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#51 2007-07-23 9:29 am
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1551
Re: Gears of War for Mac!
granted Silicon might have made some mistakes, but if Epic didn't deliver on their contract agreements they are somewhat liable. The part I find shady on SIlicon's part is asking for profits from GoW. I love how corporations can sue for money they hoped to make. Can I now sue companies for not hiring me since I planned on making $8000 this summer and instead still don't have a job?
Damages is one thing, obviously Epic owes them whateve excess funds it cost Silicon to make up for the mistakes or deliberate with-holdings by Epic, but I don't see where they think they deserve a cut simply because their game wasn't ready.
Hell Blizzard has delayed its last few games by what, almost a year each time? They still do fine.
8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
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#52 2007-07-23 1:55 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
user wrote:
Seems like deliberately crippling a game running your engine would be quite a boneheaded move. I can see Epic keeping some advances to itself, but basic playability? Wonder if the other company is trying to hide their own problems from their investors.
It can be both. Delaying updates to customers would ensure GoW was the best-looking title around when it debuted, the PS3 delay could easily be mostly Cell; OTOH if SI gets what it asks for it gets Epic's Gears profits plus, and a game engine they can call their own and reuse in future, but cored around modified UE3 tech and with no license fee. Delays cost money in missed milestones. Call the damages a bargaining chip, and still...
As I say, complex and impossible for an outsider to really know about. It's all conjecture before the trial, and with a sealed verdict we may never know. But games are big business now.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#53 2007-07-23 2:36 pm
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1551
Re: Gears of War for Mac!
they may be big business, but I had hoped since most game companies started with a few guys tryin to have a good time they'd be able to avoid this kind of stuff, whatever the truth of the matter is. Ah well, absolute power corrupts absolutely I guess
8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear -STEAM- -PSN- PrvtCrim
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#54 2007-07-23 6:52 pm
- NightCougar_37
- For Gallia!!

- From: The back of my Twilight Drake
- Registered: 2001-07-22
- Posts: 9140
Re: Gears of War for Mac!
Well blizzard also is getting plenty of money from WoW and past franchises that it still supports. It can afford to let games stew in their juices for a bit.
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#55 2007-07-23 9:38 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
One other crucial difference is that Epic is in the game engine biz, Blizz is not. Epic blew right past iD after Quake 3 and makes far more from licensing engine tech than from the games they make.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#56 2007-07-23 9:43 pm
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1551
Re: Gears of War for Mac!
I always thought UT engines were better than quake engines. But then if that's their biz why slacken the line? Unless like Apple pulled back on leopard for the iphone they decided to throw their chips towards GoW over the engine until the game was finished. I guess I'm seeing how in the dark you're saying we are heh
8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear -STEAM- -PSN- PrvtCrim
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#57 2007-07-23 9:53 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
Well, figure an Unreal engine license at ~$300,000. Multiply by the number of licensees (world + dog) and you start to get an idea of how much money is involved. That's for starters.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#58 2007-07-23 9:57 pm
- ABigSmall
- Member

- Registered: 2004-03-13
- Posts: 4245
Re: Gears of War for Mac!
MacZiMiZer wrote:
granted Silicon might have made some mistakes, but if Epic didn't deliver on their contract agreements they are somewhat liable. The part I find shady on SIlicon's part is asking for profits from GoW. I love how corporations can sue for money they hoped to make. Can I now sue companies for not hiring me since I planned on making $8000 this summer and instead still don't have a job?
Yeah, it doesn't really put Denis Dyack in a good light. So much for his "ice bucket" analogy.
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#59 2007-07-23 9:59 pm
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1551
Re: Gears of War for Mac!
so uhhhh, where's my cut? heh
8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear -STEAM- -PSN- PrvtCrim
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#60 2007-07-23 10:32 pm
- NAG
- A witch!
- Royal Wombat

- From: /usr/local/apps/nag
- Registered: 2000-09-22
- Posts: 30229
Re: Gears of War for Mac!
What is going on with that anyway? I just read the basic argument from SK. Anything actually happening on that front?
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#61 2007-07-23 10:41 pm
- ABigSmall
- Member

- Registered: 2004-03-13
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Re: Gears of War for Mac!
What, the ice crap?
Iono, guess with this lawsuit Dyack's trying to melt the damn ice.
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#62 2007-07-23 11:22 pm
- NAG
- A witch!
- Royal Wombat

