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#1 2006-09-27 3:11 pm

Aqua OS X
Shark Sandwich
From: Oakland, CA
Registered: 2000-06-05
Posts: 12669

Halo Wars & Weta "Interactive"

Some weird announcements at X06  today:

Ensemble (of AoE fame) is developing a "Halo Wars"  console RTS (wha?) with some guidance from Bungie: 

http://www.halowars.com/ (w/ perdy CG trailer)
http://www.bungie.net/News/TopStory.asp … ungieatx06

And in another weird Bungie partnership, Peter Jackson and Fran Walsh are opening the doors on "Weta Interactive." Apparently they're going to develop another game based on the Halo IP. If  had to guess, it's probably some sort of "Halo: the game based on the movie based on the game" thing. 

http://www.joystiq.com/2006/09/27/peter … iginal-ip/

Is this the way the franchise ends?
That King Kong game was pretty "ehh."

Last edited by Aqua OS X (2006-09-27 3:16 pm)

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#2 2006-09-27 3:22 pm

elpato84
is Heavy Weapons Guy
From: red team
Registered: 2002-05-25
Posts: 3331

Re: Halo Wars & Weta "Interactive"

I have defied gods and demons.
I am your shield, I am your sword.
I know you: your past, your future.

Aqua OS X wrote:

Is this the way the franchise ends?

big_smile


"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)

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#3 2006-09-27 3:22 pm

Aqua OS X
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From: Oakland, CA
Registered: 2000-06-05
Posts: 12669

Re: Halo Wars & Weta "Interactive"

glad you caught the Halo 3 reference wink

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#4 2006-09-27 4:43 pm

Booksley
Windows 7 > *
From: Toronto, Ontario
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Posts: 5087

Re: Halo Wars & Weta "Interactive"

I came. Seriously.


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#5 2006-09-27 5:02 pm

NAG
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Re: Halo Wars & Weta "Interactive"

*waits for Halo MMO speculation*

Interesting that halo is going back to an rts though.


"You call *this* archaeology?" • Professor Henry Jones
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#6 2006-09-27 8:12 pm

sosumi
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From: North Mexico
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Re: Halo Wars & Weta "Interactive"

So...humans vs. Covenant vs. Flood?

"We require more flesh to build a barracks."

Unrelated but hilarious: Protoss Can't Afford PS3

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#7 2006-09-28 1:41 am

Aqua OS X
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From: Oakland, CA
Registered: 2000-06-05
Posts: 12669

Re: Halo Wars & Weta "Interactive"

NAG wrote:

*waits for Halo MMO speculation*

Interesting that halo is going back to an rts though.

More like Age of Empires is getting plasma swords instead of real swords. tongue

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#8 2006-09-28 1:51 am

akb825
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Re: Halo Wars & Weta "Interactive"

They should make it for the computer instead. Seriously, RTSs need a keyboard and mouse to play effectively.


My software

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#9 2006-09-28 1:53 am

elpato84
is Heavy Weapons Guy
From: red team
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Posts: 3331

Re: Halo Wars & Weta "Interactive"

akb825 wrote:

They should make it for the computer instead. Seriously, RTSs need a keyboard and mouse to play effectively.

*points to Full Spectrum Warrior*


"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)

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#10 2006-09-28 3:43 am

Aqua OS X
Shark Sandwich
From: Oakland, CA
Registered: 2000-06-05
Posts: 12669

Re: Halo Wars & Weta "Interactive"

akb825 wrote:

They should make it for the computer instead. Seriously, RTSs need a keyboard and mouse to play effectively.

Personally I think the console RTS is the smarter market to target. PC RTSs are a dime a dozen, yet PC RTSs really can't be ported to consoles. There's a demand for RTSs on consoles.

It can be done, however it requires a developer / designer to abandon convention and develop innovative gameplay / controls that take advantage of the medium (ie. Pikan). IHMO that's a good thing... if works properly. 

This latest endeavor has been designed from the ground up as an Xbox 360 title, with controls and interface specifically tuned for the needs of a console. The folks at Ensemble are the only team we trusted to make a Halo RTS and from what we've already seen (and played), it's going to be awesome. And yes, the controls do work great on a 360 pad.

