Brave New World, the second and final expansion pack for Sid Meier's Civilization V, polishes the title's deep, turn-based strategy gameplay with a gazillion small but satisfying new tweaks and improvements. These myriad enhancements provide a number of new ways to do the one thing that all players do every time they boot the game up: Try to take over the world.
There was never any real doubt that 2012’s turn-based strategy darling XCOM: Enemy Unknown would be a good fit for iOS. Its isometric battlefields, uncomplicated menu-driven controls, and methodical turn-based pace all practically screamed for a touch-based interface. The only question was what it would look like once it got there—and now that it's here, we can say it’s lost impressively little in the translation.
Strategy-game developer Firaxis has made a couple of small but impressive forays into iOS territory this year with turn-based titles Haunted Hollow and Sid Meier’s Ace Patrol, but it’s poised to go a lot bigger this summer. Specifically, it’s bringing its 2012 strategy blockbuster, XCOM: Enemy Unknown (which debuted on Mac in April), to iPad, iPhone and iPod touch — and we’ve had a chance to take it for a spin.