Okay, so the world didn't
change. Steve Jobs came out, unveiled the iPad, it was pretty much most
of what we'd come to expect by this point with a surprise or two thrown
in. Seriously, Apple, AT&T again? That we didn't see coming.
you know what you should see coming? A week's worth of articles, sliced
and diced, chopped and grated, and summarized for your pleasure below. Who says the only thing going on is the freaking Super Bowl?
It’s probably not easy for Apple CEO Steve Jobs to slip in & out of anywhere these days, but when he heads to New York to meet with newspaper publishers only days after announcing the iPad, it’s gotta be even worse.
Apple may have turned around App Store approval times since the first of the year and lightened up on some of the draconian restrictions regarding 3G data access, but there are still a few “no-nos” left for them to rap developers’ knuckles with.
Before Steve turned it into his personal showcase and the Apple booth
had to be draped in black curtains, Macworld was a place for fans and
professionals to share ideas free from the prying eyes of PC users,
where product announcements were welcome but not necessary, and the
keynote was the least interesting part of the show.
According to Gizmodo, some 27-inch iMac
owners are getting 15%
refunds for the problems they're having with the displays.
Numerous users have reported problems from flickering to a persistent
yellow discoloration on at least a portion of the screen. Now, some
of the most determined of them have received cash back.
Apple's iPad announcement event didn't put an especially large focus on
the gaming possibilities of the new device, but what was shown
demonstrated how easily developers can modify current iPhone and iPod
touch apps with just a brief time investment. We've already seen how
updated versions of N.O.V.A. and Need for Speed: Shift will take
advantage of the iPad, but it got us thinking -- how might some of the
other best-selling or beloved iPhone games use the iPad's updated
features to enhance the existing experience? Here's our list of 25
games we'd love to see enhanced for the iPad.
Warhammer Online doesn’t waste time with petty introductions. Just seconds after starting the game, you make the most important decisions of all: Selecting your character’s faction (two choices), race (three per faction), and career (another three options). The factions basically boil down to good and evil, but the other choices are more complex because they dictate how you’ll play the game. Certain characters are more difficult to play than others, but each offers unique gameplay elements. Once you choose your faction on a game server, you can create 10 characters, but they all must belong to the faction you chose. So yeah, choose wisely… because Warhammer Online isn’t messing around with warm-ups or second chances.
While it's been oft talked about that AT&T will lose it's exclusivity contract to carry the iPhone this year, one analyst group doesn't think there'll be a "map for that" until at least 2011. Cue the *collective groans* now.