

No, that is a Wild Pig. That's a Wild Bore.
Chronicles of Inotia: Legend of Feanor is mostly a cookie-cutter role-playing game. Its game elements feel like an overview of--or even lifted from--other popular RPGs. We've seen all of this before: randomized locations, which include forests, woods, and caves; a tap-to-move and -attack combat system; the usual quest and skill menus. The result is a fairly dull and uninspiring experience.
The graphics and story also feel generic. Embark on a quest to rid Inotia of a malevolent dragon, blah, blah, blah. But this basic premise is hardly mentioned by the other characters who send you out on mindless fetch quests without much rationale.
Mechanically, though, the title is solid, making for smooth gameplay. It's easy to walk with the touch controls to engage or avoid enemies. The combat system runs a bit fast, though. Surrounded by a few enemies, there's barely enough time to tap the health-potion button before you're slaughtered.
After winning fights, your character will gain tools and abilities, just like any other RPG. Only a few problems mar the game's underlying structure. Some menu graphics occasionally look garbled. And we didn't like the for-pay continue system where you'll need to cough up (virtual) gold to return.
There's nothing wrong with learning from other RPGs, but Feanor's bland quests, simplistic storyline and derivative art style fail to set the game apart from its peers.
Chronicles of Inotia works as a standard RPG adventure in terms of mechanics alone, but it fails to spark the imagination in terms of story and unique presentation.