack/Id's primary dev platform these days is the 360.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#10 2006-06-10 2:26 pm
Re: Macbook Games Compatibility Thread
I would like to have all my stuff run on both Mac and Windows. Mac gets precedence, though. (however, I realize I will bring in a lot more money if I have something released for Windows) In that case, OpenGL is the only option for me. Since I don't plan on developing for any consoles, I have that choice. It would be really nice if there would be a move to OpenGL in the near future, though, for the community in general.
If I work for a company and must use DirectX, I will grudgingly use it. However, for things I develop on my own, I have the choice to use OpenGL.
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#11 2006-06-11 12:42 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
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Re: Macbook Games Compatibility Thread
akb825 wrote:
...In that case, OpenGL is the only option for me. Since I don't plan on developing for any consoles, I have that choice. It would be really nice if there would be a move to OpenGL in the near future, though, for the community in general.
If I work for a company and must use DirectX, I will grudgingly use it. However, for things I develop on my own, I have the choice to use OpenGL.
IIRC the nightmare known as PS3 uses OpenGL as its graphics API (and I think Wii also for that matter; not sure). You could show your chops meeting the challenge of making games fast and smooth on it (/them). 
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#12 2006-06-11 1:26 am
Re: Macbook Games Compatibility Thread
That would be somewhat interesting. I wouldn't call the PS3 a nightmare quite yet: unless rendering is radically different on consoles (and I doubt it's different in this respect), there's no need for the CPU to need to access the video card's memory. All that needs to be answered is why the triangle throughput was so low. Hopefully it's just because it isn't finished yet. However, the cost is something that really must be fixed. >_< (not that I'm planning on getting one in the first place
) Regardless, who knows what the future has in store for me.
I still have a couple of years until I'm on the market. In the meantime, I will continue learning and making programs and games on my own.
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#13 2006-06-11 5:12 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Macbook Games Compatibility Thread
Consoles are different- (usually) minimal OS and some variety of UMA (unified memory architecture)- it's how they get away with far less in the way of resources than PCs for a given level of results. Any additional OS services needed can be bundled as libraries with the game. PS3 seems halfway between; not a PC arch, nor yet a UMA- probably the result of using the NV graphics chip with its dedicated memory, a (nearly) off the shelf part. Neither fish nor fowl, and devs really don't seem to like it.
In 2 years, tho, maybe the docs and tools will be there for it. Apparently they aren't now; the other two are far better that way.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#14 2006-06-11 9:31 am
- reefdog
- Manly man
- Registered: 2000-05-15
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Re: Macbook Games Compatibility Thread
AKB, with the Wii dev kits running for $2000, it might be worth it to target that platform. 
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#15 2006-06-11 1:36 pm
Re: Macbook Games Compatibility Thread
Bat wrote:
Consoles are different-
I know that the architecture is different, but I meant the rendering path. (in this case, mainly the CPU needing to read from the GPU's memory, where the only time I have seen is necessary is saving a screenshot, everything else can be rendered or copied to the texture (without the CPU's involvement))
reefdog wrote:
AKB, with the Wii dev kits running for $2000, it might be worth it to target that platform.
I doubt I'd start development for the Wii (or any other console) on my own. The cost of entry is just too high, since there's not just the SDK (which I will admit is actually somewhat affordable for the Wii), but there's also physical disks to produce, and sell in stores etc. For now, my main interest is in Mac and PC. I already know the APIs I need to produce games for those platforms (I can even have the same codebase with OpenGL for graphics, OpenAL for audio, and SDL for setting up the OpenGL context, changing the resolution, etc.), and it's cheaper and easier to get the games to people, since all I need is a website and a registration system.
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#16 2006-07-30 9:10 pm
- PJSkittles
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- Registered: 2006-07-30
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Re: Macbook Games Compatibility Thread
i appologize, im totaly new here. i got a macbook last week (first mac iv had..except a freakin old one) 1 gig ram 2.0 ghz, would No one Lives Forever 2 or SW Battlefront work on it?
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#17 2006-07-31 8:36 am
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Macbook Games Compatibility Thread
Don't apologize for being new here. Apologize for not clicking the link in the second post of this thread.