- From: /usr/local/apps/nag
- Registered: 2000-09-22
- Posts: 30229
Re: Gears of War for Mac!
I've heard of ice coffee and ice tea but not ice crap.
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#63 2007-07-23 11:56 pm
- ABigSmall
- Member

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Re: Gears of War for Mac!
I suppose it's an acquired taste.
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#64 2007-07-24 2:47 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
ABigSmall wrote:
MacZiMiZer wrote:
granted Silicon might have made some mistakes, but if Epic didn't deliver on their contract agreements they are somewhat liable. The part I find shady on SIlicon's part is asking for profits from GoW. I love how corporations can sue for money they hoped to make. Can I now sue companies for not hiring me since I planned on making $8000 this summer and instead still don't have a job?
Yeah, it doesn't really put Denis Dyack in a good light. So much for his "ice bucket" analogy.
Well, guys, one of the things to remember is, always sue for more than you expect to get. Bargaining chips, remember? SK isn't asking the boss for a raise, this is for the courts or an out-of-court settlement. That'd probably be sealed, to keep any dirty laundry private.
MacZ, your job hopes didn't have a contract, so no suit for you. And again, we're not privy to many facts. Anyway...
Shacknews talks to other devs about the suit.
(And I think I saw a link somewhere to a 55 page PDF of the suit, but not totally sure about that. Anyone want to brief us?)
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#65 2007-07-24 9:26 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
Thinking back, delays have long seemed to characterize Epic, almost as much as advanced tech. Remember the 4 1/2 year dev cycle on the original Unreal?.. it was almost the first Duke Nukem 4ever. Even after delivery on the PC, it required a string of patches that lasted until concentration on UT forced a stop, and the "final" PC patch (that Mac Unreal never got) only came after the only successful online petition in memory, a year after it was promised... and it still didn't quite fix everything. It's almost as if the company had ADD (Tim, take your Ritalin, man).
So, anyway:
EPIC HAS ALREADY had one out-of-the-park hit on its latest Unreal engine with Xbox shooter Gears of War. Despite that title's popularity, however, there are plenty of questions being asked about the engine's capabilities, build status, and Epic's ability to deliver anything else.
These questions are being asked not least by Silicon Knights, top-flight developer of upcoming console title Too Human. The firm is suing Epic for failing to deliver key features and documentation on the engine in time for Too Human to keep up with development schedule - resulting in a sloppy showing at E3 last year and no release date yet in sight. Key features of the game engine - including those present in Gears of War but not in developer builds - were delivered super-late, maliciously, the firm says.
Silicon Knights alleges that the witholding of data was deliberate, but other licensees of the Unreal technology have spoken up in a somewhat spotty defence. Talking over at Shacknews, developers working on UE3 games suggest that Epic was just incompetent, not malicious. What remains clear is that Epic is yet to deliver Unreal Tournament 3, its second in-house game based on the engine, and is still refusing to set a firm date for its release - perhaps suggesting that despite the appearance of Gears on the 360, Epic is having as much trouble with its own dev cycle as other licensees are.
Meanwhile, Sony is admitting to not helping out Epic as much as it could have done with the PS3, and is now standing up and saying that UE3 on PS3 is going to get a whole lot more effective from hereon out.
Speaking to Game Informer, Sony's Phil Harrison said that "If we’re honest, we didn’t do enough of a good job supporting them and getting them the tools and technology early enoug... Also, Epic isn’t a huge company. They don’t have unlimited resource. We have parachuted in some of our SWAT team of super engineers to help them. Specifically, to optimize for SPUs (synergistic processing units) which are the point of difference that the Cell processor has."
Harrison seems to be hoping that this will put some energy behind UE3 development and will help out those looking to release cross-platform franchises based on the new engine.
A number of which Sony needs, like UT3. Maybe the SWAT team includes some of those IBM engineers we heard about a while back?
Shacknews had
Jeffcoat also commented more directly on the situation at hand. "I am unable to account for the engine's current status, but [when] I left, I was aware of several of UE3's limitations--the lighting model is dog slow for anything dynamic, the streaming support has issues; I believe SK mentioned these--but most of these were apparent from the day we first got the code, and we designed accordingly," he explained.
And we read recently that the current deferred rendering was in part to accelerate lighting effects like muzzle flashes, particle effects; things that apparently were first out of the gate for GoW- and even that game has, to my eye, quite a few rendering anomalies and shortcomings in things like FSAA and texture filtering. Hopefully another year's work has squashed many of those bugs for GoW PC and Mac, to (finally) get back to the thread's original subject.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#66 2007-07-24 10:29 am
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1551
Re: Gears of War for Mac!
So game development isn't a bunch of guys messin' around with code anymore.
Ironic that their in NC where my parents are thinking of moving, I was lookin towards CA or NY after I graduate... they are hiring IT interns though 
8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear -STEAM- -PSN- PrvtCrim
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#67 2007-07-24 4:51 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
Oh yeah. Raleigh's the apex of a whole IT triangle. Nice place to live, too, they say.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#68 2007-07-24 6:14 pm
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1551
Re: Gears of War for Mac!
Yeah but my parents are looking for quiet, I'm looking for decent pay and interesting people
Plus I assume the big companies (especially in gaming) are looking for the kids who have been tinkering since they were 14. I'm just self taught since 18 and only know the basics, haven't made anything on my own so to say yet.
8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear -STEAM- -PSN- PrvtCrim
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#69 2007-07-25 12:42 am
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4223
Re: Gears of War for Mac!
I've only passed through NC, but I've met plenty of interesting people along the way...
while (1) {fork();}
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#70 2007-07-25 1:02 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
Specifically mentioned is that Raleigh's a nice place to live single... 
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#71 2007-07-25 1:21 am
- Warin
- Maple Leaf Wag

