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 <title>Mac|Life Flash RSS Feed</title>
 <link>http://www.maclife.com/tags/Flash</link>
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 <language>en</language>
<item>
 <title>Microsoft Announces Silverlight 4 Beta, Adds Chrome Support</title>
 <link>http://www.maclife.com/article/news/microsoft_announces_silverlight_4_beta_adds_chrome_support</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img alt=&quot;Silverlight Beta 4 large&quot; height=&quot;210&quot; src=&quot;/files/u12635/Silverlight4beta_large.jpg&quot; width=&quot;380&quot; /&gt; &lt;/p&gt;&lt;p&gt;Today, Microsoft announced version 4 of their Flash-like software for web browsers.&lt;/p&gt;&lt;p&gt;According to &lt;a href=&quot;http://www.techcrunch.com/2009/11/18/silverlight-4-beta-chrome-facebook/&quot; target=&quot;_blank&quot;&gt;TechCrunch&lt;/a&gt;, the software, which is currently in beta, now has support for Google&#039;s Chrome browser. The new version also includes support for fluid animations, webcam, microphone, and printing support. TC is also reporting that the software has a 200 percent faster start time than its predecessor.  &lt;/p&gt;&lt;p&gt;Silverlight 4 also comes with the ability to take web applications and sites like Facebook and turn them into a seperate application on your desktop, similar to the functionalities of Adobe-AIR. &lt;/p&gt;&lt;p&gt;Silverlight 4 makes it seem that Microsoft is closing in on Adobe and their Flash software that could turn out to be clunky in comparison. You can read the full details and see more screenshots on the &lt;a href=&quot;http://www.techcrunch.com/2009/11/18/silverlight-4-beta-chrome-facebook/&quot; target=&quot;_blank&quot;&gt;TechCrunch&lt;/a&gt; website. &lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/microsoft_announces_silverlight_4_beta_adds_chrome_support#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/370">Adobe</category>
 <category domain="http://www.maclife.com/taxonomy/term/3714">browser</category>
 <category domain="http://www.maclife.com/taxonomy/term/627">chrome</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/206">Google</category>
 <category domain="http://www.maclife.com/taxonomy/term/383">Microsoft</category>
 <category domain="http://www.maclife.com/taxonomy/term/4094">Silverlight</category>
 <category domain="http://www.maclife.com/taxonomy/term/3641">Web</category>
 <pubDate>Wed, 18 Nov 2009 14:46:32 -0600</pubDate>
 <dc:creator>Cory Bohon</dc:creator>
 <guid isPermaLink="false">5310 at http://www.maclife.com</guid>
</item>
<item>
 <title>Adobe Unleashes Flash Player 10.1 And AIR 2.0</title>
 <link>http://www.maclife.com/article/news/adobe_unleashes_flash_player_101_and_air_20</link>
 <description>&lt;!--paging_filter--&gt;&lt;img alt=&quot;Adobe Flash&quot; class=&quot;graphic-right&quot; height=&quot;250&quot; src=&quot;/files/u220903/Adobe_Flash_big.jpg&quot; width=&quot;250&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This morning, &lt;a href=&quot;http://www.adobe.com/&quot;&gt;Adobe Systems&lt;/a&gt; made some dreams come true with pre-release updates to two of their key Internet products: &lt;a href=&quot;http://labs.adobe.com/technologies/flashplayer10/&quot;&gt;Flash Player 10.1&lt;/a&gt; and &lt;a href=&quot;http://labs.adobe.com/technologies/air2/&quot;&gt;AIR 2.0.&lt;/a&gt;
The updates were previously announced in early October and previewed at
the recent Adobe MAX 2009 event, but are now available for everyone.&lt;br /&gt;
