

Learning to use the SpaceNavigator takes a little longer than polishing off an ice cream cone.
There’s no denying that the mouse changed the face of computing, and that it’s still an excellent input device - for 2D navigation. Enter the world of 3D modeling and landscapes, and suddenly, the mouse just can’t cut it, and you’re left with using key combinations or onscreen controls that lack fluidity. That’s where the SpaceNavigator comes in. It’s a 3D controller knob that lets you move along an X-, Y-, and Z-axis smoothly, with little to no hesitation.
Plug the SpaceNavigator into a USB port, install the software drivers, fire up a compatible app, and you should find that the device works immediately. You can twist the knob to rotate, push and pull it for zoom, or tilt it to tilt a landscape. The knob feels sturdy enough to take a lot of use, and the base is heavy so it doesn’t slide around. It takes a lot of practice to use the SpaceNavigator and to learn its nuances, however. Tweaking the sensitivity settings in the device’s control panel helps.
The SpaceNavigator is certainly a niche device. It’s compatible with fewer than 10 apps: Adobe Photoshop CS3, Apple QuickTime VR, AutoDesSys form-Z, Autodesk Maya, e frontier Poser, Google Earth, and Google SketchUp. Unfortunately, you can’t use it as a jog wheel for audio software, and you can’t use it to control any app besides those mentioned. The SpaceNavigator comes with a pair of buttons, but you don’t have a lot of flexibility in programming them. 3Dconnexion has a software toolkit for developers to create their own SpaceNavigator drivers, if you’re up to the task of writing a driver.
The bottom line. 3D artists and Google Earth enthusiasts will find the SpaceNavigator an extremely useful and affordable input device.
COMPANY: 3Dconnexion
CONTACT: www.3dconnexion.com
PRICE: $59
REQUIREMENTS: Mac OS 10.4.6 or later, USB
Sturdy and well designed. Affordable.
Small list of compatible apps. Takes practice to master.
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