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#26 2006-08-02 9:13 am

Zall
Member
Registered: 2004-08-26
Posts: 177

Re: Macbook Games Compatibility Thread

VegasACF wrote:

To quote the site, No One Lives Forever 2 "[p]lays sluggishly on iMac Intel @ low rez. Even choppier and with mass graphical glitches on MacBook and Mac Mini Intel."  And about SW Battlefront it says "[u]pdate Coming Soon. Runs at decent speed under Rosetta (20-30fps).

I can only answer questions that are actually asked.  My crystal ball is out for repair.

As for your question, while the site doesn't delve into the nitty gritty details about video performance, it does talk about overall gameplay, which is affected by the video performance.  Since the site refers to MacBooks, and not MacBook Pros, one can assume they mean the ones with Intel Graphics Media Accelerator 950, not the ATI Mobility Radeon X1600 (PCI Express).  I think most people can draw their own conclusions from the information provided.

Sorry. To be honest I read the info on another game, and not the one the OP was querying about.

I shall now flagellate myself with barbed cat-5 cable.

I'd still like to see home idea how certain games run on the non-Pro, but that site is probably the best we have right now.

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#27 2006-08-02 6:35 pm

PJSkittles
Member
Registered: 2006-07-30
Posts: 11

Re: Macbook Games Compatibility Thread

i played the Halo demo and multiplayer ran goodish with everything on low or off.  800x600 30fps.  Single player was horrible though.  it took me about 5 minutes from hitting the esc. butten to actuialy quitting the screen, it was sooo slow and choppy. 

would the performance be better if it was run on xp?

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#28 2006-08-02 7:30 pm

ABigSmall
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Registered: 2004-03-13
Posts: 4245

Re: Macbook Games Compatibility Thread

I don't think XP would help that much.  Halo's a very GPU-intensive game.

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#29 2006-08-02 8:47 pm

akb825
ph34r teh master sword
From: In a secluded room
Registered: 2003-12-25
Posts: 6434
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Re: Macbook Games Compatibility Thread

It is GPU intensive, but some of the more complicated OpenGL commands aren't translated very well in rosetta. I think it has to do with the fact that the byte order on the chips are different, so since you often need to send a lot of data, it needs to do a lot of (needless) swapping back and forth.


My software

"Standards are for n00bs!!!" -Microsoft

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#30 2006-08-02 9:16 pm

gozer
khuntee
From: kən(t)i = palin
Registered: 2001-09-20
Posts: 5858
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Re: Macbook Games Compatibility Thread

HL2 palys on a macbook 1280x800 on 16:10 with all settings et to high except no AA and low shadow detail in XP.

must play in full screen windowed mode due to valve glitch.

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#31 2006-08-02 11:05 pm

PJSkittles
Member
Registered: 2006-07-30
Posts: 11

Re: Macbook Games Compatibility Thread

^^ thats good to know.  Im downloading a battefield 1942 demo right now to see how it runs.  its single player only, so we'll see.

edit: ok so it runs well on medium and 100 bots.  it gets a little choppy and slow on high (still looks like crap though haha)

im not using rosetta or anything.

Last edited by PJSkittles (2006-08-03 12:39 am)

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#32 2006-08-09 8:32 pm

Apelock
Member
From: Frozen Wastes (Minnesota)
Registered: 2003-04-17
Posts: 402

Re: Macbook Games Compatibility Thread

I just got a MacBook yesterday, 2 gHz, 1 gig of RAM, and so far these are my results:

1 - World of Warcraft - ran fine. averaged about 20-30 fps in most areas on med/low settings.

2 - Enemy Territory - ran fine.

3 - No One Lives Forever 2 - ran very nicely.

4 - Diablo 2 - glitchy in Open GL, fine in software rendering.

I'd say all of these games ran noticably better on the MacBook than on the iBook 1.2 gHz, Radeon 9200, 768 MB of RAM it replaced, even with integrated graphics.

I'm downloading the COD2 demo to see how that works.

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