&lt;br /&gt;While technically an Adobe Labs beta release, Flash Player 10.1 brings some significant performance enhancements for Mac, Windows and Linux users and their desktop browsers. Sadly, the mobile version of Flash Player is still missing in action, but is expected for Palm’s webOS later this year, with additional devices to be supported in 2010.&lt;br /&gt;&lt;br /&gt;Flash Player and AIR both now include multi-touch support (including gestures), a global error handler and long-awaited local microphone access. Additional improvements on the AIR 2.0 front include a native process API, mass storage device detection, open document API, improved socket support and speedier WebKit.&lt;br /&gt;&lt;br /&gt;Windows PCs and notebooks also get hardware decoding of H.264 video out of Flash Player, but this feature isn’t yet available to other systems: “H.264 hardware acceleration is not supported under Linux and Mac OS,” reads Adobe’s tech notes. “Mac OS X does not expose access to the required APIs. We will continue to evaluate adding the feature to Linux and Mac OS in future releases.”&lt;br /&gt;&lt;br /&gt;Tech blogs have been buzzing this morning with early reports that Flash Player 10.1 still features some major playback improvements for Mac users, however, particularly with full-screen Hulu.com viewing. Using a Mac Pro, &lt;a href=&quot;http://anandtech.com/video/showdoc.aspx?i=3678&quot;&gt;Anandtech saw their CPU utilization&lt;/a&gt; go from 450% CPU load to only 190%. “With actual GPU-accelerated H.264 decoding I’m guessing those CPU utilization numbers could drop to a remotely reasonable value,” they reported.&lt;br /&gt;&lt;br /&gt;Both updates are &lt;a href=&quot;http://labs.adobe.com/&quot;&gt;available now at the Adobe Labs site.&lt;/a&gt;</description>
 <comments>http://www.maclife.com/article/news/adobe_unleashes_flash_player_101_and_air_20#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/370">Adobe</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/3713">web browser</category>
 <pubDate>Tue, 17 Nov 2009 12:37:50 -0600</pubDate>
 <dc:creator>J.R. Bookwalter</dc:creator>
 <guid isPermaLink="false">5296 at http://www.maclife.com</guid>
</item>
<item>
 <title>Vimeo Shows Some Love To iPhones (And Android, Too)</title>
 <link>http://www.maclife.com/article/news/vimeo_shows_some_love_iphones_and_android_too</link>
 <description>&lt;!--paging_filter--&gt;&lt;img alt=&quot;Vimeo on iPhone&quot; class=&quot;graphic-right&quot; height=&quot;300&quot; src=&quot;/files/u220903/Vimeo_iPhone_big.jpg&quot; width=&quot;201&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Vimeo has been a popular high-quality alternative to YouTube, particularly with content publishers and bloggers. Unfortunately, uploading videos to Vimeo has left one particular (and rather large) group of potential viewers in the dark: iPhones.&lt;br /&gt;&lt;br /&gt;Like many video upload sites, Vimeo relies on Adobe Flash for its content delivery. YouTube got around this limitation by also offering iPhone-friendly H.264 versions of its content in addition to Flash. Not wanting to leave out a large swath of users, Vimeo has begun to make the same transition, &lt;a href=&quot;http://news.cnet.com/8301-27076_3-10394769-248.html?part=rss&amp;amp;subj=news&amp;amp;tag=2547-1_3-0-20&quot;&gt;much to the jubilant cries of bloggers everywhere.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;“We’ve been working on it for the last few weeks,” the company proclaimed today. “This is sort of the prelude of offering Plus members iPhone support; and in the future, an app.” For now, Vimeo is focusing strictly on making its Staff Picks and HD video showcases iPhone-friendly, but that situation will change soon enough: “In the future, like the next several weeks — maybe longer, we’ll be offering Plus users the option to transcode their videos to an iPhone version too.”&lt;br /&gt;&lt;br /&gt;Of course, the Vimeo love-fest isn’t exclusive to the iPhone — Android users can also get in on the fun. But &lt;a href=&quot;http://gizmodo.com/5402947/vimeo-videos-get-friendly-with-iphones-and-android&quot;&gt;as Danny Allen at Gizmodo points out,&lt;/a&gt; that may not be a big issue with Flash 10.1 on the way — although the verdict is still out on whether iPhone users will have something else to rejoice about when that time comes.</description>
