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#26 2006-06-23 10:09 am
- reefdog
- Manly man
- Registered: 2000-05-15
- Posts: 10701
Re: Call of Duty 2 Freakin' Rocks
I like me story and such, but Halo's in particular is almost too deep and sci-fi for me. I prefer more Casablanca than 2001: A Space Odyssey. But yeah, I dig the action and would really love to finish it and move on to 2.
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#27 2006-06-23 10:27 am
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Call of Duty 2 Freakin' Rocks
Just pretend the Covenant are Nazis and the Flood are Japanese, Halo is Morocco and you're there, dude!
That said, you'd probably really enjoy the British campaigns in COD 2. They're all in North Africa.
-VegasACF
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#28 2006-06-23 10:33 am
- user
- Your plastic pal who's fun to be with

- From: I'm not getting you down, am I
- Registered: 2001-10-15
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Re: Call of Duty 2 Freakin' Rocks
It's a real hoot that the training level was with the impoverished Russian forces.
"Now throw a grenade at each target."
"But, comrade Captain, these are potatoes!"
Aw, he's no fun, he fell right over.
Unless you become as little children, there's no way you will believe this crap.
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#29 2006-06-23 10:34 am
- reefdog
- Manly man
- Registered: 2000-05-15
- Posts: 10701
Re: Call of Duty 2 Freakin' Rocks
Can I pretend the Japanese are Italians, instead?
I probably would like it, but it'll be a while before I get to play.
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#30 2006-06-23 10:45 am
- user
- Your plastic pal who's fun to be with

- From: I'm not getting you down, am I
- Registered: 2001-10-15
- Posts: 16027
Re: Call of Duty 2 Freakin' Rocks
Japanese? I sure hope CoD does a better job with the Pacific front than MoH.
Man, did they dumb that down for a teen rating. Many times when I shot a Japanese soldier, he would cry out and hop around on one foot like I had just nicked his toe.
Aw, he's no fun, he fell right over.
Unless you become as little children, there's no way you will believe this crap.
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#31 2006-06-23 1:04 pm
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Call of Duty 2 Freakin' Rocks
reefdog wrote:
Can I pretend the Japanese are Italians, instead?
I probably would like it, but it'll be a while before I get to play.
I thought about saying Italians instead of Japanese, but the Flood seems much more akin to the Japanese "fight to the death" mentality than the "fight 'til dinner time" mentality that the Italians had during WWII.
Yes, I know, I'm being unnecessarily degrading to Il Duce's troops, but let's face it, they wouldn't have fought at all had there not been Germans with bayonets telling them what to do. Mussolini just wanted to ride Hitler's coattails to greater power. His troops were expendable so long as they got him what he wanted. Did he really think Italy would have not eventually fallen prey to the Third Reich, had they been successful? At least Japan had a continent betwixt itself and Germany it could think of as some sort of buffer to the Reich's strong arm tactics. At least for a little while.
-VegasACF
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#32 2006-06-23 1:11 pm
- reefdog
- Manly man
- Registered: 2000-05-15
- Posts: 10701
Re: Call of Duty 2 Freakin' Rocks
Good heavens, that's deeper than I intended. I was just thinking about Casablanca. I would've said the French, but who didn't like Captain Renault?
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#33 2006-06-23 1:43 pm
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Call of Duty 2 Freakin' Rocks
Yeah, I know.
Oh, I forgot to mention, the Japanese reference is not well-suited to COD 2, as they never even come into the picture.
I'm guessing that will be part of COD 3, since the war in the Pacific lasted longer than it did in the European/African theaters. I wonder if allied troops will have to flame-throw into the caves of Guadalcanal.
-VegasACF
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#34 2006-06-23 10:22 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3680
- Website
Re: Call of Duty 2 Freakin' Rocks
Uh guys? this is a call of duy 2 discussion, not hype over Halo 3 
[MA]Nimoy
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#35 2006-06-23 11:32 pm
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Call of Duty 2 Freakin' Rocks
Uh, yeah, since I was the one who began the thread you're sort of preaching to the choir. However, like many conversations, this one has evolved to include other things. You're welcome not to take part in it should you not find it to your liking.