Last edited by Aqua OS X (2006-09-28 3:43 am)

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#11 2006-09-28 3:44 am

Bat
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Re: Halo Wars & Weta "Interactive"

I had a hunch the IP would continue, tho the current story arc (and Bungie's major participation) will end with H3. No big excitement from me initially, but Jackson is a gamer, and some discerning gamers liked the KK game.

Since the LOTR games used music and artwork from the movies, my assumption is that EA wanted to make games that sold well, whereas Peter Jackson wanted to make a game that stood out and could tell an emotional story. So for King Kong, Peter Jackson went to EA's arch-rival Ubisoft and sought out the help of Michel Ancel, of Ubisoft's Montpellier studios. Ancel heads the team behind Rayman and Beyond Good and Evil. The result is stunning and King Kong ends up being of my favorite games of the year.

http://www.firingsquad.com/games/king_k … 60_review/

I know someone who'll be frosted by this news, right after Halogen was handed a C&D by MS. smile

Last edited by Bat (2006-09-28 3:45 am)


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#12 2006-09-28 5:58 am

Aqua OS X
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From: Oakland, CA
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Posts: 12669

Re: Halo Wars & Weta "Interactive"

My problem with King Kong (aside from the ridiculously long title) was that it tried too hard to feel like a directed movie.

For example, the camera movement in those dino / kong battles. The gameplay looked like a cool in-engine cut scene if you were watching it. Yet, if you were playing, it felt like someone was involuntarily moving your eye balls for you.

I hope "Peter Jackson's Halo - The Official Game of the Movie Based off the Game" doesn't suffer from that.

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#13 2006-09-28 8:42 am

user
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From: I'm not getting you down, am I
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Posts: 16485

Re: Halo Wars & Weta "Interactive"

That trailer was amazing!

I'd love to play a Halo FPS that looked like that (wouldn't we all). Although they say it was based on game models, I guess like all RTSs, we'll be in "god" view, far from the action itself (tho I'm reminded how close you could actually zoom in on Myth).

You know, if the Halo movie looked like that, I'd certainly want to watch! Sure beats "The Rock" as a Spartan.....


Aw, he's no fun, he fell right over.

Unless you become as little children, there's no way you will believe this crap.

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#14 2006-09-28 10:25 am

elpato84
is Heavy Weapons Guy
From: red team
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Posts: 3331

Re: Halo Wars & Weta "Interactive"

...Although, if it's anything like The Fall of Reach, the majority of those battles in the game will end with you losing all your guys. They should do the first SEVERAL missions like that, until you get the Mk.IIs, so you get to appreciate them as much as they did in the story.


"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)

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#15 2006-09-28 11:37 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7169

Re: Halo Wars & Weta "Interactive"

user wrote:

That trailer was amazing!

Wow. QFT

If only the trailer was real time in game. wink

Little confused tho...

Is it going to be like Huxley (MMOFPS) or like other RTS (Myth, AoE)?


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#16 2006-09-28 12:58 pm

elpato84
is Heavy Weapons Guy
From: red team
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Posts: 3331

Re: Halo Wars & Weta "Interactive"

I think that if they planned on doing that gimmick where you can switch to using a character in the first person, then they should just use the Halo engine itself. The RTS elements can't be too complex if it's going to be on a console, and using the engine that made the original game would ensure the FPS element wouldn't be crap.


"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)

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#17 2006-09-28 4:22 pm

Bat
Blames it on Canada (Blackhawks! W00ts!!)
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From: Björk, Björk
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Posts: 29697

Re: Halo Wars & Weta "Interactive"

The H3 Announce trailer looked amazing, yet it was real-time on 360 hardware, albeit a debug kit. The 7 minute 'Making of' docu-trailer was at least as good. Halo Wars could look awfully good, and Ensemble has a good track record with RTSs.

Setting it early in the war should allow for much more even battles:

As if the Peter Jackson partnership wasn't cool enough for Halo fans, there's more to be excited about in the form of the just announced Halo RTS game being developed by Ensemble Studios. "Halo Wars" is a brand new saga in the Halo Universe that explores the time of first contact between the UNSC and Covenant Forces. If you've ever wondered what it would be like to control dozens of Warthogs and Scorpion tanks instead of just a single vehicle, your time has finally come.