 <comments>http://www.maclife.com/article/news/vimeo_shows_some_love_iphones_and_android_too#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <category domain="http://www.maclife.com/taxonomy/term/212">YouTube</category>
 <pubDate>Thu, 12 Nov 2009 18:49:52 -0600</pubDate>
 <dc:creator>J.R. Bookwalter</dc:creator>
 <guid isPermaLink="false">5260 at http://www.maclife.com</guid>
</item>
<item>
 <title>Podcast #114: Apple TV Gets an Update and Adobe Taunts Apple</title>
 <link>http://www.maclife.com/article/podcast_114_apple_tv_gets_update_and_adobe_taunts_apple</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img class=&quot;graphic-right&quot; src=&quot;/sites/future.p2technology.com/files/imce-images2/podcast_220.jpg&quot; /&gt;The Apple TV makes its way back into the Apple news cycle with an OS update. The Apple TV also gets to ride the coat tails of the report that Apple is shopping a $30 a month TV subscription service to television networks. &lt;br /&gt;&lt;br /&gt;Finally, Adobe gets all passive aggressive on Apple with its latest jab at the iPhone&#039;s lack of Flash. &lt;br /&gt;&lt;br /&gt;Got a question, but you&#039;re afraid to leave a voice message because of
Witness Relocation Dept. rules? Drop us a question via Twitter &lt;a href=&quot;http://twitter.com/maclife&quot; target=&quot;_blank&quot;&gt;twitter.com/maclife&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;This week&#039;s &lt;strong&gt;Battlestar Applactica&lt;/strong&gt; picks:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304510106&amp;amp;mt=8&quot; target=&quot;_blank&quot;&gt;Gowalla - Free&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284942713&amp;amp;mt=8&quot; target=&quot;_blank&quot;&gt;Instapaper - Free&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Don&#039;t forget, the &lt;em&gt;Mac&lt;/em&gt;|&lt;em&gt;Life&lt;/em&gt; staff would love to hear your thoughts, comments and ideas for the new podcast. Just leave a message on the &lt;em&gt;Mac&lt;/em&gt;|&lt;em&gt;Live&lt;/em&gt;
question/comment line: (877) 404-1337, extension 622. Please limit the
length of your messages to 1 minute max. We&#039;ll review these calls each
week and feature our favorites, along with responses, on that week&#039;s
podcast.&lt;/p&gt;&lt;p&gt;To subscribe to the &lt;em&gt;Mac&lt;/em&gt;|&lt;em&gt;Live&lt;/em&gt; podcast series through an RSS feed, click &lt;a href=&quot;http://feeds2.feedburner.com/maclife/audio/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;; if you want to subscribe through the iTunes Store, click &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=252335711&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/podcast_114_apple_tv_gets_update_and_adobe_taunts_apple#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/370">Adobe</category>
 <category domain="http://www.maclife.com/taxonomy/term/325">Apple Inc.</category>
 <category domain="http://www.maclife.com/taxonomy/term/213">Apple TV</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/20">Mac|Live Podcast</category>
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 <itunes:author>Mac|Life Staff</itunes:author>
 <itunes:subtitle>Apple TV and Adobe Taunts Apple</itunes:subtitle>
 <itunes:summary>The Apple TV makes its way back into the Apple news cycle with an OS
update. The Apple TV also gets to ride the coat tails of the report
that Apple is shopping a $30 a month TV subscription service to
television networks. &lt;br /&gt;
&lt;br /&gt;
Finally, Adobe gets all passive aggressive on Apple with its latest jab at the iPhone&#039;s lack of Flash. </itunes:summary>
 <itunes:explicit>no</itunes:explicit>
 <itunes:duration>00:33:50</itunes:duration>
 <pubDate>Tue, 03 Nov 2009 22:37:06 -0600</pubDate>
 <dc:creator>Mac|Life Staff</dc:creator>