-VegasACF
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#36 2006-06-24 2:42 am
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
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- Posts: 3680
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Re: Call of Duty 2 Freakin' Rocks
awwww shucks! 
Sorry to ruin your fun... carry on then 
[MA]Nimoy
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#37 2006-06-27 12:39 pm
- user
- Your plastic pal who's fun to be with

- From: I'm not getting you down, am I
- Registered: 2001-10-15
- Posts: 16027
Re: Call of Duty 2 Freakin' Rocks
Checkpoints! Fricken checkpoints!
I keep wanting to save and if I screw up, my only recourse is to suicide and play it all over. Damn tough for a WWII shooter......
Kind of wild that they would change such basic elements between 1 and 2. Is COD2 on a different game engine?
Last edited by user (2006-06-27 12:41 pm)
Aw, he's no fun, he fell right over.
Unless you become as little children, there's no way you will believe this crap.
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#38 2006-06-27 1:01 pm
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7158
Re: Call of Duty 2 Freakin' Rocks
On my second round through this time on Vet in hopes to unlock all the achievements (360 version) and bump up my gamer score.
I don't mind the check points. They seem to be pretty close together so you don't lose a lot of time. I did have my first bad one last night. Check pointed just as a Gerry was coming around a corner and he popped me in the head...over and over and over and over. It took a half hour to get out of that sticky mess.
Last edited by LLEVIATHANN (2006-06-27 1:08 pm)
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#39 2006-06-27 2:04 pm
- VegasACF
- Flogger of Deceased Equines

- From: Knoxville, TN, USA
- Registered: 1999-02-21
- Posts: 4051
Re: Call of Duty 2 Freakin' Rocks
user wrote:
Checkpoints! Fricken checkpoints!
I keep wanting to save and if I screw up, my only recourse is to suicide and play it all over. Damn tough for a WWII shooter......
Kind of wild that they would change such basic elements between 1 and 2. Is COD2 on a different game engine?
Maybe I'm not playing at high enough a difficulty level. I'm playing at whatever is two ranks above the minimum. I'm not great at these games (see my earlier missive regarding keeping my head down), but find this level (a) challenging; (b) difficult; but (c) attainable on the second or third play-through.
On multiplayer games I go by (and don't steal this name from me, damn it--I beat on my brother for having done so--don't make me do the same to you!) "Julius Seizure" (he now goes by "Augustus Seizure", as his birthday is in August). I'm the one getting head shot after head shot.
EDIT: That should have read: I'm the one receiving head shot after head shot. Damn it... I want to know where those shots are coming from. And that replay thing doesn't seem to help me a whole lot... Especially on the (apparently quite popular) map where you're in open fields with hedge rows and anti-aircraft artillery (or whatever they are)). Anyway, I'll be the one lying on the ground with a head wound.
Last edited by VegasACF (2006-06-27 2:10 pm)
-VegasACF
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#40 2006-06-27 9:39 pm
- AAPL Shareholder
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- From: Bay Area
- Registered: 1999-02-22
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Re: Call of Duty 2 Freakin' Rocks
user wrote:
Checkpoints! Fricken checkpoints!