Ensemble Studios has a rich heritage and expertise in the real-time-strategy genre through their extremely successful Age of Empires franchises on the PC. This latest endeavor has been designed from the ground up as an Xbox 360 title, with controls and interface specifically tuned for the needs of a console. The folks at Ensemble are the only team we trusted to make a Halo RTS and from what we've already seen (and played), it's going to be awesome. And yes, the controls do work great on a 360 pad.

http://www.bungie.net/News/TopStory.asp … ungieatx06

Nice pic.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#18 2006-09-28 6:19 pm

MB38
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From: Orange County, CA
Registered: 2002-05-18
Posts: 4027
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Re: Halo Wars & Weta "Interactive"

So basically Halo Wars is going to be what Halo was supposed to be?


"Overall, the results are pretty clear: Mac users might not actually be smarter than PC users, but they certainly use better English and a larger vocabulary to express more complex thinking."

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#19 2006-09-28 7:11 pm

NAG
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Re: Halo Wars & Weta "Interactive"

I said that first. tongue


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#20 2006-09-28 7:14 pm

user
Your plastic pal who's fun to be with
From: I'm not getting you down, am I
Registered: 2001-10-15
Posts: 16485

Re: Halo Wars & Weta "Interactive"

Bat wrote:

The H3 Announce trailer looked amazing, yet it was real-time on 360 hardware...

Dammit!!

I do NOT want to buy a 360!

I'm gonna write'em a nasty e-mail....


Aw, he's no fun, he fell right over.

Unless you become as little children, there's no way you will believe this crap.

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#21 2006-09-28 8:12 pm

MB38
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From: Orange County, CA
Registered: 2002-05-18
Posts: 4027
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Re: Halo Wars & Weta "Interactive"

NAG wrote:

I said that first. tongue

Yeah, but I said it for reals.

But now I have to be negative.

IT'LL NEVER BE LIKE THE ORIGINAL HALO UNLESS I CAN PLAY IT ON MY MAC SIX YEARS AGO.

Last edited by MB38 (2006-09-28 8:13 pm)


"Overall, the results are pretty clear: Mac users might not actually be smarter than PC users, but they certainly use better English and a larger vocabulary to express more complex thinking."

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#22 2006-09-28 8:52 pm

jax
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From: Lego Death Star
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Posts: 2307

Re: Halo Wars & Weta "Interactive"

Dude! THAT WAS FREAKING AWESOME! I too REALLY don't want to have to get a 360 but I LOVE RTS games and Halo 3 is looking pretty sweet. I hate not having enough money for all the latest toys...


In the end, we will remember not the words of our enemies, but the silence of our friends.
                                       -Martin Luther King, Jr.

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#23 2006-09-28 8:55 pm

IcarusFountain
Damned Portals!
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Re: Halo Wars & Weta "Interactive"

As excited as I was at first, I began having questions/doubts this morning.  Ensemble's RTSes are always too resource-focused; you have to collect wood/stone/ore/gold/weed/berries/meat and commence in commerce trade with as many distant allies as you can.  I'd rather there just be one (maybe 2) resources to deal with, and focus more on the construction of bases/forces.

Also, Ensemble is known for making their RTSes on multiple platforms.  The AoE franchise has seen its titles on both Mac and PC, so I can easily see this game (eventually) making it to PC/Mac.  The problem, though, is that when they do make this multi-platform titles, they don't make them cross-platform compatable.  The PC versions can't do multiplayer games with the Mac versions.  So if/when Halo Wars gets out of 360 exclusivity and goes to WIndows (and eventually Mac), the two versions most likely won't play nice together.  Based on that, I also wouldn't hold my breath for Live Anywhere compatability.

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#24 2006-09-28 9:12 pm

NAG
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Royal Wombat
From: /usr/local/apps/nag
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Posts: 30229

Re: Halo Wars & Weta "Interactive"

It will be weird playing a game that you know you will ultimately lose.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#25 2006-09-28 9:41 pm

Deadguy
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Registered: 2005-08-19
Posts: 363

Re: Halo Wars & Weta "Interactive"

Kinda like busting your ass to get the best ending in Castlevania 2, where Simon dies. I was pretty ticked after the effort it took to finish in under two hours. If I was tough enough to blow through the game, why is the character such a pansy that he immediately keels over upon winning? Same thing with Halo Wars.


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