 <guid isPermaLink="false">5202 at http://www.maclife.com</guid>
</item>
<item>
 <title>Adobe Taunts Apple, Still No iPhone Flash</title>
 <link>http://www.maclife.com/article/news/adobe_taunts_apple_still_no_iphone_flash</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;While many of us are familiar with the teeny little cube informing us
that we&#039;ve ended up at a Flash-based site on our iPhones, it appears
that Apple&#039;s intransigence on the software plug-in has irked Adobe.&lt;br /&gt;&lt;br /&gt;Go to &lt;a href=&quot;http://get.adobe.com/flashplayer/&quot;&gt;Adobe&#039;s site&lt;/a&gt; on your phone to download Flash and you&#039;ll get this tight-lipped message:&lt;/p&gt;&lt;p&gt;&lt;img alt=&quot;flash message&quot; height=&quot;480&quot; src=&quot;/files/u124583/photo_5_.jpg&quot; width=&quot;320&quot; /&gt; &lt;/p&gt;&lt;p&gt;Despite
an announcement at the beginning of the year that &lt;a href=&quot;/article/%5Bprimary-term%5D/adobe_and_apple_developing_flash_iphone&quot;&gt;Apple and Adobe&lt;/a&gt; were
going to attempt working together to bring some form of Flash to the
iPhone, nothing on the horizon seems to suggest this is any closer to
happening. While Steve Jobs thinks full-fledged Flash is too bloated
for the iPhone and Flash Lite is too wimpy, no one seems to be talking
much about his desired &lt;a href=&quot;http://www.informationweek.com/blog/main/archives/2008/03/jobs_flash_not.html;jsessionid=GDUDNJF0OKF15QE1GHRSKHWATMY32JVN&quot;&gt;&amp;quot;missing product in the middle.&amp;quot;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It&#039;s
unlikely that Adobe&#039;s passive aggressive message is likely to have much
of an effect, but it is a nice reminder of where to put the blame for
this particular lack on the iPhone.&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/adobe_taunts_apple_still_no_iphone_flash#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/370">Adobe</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/143">iphone</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <pubDate>Mon, 02 Nov 2009 21:38:56 -0600</pubDate>
 <dc:creator>J Keirn-Swanson</dc:creator>
 <guid isPermaLink="false">5188 at http://www.maclife.com</guid>
</item>
<item>
 <title>Mozilla&#039;s Mystery App Coming Soon</title>
 <link>http://www.maclife.com/article/news/mozillas_mystery_app_coming_soon</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;While Apple retains the right to deny apps that they claim duplicate
core features (the supposed excuse for the Google Voice blanket
rejection), there are any number of apps that do just that. Try
searching &lt;a href=&quot;http://ax.search.itunes.apple.com/WebObjects/MZSearch.woa/wa/search?entity=software&amp;amp;media=all&amp;amp;page=1&amp;amp;restrict=true&amp;amp;startIndex=0&amp;amp;term=web+browser&quot;&gt;browsers in the app store&lt;/a&gt; for proof. &lt;br /&gt;&lt;br /&gt;So with an
announcement from Mozilla&#039;s CEO John Lilly that the open source giant
plans to &amp;quot;release an app to the iPhone App Store in the next few
weeks,&amp;quot; that he claims will &amp;quot;surprise people,&amp;quot; speculation began.
Theories centered around two strong contenders.&lt;/p&gt;&lt;p&gt;&lt;img alt=&quot;weave&quot; height=&quot;312&quot; src=&quot;/files/u124583/weave_cloud.jpg&quot; width=&quot;320&quot; /&gt; &lt;/p&gt;&lt;p&gt;Tech blogger &lt;a href=&quot;http://gigaom.com/2009/10/17/coming-soon-a-mozilla-app-for-the-iphone/&quot;&gt;Om
Malik has one theory&lt;/a&gt;. He interviewed Lilly when the comment was made,
then later discussed Weave with Lilly and Jay Sullivan, VP of Mozilla
Mobile. &lt;a href=&quot;http://labs.mozilla.com/blog/2007/12/introducing-weave/&quot;&gt;Weave, a Firefox extension&lt;/a&gt; that syncs bookmarks, cookies,
passwords, and other elements of your Firefox experience to multiple
machines, allows you access to the same data from different locations.