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#18 2006-07-31 7:14 pm
- PJSkittles
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Re: Macbook Games Compatibility Thread
lol yeah i noticed that right after i posted. What exacly is rosetta? Would it be smarter to get windows and get a windows based game to play. I can ge a copy for cheap (plus i can use it for other stuff too)
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#19 2006-08-01 12:24 am
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
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- Posts: 4051
Re: Macbook Games Compatibility Thread
Rosetta is to Intel-based Macs what Classic is to Mac OS X. Sort of. It basically runs non-UB software via emulation. And it does a very good job of it.
It's your call as to whether or not to install Windows on your Intel-based Mac. I did, but solely because the software that my law school uses for final exams is not available for Mac OS. Well, that and there are some really cool WWII flight sims available for Windows that never made the leap to the better platform (
).
BootCamp works flawlessly, as far as I can tell. I've now got the fastest Mac and the fastest Windows machine in my office. All in once computer. Makes the paralegals green with envy, I tell you.
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#20 2006-08-01 4:43 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Macbook Games Compatibility Thread
*overclocks furiously*
(...OK, with an A64/1900XT rig I don't need to... but some jokes...
)
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#21 2006-08-01 9:03 am
- Zall
- Member
- Registered: 2004-08-26
- Posts: 177
Re: Macbook Games Compatibility Thread
VegasACF wrote:
Don't apologize for being new here. Apologize for not clicking the link in the second post of this thread.
And, that link says how well games run on MacBooks, where?
As far I can see, it says which ones run OK under Rosetta, which ones have Universal Binaries, but none of them really go into how well it runs on the integrated video.
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#22 2006-08-01 10:01 am
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Macbook Games Compatibility Thread
Zall wrote:
And, that link says how well games run on MacBooks, where?
As far I can see, it says which ones run OK under Rosetta, which ones have Universal Binaries, but none of them really go into how well it runs on the integrated video.
And the original poster asks about integrated video, where?
His question was:
PJSkittles wrote:
would No one Lives Forever 2 or SW Battlefront work on it?
To quote the site, No One Lives Forever 2 "[p]lays sluggishly on iMac Intel @ low rez. Even choppier and with mass graphical glitches on MacBook and Mac Mini Intel." And about SW Battlefront it says "[u]pdate Coming Soon. Runs at decent speed under Rosetta (20-30fps).
I can only answer questions that are actually asked. My crystal ball is out for repair.
As for your question, while the site doesn't delve into the nitty gritty details about video performance, it does talk about overall gameplay, which is affected by the video performance. Since the site refers to MacBooks, and not MacBook Pros, one can assume they mean the ones with Intel Graphics Media Accelerator 950, not the ATI Mobility Radeon X1600 (PCI Express). I think most people can draw their own conclusions from the information provided.
Last edited by VegasACF (2006-08-01 10:05 am)
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#23 2006-08-01 1:24 pm
- PJSkittles
- Member
- Registered: 2006-07-30
- Posts: 11
Re: Macbook Games Compatibility Thread
VegasACF wrote:
Rosetta is to Intel-based Macs what Classic is to Mac OS X. Sort of. It basically runs non-UB software via emulation. And it does a very good job of it.
It's your call as to whether or not to install Windows on your Intel-based Mac. I did, but solely because the software that my law school uses for final exams is not available for Mac OS. Well, that and there are some really cool WWII flight sims available for Windows that never made the leap to the better platform ().
BootCamp works flawlessly, as far as I can tell. I've now got the fastest Mac and the fastest Windows machine in my office. All in once computer. Makes the paralegals green with envy, I tell you.
ah ok. thanks. ill google it and download rosetta. When a game says it requires ATI Radeon 7500/nVidia GeForce 2 or better, 32MB of VRAM) or anything along thoes lines, would it still run on the macbook since it doesnt have a dedicated graphics card (i think) Even if it was installed on windows.
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#24 2006-08-01 3:16 pm
- Zetetic Apparatchik
- Member

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Re: Macbook Games Compatibility Thread
Rosetta's built-in, otherwise there wouldn't be an Intel switch...
Join the MAF AudioScrobbler group.
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#25 2006-08-01 3:21 pm
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Macbook Games Compatibility Thread
Rosetta is not something you download. It's part of the OS on an Intel-based Mac.
You can find a description of the Intel Graphics Media Accelerator 950 here. I'm not the best person to ask when comparing benchmarks is on the menu.
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