I keep wanting to save and if I screw up, my only recourse is to suicide and play it all over. Damn tough for a WWII shooter......
Kind of wild that they would change such basic elements between 1 and 2. Is COD2 on a different game engine?
I kind of like checkpoints if they're in the right places. I get addicted to saving. I'll save every 5 minutes if you let me. After a while I get so addicted to saving that I suck all the fun out of playing.
kill ... save ... kill .. save .. kill . save . kill.savekillsavekillsavekillsaveallyourbasearebelongtous
"Hi, Tracy." I declared warmly. "It's me. Tek Jansen."
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#41 2006-06-27 11:47 pm
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3680
- Website
Re: Call of Duty 2 Freakin' Rocks
I agree. When I can just hit F5 to save whenever I want, I usually end up saving more than one time every minute.
With Call of Duty 2, I found it kind of hard to die due to the health-regeneration. The checkpoints were all I needed often enough.
[MA]Nimoy
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#42 2006-06-28 6:33 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Call of Duty 2 Freakin' Rocks
It is on a new engine (CoD used a highly modified Quake 3 engine, the only version ever to work in shaders. The new one is advanced and is DX9, not OGL). I do wish devs would spend a bit more time putting in, or allowing for a PC port with, a more flexible save system, instead of shipping the console-type checkpoint save only type. It's nice to have checkpoints for when you go a long time forgetting to save, but also good to have quick and full saves available for revisiting favorite moments and/or goofing around, trying crazy stunts and so on (what happens if I... WAAH! Oh, that's what happens).
If you save too much, discipline yourself. Don't make me suffer too- I hate having to play 3/4s of a level to reach a favorite spot. 
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#43 2006-06-29 9:59 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7158
Re: Call of Duty 2 Freakin' Rocks
Bat wrote:
It is on a new engine (CoD used a highly modified Quake 3 engine, the only version ever to work in shaders. The new one is advanced and is DX9, not OGL). I do wish devs would spend a bit more time putting in, or allowing for a PC port with, a more flexible save system, instead of shipping the console-type checkpoint save only type. It's nice to have checkpoints for when you go a long time forgetting to save, but also good to have quick and full saves available for revisiting favorite moments and/or goofing around, trying crazy stunts and so on (what happens if I... WAAH! Oh, that's what happens).
If you save too much, discipline yourself. Don't make me suffer too- I hate having to play 3/4s of a level to reach a favorite spot.
No idea what the engine is. I can say what it isn't and it is not a Q3 engine. I don't even think it's Doom 3. The heat shimmers in Africa suck. The Doom 3 engine does very nice heat shimmers and CoD2 doesn't have them. Well googling says it now has it's own engine.
Developed by Infinity Ward, creators of the award-winning Call of Duty. All-new, unprecedented enhancements from stunningly realistic graphics to seamless gameplay, thanks to the revolutionary COD2 engine, groundbreaking AI, and choice-based gameplay innovations.
If you play fast/easy you could hit a check point every couple minutes. Esp. once you've played through once and get an idea where they're at.
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#44 2006-06-29 2:28 pm
- user
- Your plastic pal who's fun to be with