Malik believes Mozilla&#039;s new app will allow iPhone users to access this
information while on the go. Would this app play nice with Safari?
Other apps do offer an &amp;quot;Open in Safari&amp;quot; option, so that seems the
least controversial route.&lt;br /&gt;&lt;br /&gt;Others, such as &lt;a href=&quot;http://jkontherun.com/2009/10/18/mozilla-to-weave-a-flashy-iphone-presence/&quot;&gt;Kevin Tofel at
jkOnTheRun&lt;/a&gt;, suspect that Mozilla plans to present an iPhone version of
Fennec, their mobile browser already supported on Windows Mobile. It&#039;s
no secret that Mozilla wants to get in on the mobile game in a big way
and getting on the iPhone would be a feather in the browser&#039;s cap.
Tofel goes on to indulge his speculation with fantasies involving a
mobile version of Flash built in to Fennec that would bring the
entirety of the Web to the iPhone at last. &lt;br /&gt;&lt;br /&gt;While the first
theory would hardly qualify as a surprising move, Tofel&#039;s at least has
the level of improbability to it that might qualify. Whether or not
Apple approves such an app is a completely different matter. Mozilla
has stated previously that &lt;a href=&quot;http://news.cnet.com/8301-17939_109-9903705-2.html&quot;&gt;Firefox won&#039;t be on the iPhone&lt;/a&gt; and Apple has
all but declared Flash on the iPhone a &lt;a href=&quot;http://www.computerworld.com/s/article/9066780/No_Flash_for_iPhone_anytime_soon_Jobs_says?intsrc=it_blogwatch&quot;&gt;non-starter&lt;/a&gt;. Time will tell in
this matter. In this case, a few weeks. Feel free to indulge your own
speculation or debunking in the comments.&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/mozillas_mystery_app_coming_soon#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/3899">extensions</category>
 <category domain="http://www.maclife.com/taxonomy/term/254">Firefox</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/86">Internet and Communications</category>
 <category domain="http://www.maclife.com/taxonomy/term/143">iphone</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <category domain="http://www.maclife.com/taxonomy/term/87">iPod and iPhone</category>
 <category domain="http://www.maclife.com/taxonomy/term/68">Software</category>
 <pubDate>Mon, 19 Oct 2009 22:22:30 -0500</pubDate>
 <dc:creator>J Keirn-Swanson</dc:creator>
 <guid isPermaLink="false">5118 at http://www.maclife.com</guid>
</item>
<item>
 <title>Podcast #110: Creating iPhone Apps with Flash and More Mac Rumors</title>
 <link>http://www.maclife.com/article/podcast_110_creating_iphone_apps_flash_and_more_mac_rumors</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img class=&quot;graphic-right&quot; src=&quot;/sites/future.p2technology.com/files/imce-images2/podcast_220.jpg&quot; /&gt;Adobe announced that Flash Professional CS5 will allow developers to create native iPhone apps and we discuss the pros and cons of the announcement and ready ourselves for the upcoming swarm of Flash games converted to iPhone games in the App Store. &lt;br /&gt;&lt;br /&gt;A Google ad sets the rumor world ablaze with speculation. Macs gain a few percentage points in the American home and we invite you to join our DonorsChoose &#039;09 Challenge. &lt;/p&gt;&lt;p&gt;Got a question, but you&#039;re afraid to leave a voice message because of
Witness Relocation Dept. rules? Drop us a question via Twitter &lt;a href=&quot;http://twitter.com/maclife&quot; target=&quot;_blank&quot;&gt;twitter.com/maclife&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;This week&#039;s &lt;strong&gt;Battlestar Applactica&lt;/strong&gt; picks:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298562245&amp;amp;mt=8&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Annoy-A-Teen - $.99&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327389727&amp;amp;mt=8&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318114649&amp;amp;mt=8&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Don&#039;t forget, the &lt;em&gt;Mac&lt;/em&gt;|&lt;em&gt;Life&lt;/em&gt; staff would love to hear your thoughts, comments and ideas for the new podcast. Just leave a message on the &lt;em&gt;Mac&lt;/em&gt;|&lt;em&gt;Live&lt;/em&gt;