- From: Canada
- Registered: 2003-09-21
- Posts: 2431
Re: Gears of War for Mac!
Mr. T wrote:
1000 TX.
Holy cow! that was my first DOS machine, replacing a Commodore 128. I still have it in my basement... with the original AdLib sound card and a 40mb (that seems to weird to type!) hard card.
Good times!
From what I can tell, either way, you're screwed. Bad people are punished by society's laws, and good people are punished by Murphy's Law.
-- George, Dead Like Me
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#72 2007-07-25 7:27 am
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1551
Re: Gears of War for Mac!
DOS -shiver- I'm glad the only low level OS I had to deal with was Apple IIs until we got Macs in the house and my TI-86 in sixth grade, loved programming on that thing.
8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear -STEAM- -PSN- PrvtCrim
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#73 2007-08-06 7:22 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Gears of War for Mac!
Earendil the Mariner wrote:
I'm going to guess UB, G5 and newer, no Cider.
Any word on if the PC version will support network play with 360 (and PS3 on the UT3 side)?
ABigSmall wrote:
Bat wrote:
ABigSmall wrote:
Dunno whether buying a better graphics card or just a Xbox 360 would better.
Part of it will be deciding which ppl you most want to play with/against (and remember GoW has co-op Campaign; GoW PC has the extra MP maps, editor and mini-campaign including a Brumak fight (shots 2 & 8); also proper m/kb controls.
Ah yes, just saw the "extra 5 chapters" thing on the Game Head video.
Maybe it's just wishful thinking, but I do wonder if Epic would release a future downloads thing to bring the extra PC-only content onto the 360?
Answers here...
Microsoft's announcement on Gears of War on PC at this year's E3 didn't exactly knock us flat in shock, but it was a little surprising to learn that cross-platform support between PC and Xbox 360 wasn't planned.
After all, a massive game like Gears of War is surely just the thing to encourage PC gamers to try this feature that Microsoft's introduced in Games for Windows - Live, isn't it?
It turns out that the reason we've not seen cross-platform announced is to do with the PC and Xbox 360 Gears of War code bases being incompatible.
"The PC build kept going with the [Unreal Engine 3] engine code, as opposed to using the Xbox 360 Gears of War code base. Over time, it gradually lost compatibility", Epic's VP Mark Rein explained to CVG when we caught up with him in Brighton last week.
"It would take a humungous patch on the Xbox 360 side to make that possible, or not using the newer, more optimised code base on the Windows side. It just didn't work out."
Rein explained that code base incompatibility is also the reason it's very unlikely that the Gears of War content Epic has created exclusively for PC will ever release for Xbox 360.
And here.
Consoles will pretty much define what the next five years of games look like on the PC. But remember... take Gears of War. You can run it at twice - if you have enough graphics power and processor power - the frame rate that ran on the Xbox 360 and twice the resolution. That's the value to me of the PC, that the source content we have is still really high resolution, much higher than we can show on a 512MB machine.
You can use that content on the PC. You can express it in higher resolutions and higher frame rates and turn on more effects. I think that's what you'll see, PC games where we turn it up higher, you can turn the texture resolution up higher, the screen resolution up higher.
http://www.computerandvideogames.com/ar … ?id=169213
http://www.computerandvideogames.com/ar … ?id=169204
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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