- From: I'm not getting you down, am I
- Registered: 2001-10-15
- Posts: 16027
Re: Call of Duty 2 Freakin' Rocks
I hit a checkpoint yesterday - right after I stepped in front of a tank.
load....squish...load....try to run....squish....load....try to hop backward.....squish....load....yell and shoot the fricking tank.....squish
Somehow eventually I managed to get away. I'd hate to replay an entire level over something that stupid.
Aw, he's no fun, he fell right over.
Unless you become as little children, there's no way you will believe this crap.
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#45 2006-06-30 12:46 pm
- NAG
- A witch!
- Royal Wombat

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- Registered: 2000-09-22
- Posts: 30229
Re: Call of Duty 2 Freakin' Rocks
They put a demo out.
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#46 2006-07-05 5:01 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Call of Duty 2 Freakin' Rocks
VegasACF wrote:
...[sort of aside, but related] Hey Bat, when someone tells you something should be at the "root level" of a drive what does that mean to you? To me it means (in Windowsian terms) "dir: C\something". If that "something" were within a nested folder it wouldn't be at the "root level", right? That's what got the tech supp guy from Aspyr's panties in a wad. He was trying to tell me that COD 2 should be at the "root level" of the hard drive, and I replied that I found that odd, since everything from Pro Tools to Microsoft Word is content to run from within a nested hierarchy of folders such as Macintosh HD\Applications\Games\Halo, so I didn't understand why COD 2 would require "root level" installation (he also contradicted himself, at least to my understanding of the term, by saying the game should be installed in a "Games" folder, while at the same time being at the "root level". I think my pointing out the inconsistency there is what POed him). [/aside]
Some clarification arrives courtesy of Aspyr tech support...
...Also, avoid installing the game to Applications or the Desktop; there are permissions conflicts that can arise when games are installed there. Games work best when they are installed in a separate games folder on the top/root level of your hard drive.
Huh. Learn somethin' every day. Part of a support letter about doing a complete clean reinstall.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#47 2006-07-05 6:16 pm
Re: Call of Duty 2 Freakin' Rocks
COD 2, I liked the way it plays, the first time through, I played at the middle (2nd) level, the regain health is OK, but I like a Medic/Corpsmen or Health Packs too!
I think there should of been more map levels, in each Theater of Area Opp's, for a longer game. I'll replay at the higher levels too!
The use of the Compass, to reach an objective while clearing an area to the next objective, and check point is great game play.
But I sure wish the binoculars were cleaner, and could zoom alittle while being used. The game plays flawlessly, on my dual 2.0 G5, X-800 card, 3GB ram.
Semper Fi, Mac!<BR>"From the Halls of Duke Nukem, to the Shores of Tomb Raider, We fight our foe's in any Arena, or future battlefield" by Maj. Salvo
I ordered Pizazz, and they sent me Pizza!
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#48 2006-07-06 9:20 am
- user
- Your plastic pal who's fun to be with

- From: I'm not getting you down, am I
- Registered: 2001-10-15
- Posts: 16027
Re: Call of Duty 2 Freakin' Rocks
I've been replaying at the highest setting and find myself skipping stuff out of frustration. For example, there's a tank in the Russian levels that you need to run up and place a bomb on before you can continue. BUT this damn thing has magical game knowledge of your location.
Because you can't take many hits from the Germans (who keep spawning in), you have to get to a protected spot so you can run up to the tank. However, with the tank's magic knowledge, it starts running up and down on the side of the map farthest from you. If you manage to get to that side, it moves away to the opposite. How the smurf did the Germans loose the war with THAT technology?
Aw, he's no fun, he fell right over.
Unless you become as little children, there's no way you will believe this crap.
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#49 2006-07-10 12:41 pm
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7158
Re: Call of Duty 2 Freakin' Rocks
user wrote:
I've been replaying at the highest setting and find myself skipping stuff out of frustration. For example, there's a tank in the Russian levels that you need to run up and place a bomb on before you can continue. BUT this damn thing has magical game knowledge of your location.
Because you can't take many hits from the Germans (who keep spawning in), you have to get to a protected spot so you can run up to the tank. However, with the tank's magic knowledge, it starts running up and down on the side of the map farthest from you. If you manage to get to that side, it moves away to the opposite. How the smurf did the Germans loose the war with THAT technology?

There have been two levels on Vet that sucked up a ton of time to complete. That was one of them. The other was on the English campaine where you're commanded to man a machine gun and keep your sector clear. Well with the AI's pin point aiming you get shot up sometimes instantly. If it weren't for the achievement points on XBL I too would've skipped these.
::SPOILER!!!::
How I finally beat that tank after two hours of dying.
1) Learn where you can and can not hide. There are many parts of that wrecked building the tank blast won't penetrate (mostly the corners and outer half walls). I chased the damn thing for a good half hour in the crouched position to figure these out. If you get hit hard stop at a corner and heal up. Problem is you don't run fast enough crouched to catch it.
2) Watch the tank for a bit. Chase it around like I did. It is easy to figure out and anticipate the big gun going off. Once it does run at it zigzagging the machine gun fire. DO NOT get behind or in front of it. It'll just run you over. Zigzag to one of the sides. I found the outer side easier because it causes the main turret to rotate towards you and you are faster than the turret movement. Place your sticky bomb and run for one of the outer half walls, duck!
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#50 2006-07-12 3:53 pm
- Shibbysan
- Member

- Registered: 2003-08-26
- Posts: 665
Re: Call of Duty 2 Freakin' Rocks
I found that part really irritating but man when I got that sticky bomb on there did it feel magical...
Just listening to the 'clunk,' then the timer, then the explosion was a dream come true.
I do not think that word means what you think it means.
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