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#1 2006-09-09 12:52 pm
- a monkey
- *monkey screech*

- From: The Jungles of Africa
- Registered: 2005-05-28
- Posts: 48
Maya? 3ds Max? Modo? Blender?
First of all, let's pretend that the prices don't have anything to do with this here. Even though they do.
OK, that said, what all do you guys recommend for a 3d modelling app? I'm mostly going to be working with static objects - I doubt that I'll ever really attempt very much animation. I want nice texturing and rendering. Any recommendations appreciated.
Cheers,
a monkey
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#2 2006-09-09 3:04 pm
- Aqua OS X
- Shark Sandwich

- From: Oakland, CA
- Registered: 2000-06-05
- Posts: 12669
Re: Maya? 3ds Max? Modo? Blender?
What are you modeling specifically? Environments, products? Thinks that look pretty on the outside, or things that have mass materials and components?
If you're modeling products I would add Solidworks to your list of applications to look at.
Last edited by Aqua OS X (2006-09-09 3:06 pm)
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#3 2006-09-09 8:39 pm
- a monkey
- *monkey screech*

- From: The Jungles of Africa
- Registered: 2005-05-28
- Posts: 48
Re: Maya? 3ds Max? Modo? Blender?
Nahh.. just junk that looks pretty on the outside, like you said.
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#4 2006-09-09 9:40 pm
- Aqua OS X
- Shark Sandwich

- From: Oakland, CA
- Registered: 2000-06-05
- Posts: 12669
Re: Maya? 3ds Max? Modo? Blender?
Well, since Max won't run on Mac OS, you can eliminate that one.
Yet, really, what use to start using to model is fairly irrelevant. You need to learn the fundamentals of modeling first, and that stuff generally remains true across applications.
Personally, I'd start off with Maya PLE (free, but watermarks your work) or Wings 3d (free, but fairly basic).
Once you understand 3D you'll be better suited to evaluate professional 3D software.
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#5 2006-09-10 5:16 pm
- avkills
- demyelinated brain matter

- Registered: 2001-05-09
- Posts: 7103
Re: Maya? 3ds Max? Modo? Blender?
I'd try Blender first. It is free. And you can't rule out Lightwave. Although people say Modo is one of the best Modelers they have used.
A lot of it comes down to personal preference.
-mark
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#6 2006-09-11 7:56 am
- user
- Your plastic pal who's fun to be with

- From: I'm not getting you down, am I
- Registered: 2001-10-15
- Posts: 16033
Re: Maya? 3ds Max? Modo? Blender?
Lightwave is pretty affordble and certainly good for static work, but I'm turned off that they just grafted an Amiga interface into a large Mac window.
Aw, he's no fun, he fell right over.
Unless you become as little children, there's no way you will believe this crap.
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#8 2006-09-16 1:26 am
- Digital Droo
- Administrator
- Administrator
- From: San Francisco, CA
- Registered: 2000-09-01
- Posts: 1783
- Website
Re: Maya? 3ds Max? Modo? Blender?
user wrote:
Lightwave is pretty affordble and certainly good for static work, but I'm turned off that they just grafted an Amiga interface into a large Mac window.
I'm a fan and user of LightWave myself. I'd have to say that LW is pretty good for animated work in addition to static work. I'm also a fan of Firefly/Serenity and Battlestar Galactica and they both used LightWave extensively. The company that did the FX for both is Zoic Studios and they're very LightWave.
BSG Press Release
Serenity Story
Just being a fanboy here.
Digital Droo - Krazy-Arse 'Lektronik Muzik for Fast-Driving
www.digitaldroo.com
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#9 2006-09-16 9:14 am
- avkills
- demyelinated brain matter

- Registered: 2001-05-09
- Posts: 7103
Re: Maya? 3ds Max? Modo? Blender?
Lightwave actually looks the same no matter what platform you use it on. So do you have v9 Droo? Nodal surfacing is quite a change, for the better also.
-mark
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#10 2006-09-16 2:04 pm
- Digital Droo
- Administrator
- Administrator
- From: San Francisco, CA
- Registered: 2000-09-01
- Posts: 1783
- Website
Re: Maya? 3ds Max? Modo? Blender?
avkills wrote:
Lightwave actually looks the same no matter what platform you use it on. So do you have v9 Droo? Nodal surfacing is quite a change, for the better also.
Hehe. I'm actually still using 7.5c. I'm in a partnership business so money for upgrades comes out of our pockets. As far as software goes, that money goes into Apple and Adobe apps, which are the core of our business.
Recently, however, I've actually been doing more 3D stuff, so an upgrade may be warranted. Truth is, I haven't had to upgrade until now. I'm a fan of a natural environment 3D app called Vue. I have a project coming up that requires integration between Vue and LightWave and the tool for making that process almost seamless is Vue xStream, and the requirement for that is LW v.9. Here are a couple things I did using Vue, LightWave 7.5, After Effects and Combustion:
Verticon
Natural Render Test (WMV-sorry)
Just for kicks, something done in LightWave 7.5 and After Effects:
Fish
Digital Droo - Krazy-Arse 'Lektronik Muzik for Fast-Driving
www.digitaldroo.com
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#12 2006-09-18 12:14 pm
- zoees
- Member
- From: Maryland
- Registered: 2001-08-14
- Posts: 2690
Re: Maya? 3ds Max? Modo? Blender?
I started with Infini-D- low end but a great place to learn the basics.
No one mentioned Maxon Cinema-4D, why? It's a nice package at a reasonable price and all the annimation stuff doesn't interfere with your modeling.
"I am treated as evil by people who claim that they are being oppressed because they are not allowed to force me to practice what they do".—D. Dale Gulledge
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#13 2007-06-04 6:35 pm
- Dark_Knight
- Member

- From: Vancouver, BC, Canada
- Registered: 2007-04-30
- Posts: 8
Re: Maya? 3ds Max? Modo? Blender?
If the projects are only 3D modeling then I'd first suggest ZBrush. If you're also planning on character rigging then I'd opt instead for Maya. If you're on a really tight budget then my first recommendation would be Blender. Blender offers similar features found in Maya Unlimited though I found it's GUI a little more difficult to grasp. Most likely due to my training has been focused on Maya.
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