question/comment line: (877) 404-1337, extension 622. Please limit the
length of your messages to 1 minute max. We&#039;ll review these calls each
week and feature our favorites, along with responses, on that week&#039;s
podcast.&lt;/p&gt;&lt;p&gt;To subscribe to the &lt;em&gt;Mac&lt;/em&gt;|&lt;em&gt;Live&lt;/em&gt; podcast series through an RSS feed, click &lt;a href=&quot;http://feeds2.feedburner.com/maclife/audio/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;; if you want to subscribe through the iTunes Store, click &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=252335711&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/podcast_110_creating_iphone_apps_flash_and_more_mac_rumors#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/370">Adobe</category>
 <category domain="http://www.maclife.com/taxonomy/term/247">App Store</category>
 <category domain="http://www.maclife.com/taxonomy/term/188">apple</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/143">iphone</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <category domain="http://www.maclife.com/taxonomy/term/20">Mac|Live Podcast</category>
 <category domain="http://www.maclife.com/taxonomy/term/3011">SDK</category>
 <category domain="http://www.maclife.com/taxonomy/term/8">Listen</category>
 <enclosure url="http://dl.maclife.com/MacLive_Podcast_No.110.mp3" length="37289279" type="audio/mpeg" />
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 <itunes:author>Mac|Life Staff</itunes:author>
 <itunes:subtitle>Creating iPhone Apps with Flash and More Mac Rumors</itunes:subtitle>
 <itunes:summary>Adobe announced that Flash Professional CS5 will allow developers to
create native iPhone apps and we discuss the pros and cons of the
announcement and ready ourselves for the upcoming swarm of Flash games
converted to iPhone games in the App Store. &lt;br /&gt;
&lt;br /&gt;
A Google ad sets the rumor world ablaze with speculation. Macs gain a
few percentage points in the American home and we invite you to join
our DonorsChoose &#039;09 Challenge.</itunes:summary>
 <itunes:keywords>iPhone, donorschoose, google, mac, flash, adobe, </itunes:keywords>
 <itunes:explicit>no</itunes:explicit>
 <itunes:duration>00:38:48</itunes:duration>
 <pubDate>Tue, 06 Oct 2009 19:10:32 -0500</pubDate>
 <dc:creator>Mac|Life Staff</dc:creator>
 <guid isPermaLink="false">5046 at http://www.maclife.com</guid>
</item>
<item>
 <title>Flash CS5 Will Let You Create Native iPhone Apps [Updated]</title>
 <link>http://www.maclife.com/article/iphone/flash_cs5_will_let_you_create_native_iphone_apps</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img height=&quot;136&quot; src=&quot;/files/u32/1005_flash_380.jpg&quot; width=&quot;380&quot; /&gt; &lt;/p&gt;&lt;p&gt;Today Adobe announced that &lt;a href=&quot;http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/&quot; target=&quot;_blank&quot;&gt;Flash Professional CS5&lt;/a&gt; will allow Flash developers and designers to create native iPhone apps. &lt;br /&gt;&lt;br /&gt;The applications are built using the current rules of Apple&#039;s iPhone Developer Program. They are designed and built utilizing Action Script 3 with Flash platform tooling. Developers can take advantage of the accelerometer and the multi-touch capabilities of the iPhone using Flash Professional CS5. &lt;br /&gt;&lt;br /&gt;This is pretty exciting, especially when you consider the amount of Flash games on the Web right now that are unavailable on the iPhone. &lt;br /&gt;&lt;br /&gt;Adobe showcased a few applications that have already been built using Flash Professional CS5 that are already in the App Store. