While the old Mac Pro limped along, receiving half-hearted updates (and wasn’t even available for sale in some countries), Tim Cook promised that Apple was “working on something really great” for pros. We expected to see something new and unusual, but the extent to which Apple has reinvented its high-end desktop is astonishing.
Although the tech media loves to tout how Android is battering iOS when it comes to hardware sales, there's no denying that Apple's App Store continues to dominate the a mobile business, as its 2013 sales once again prove.
Apple’s approach to its major tentpole products — iPhones, iPads, iMacs, and MacBooks — can be viewed in two distinct phases: revolutionize and refine. Save for last year’s introduction of the Retina display, the MacBook family has been solidly in the "refinement" zone, and this year’s 13-inch MacBook Pro with Retina Display is no different. That’s not to say that Apple hasn’t made some welcome changes underneath the machine’s svelte — and oh-so-slightly slimmer — chassis to please new buyers, or those who must be forever on the cutting edge.
Free-to-play games aren’t exactly a new phenomenon on the App Store, but it felt like the balance of power really shifted away from premium affairs in 2013, with a much larger chunk of the notable new releases each week favoring the freebie model — even those from developers that had seemingly thrived with paid games in the past. While there’s still plenty of grating, energy-limiting, and paywall-inhibiting junk in the free mix each week, the surge of noted creators embracing the model means that there’s also quality to be found. Here are our picks for the 25 best free games released in 2013 for iPhone and/or iPad, which cumulatively deliver loads of entertainment without demanding a dime in return.
We said it the last time we did one of these, but it bears repeating: Mac gaming is getting better by the year, with big AAA-style games making the leap from PC and consoles much more quickly, and indies embracing the platform more readily than ever. We’ve got a great mix of both on our list of The 10 Best Mac Games of 2013, with glossy first-person experiences, utterly charming 2D titles, and even a couple of late ports of no-doubt classics that we’d been dying to play on Mac. If you’re looking for the most memorable games that the Mac has had to offer in recent months, then there’s no better place to start than here.
It’s been another exciting year for iOS games, with 2013 offering an amazing set of intriguing and innovative indie games, stellar sequels and pristine ports from other platforms, and increasingly blurred barriers between the worlds of free and premium games — a good thing, in this case. And we ramped up our coverage in response to the ever-growing flow of new iOS games, reviewing more than 200 games over the last 12 months. Picking just 25 of those to spotlight as the cream of the crop was a challenge, but we’re pleased to present our picks for the best iOS games of 2013.
2013 is winding down (and quickly!), so we can expect to see an awful lot of "best of" lists making the rounds over the next two weeks -- and Apple is getting a jump on that tradition with one of its own.
The 2013 MacBook Air refresh brings us two 11-inch and two 13-inch models, with the Airs of matching screen size differentiated solely by their solid-state storage capacity. The cheaper options come with 128GB, while the more expensive ones boast 256GB, with a custom option of 512GB for an extra $300. For the 11-inch Airs reviewed here, this is double the size of the previous generation, which offered 64GB and 128GB respectively.
From action blockbusters like Iron Man 3 and World War Z to kid-friendly fare such as Despicable Me 2 and Turbo, most of the biggest films of the summer generated iOS games, including many free-to-play options. With endless runners, racing games, and high-impact brawlers in the bunch, there's plenty of variety on offer, though the quality swings wildly between them. Here's a look at 10 of the most notable games based on summer blockbusters, and how they turned out compared to their big-screen inspirations.