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330996323&amp;amp;mt=8&quot; target=&quot;_blank&quot;&gt;Fickleblox - $.99&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331078068&amp;amp;mt=8&quot; target=&quot;_blank&quot;&gt;Chroma Circuit - $.99&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Updated:&lt;/strong&gt; If you&#039;re interested in joining the public beta of Flash Professional CS5, &lt;a href=&quot;https://www.adobe.com/cfusion/mmform/index.cfm?name=fpcs5_notify&quot; target=&quot;_blank&quot;&gt;sign up here&lt;/a&gt;. Adobe told us that it would be live before the end of the calendar year. A release date for the CS5 Suite hasn&#039;t been set yet. Adobe updates their CS suite every 18 to 24 months. &lt;/p&gt;&lt;p&gt;As of now, there is no word on if iPhone features beyond multi-touch and the accelerometer, like the compass, camera, etc, will be available via the Adobe Flash Professional CS5 developing environment. &lt;/p&gt;&lt;p&gt;If you plan on developing an app using Flash CS5, check out this &lt;a href=&quot;http://www.adobe.com/devnet/logged_in/abansod_iphone.html&quot; target=&quot;_blank&quot;&gt;Adobe Developer Connection blog posting&lt;/a&gt; about using the upcoming Flash app to develop for iPhone.The most interesting part is how the porcess works:&lt;/p&gt;&lt;h3&gt;&lt;em&gt;How it all works&lt;/em&gt;&lt;/h3&gt;
		&lt;p&gt;&lt;em&gt;We enabled this by using the Low Level Virtual Machine (&lt;a href=&quot;http://www.llvm.org/&quot; target=&quot;_blank&quot;&gt;LLVM&lt;/a&gt;) compiler infrastructure. LLVM is a
		  modular, flexible compiler system that is used widely in a variety of projects.
		  The key reason we choose LLVM is its flexibility and applicability to iPhone
		  development.&lt;/em&gt;&lt;/p&gt;
		&lt;p&gt;&lt;em&gt;We created a new compiler front end that allowed LLVM to understand
		  ActionScript 3 and used its existing ARM back end to output native ARM assembly
		  code. We call this Ahead of Time (AOT) compilation—in contrast to the way
		  Adobe Flash Player and Adobe AIR function on the desktop using Just in Time
		  (JIT) compilation. Since we are able to compile ActionScript to ARM ahead of
		  time, the application gets all the performance benefits that the JIT would
		  offer and the license compliance of not requiring a runtime in the final application.&lt;/em&gt;&lt;/p&gt;
		&lt;p&gt;&lt;em&gt;By doing the compilation step, we allow developers to create
		  applications using their Flash skills and their knowledge of ActionScript 3. In
		  the process, we also expose  the APIs that developers are familiar with so
		  they can not only use the ActionScript language but follow the customary app-building
		  model. When you build your application for the iPhone, there is no interpreted
		  code and no runtime in your final binary. Your application is truly a native
		  iPhone app.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;We&#039;ll keep an eye on this as it unfolds. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
      </description>
 <comments>http://www.maclife.com/article/iphone/flash_cs5_will_let_you_create_native_iphone_apps#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/370">Adobe</category>
 <category domain="http://www.maclife.com/taxonomy/term/247">App Store</category>
 <category domain="http://www.maclife.com/taxonomy/term/3513">cs5</category>
 <category domain="http://www.maclife.com/taxonomy/term/369">Flash</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <pubDate>Mon, 05 Oct 2009 13:53:30 -0500</pubDate>
 <dc:creator>Roberto Baldwin</dc:creator>
 <guid isPermaLink="false">5040 at http://www.maclife.com</guid>
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