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 <title>Inside Steve’s Brain: The Leander Kahney interview</title>
 <link>http://www.maclife.com/article/inside_steve_s_brain_the_leander_kahney_interview</link>
 <description>&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/article/inside_steve_s_brain_the_leander_kahney_interview&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;/sites/future.p2technology.com/files/imce-images2/0424_stevesbrain_450.jpg&amp;quot; height=&amp;quot;358&amp;quot; width=&amp;quot;380&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In the May issue of Mac|Life, we interviewed Leander Kahney, managing editor of &amp;lt;a href=&amp;quot;http://www.wired.com&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Wired News&amp;lt;/a&amp;gt;, contributer to the &amp;lt;a href=&amp;quot;http://blog.wired.com/cultofmac/&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Cult of Mac blog&amp;lt;/a&amp;gt;, and author of the new book &amp;lt;a href=&amp;quot;http://www.amazon.com/Inside-Steves-Brain-Leander-Kahney/dp/1591841984/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;amp;s=books&amp;amp;amp;qid=1208198188&amp;amp;amp;sr=8-1&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Inside Steve’s Brain&amp;lt;/a&amp;gt; (Portfolio, $23.95). The book, in bookstores now, is part management theory text, part history of Apple and technology, and part Steve Jobs biography—a lively, enthralling look into the people and processes behind the success of Apple, and a glimpse into the motivations and passions of the man who guides and controls the company like no other CEO in business today.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;We spoke with Kahney to peek inside his brain and find out what it was like to write about the biggest personality in the computer industry. Here’s the full transcript.&amp;lt;/p&amp;gt;&lt;p&gt;&lt;a href=&quot;http://www.maclife.com/article/inside_steve_s_brain_the_leander_kahney_interview&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/inside_steve_s_brain_the_leander_kahney_interview#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
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 <category domain="http://www.maclife.com/taxonomy/term/377">Interview</category>
 <pubDate>Thu, 24 Apr 2008 17:12:56 -0500</pubDate>
 <dc:creator>Lonnie Lazar</dc:creator>
 <guid isPermaLink="false">2073 at http://www.maclife.com</guid>
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 <title>An Interview With Spore’s Infectious Designers</title>
 <link>http://www.maclife.com/article/an_interview_with_spore_s_infectious_designers</link>
 <description>&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/article/an_interview_with_spore_s_infectious_designers&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;/sites/future.p2technology.com/files/imce-images2/0212_spore_cell_450.jpg&amp;quot; width=&amp;quot;380&amp;quot; height=&amp;quot;285&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;In a word, Spore is overwhelming. This ultimate simulation is coming to Macs and PCs simultaneously on &amp;lt;a href=&amp;quot;http://www.spore.com/screenshots.php?movieID=7&amp;amp;amp;play=hi&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;September 7, 2008&amp;lt;/a&amp;gt;. But somehow, this simulation of early life, evolution, tribal interactions, rise of civilizations, and interplanetary colonization makes “overwhelming” a good thing. On top of that, players create their own automatically animated creatures, vehicles, buildings, and more. (Check out our exclusive screenshots and deeper impressions in the April issue of Mac|Life magazine.)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;We recently stopped by EA’s &amp;lt;a href=&amp;quot;http://en.wikipedia.org/wiki/Maxis&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Maxis&amp;lt;/a&amp;gt; office to try the game and speak with its developers. Spore Chief Designer Will Wright created SimCity, The Sims, and founded the original Maxis. Spore Executive Producer Lucy Bradshaw previously helped develop several The Sims games, most recently as Executive Producer. Both spoke with us about planetary phases, potential expansion packs, iPod and iPhone plans, and your personal Brian Eno.&amp;lt;/p&amp;gt;&lt;p&gt;&lt;a href=&quot;http://www.maclife.com/article/an_interview_with_spore_s_infectious_designers&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/an_interview_with_spore_s_infectious_designers#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/84">Design and Graphics</category>
 <category domain="http://www.maclife.com/taxonomy/term/85">Games</category>
 <category domain="http://www.maclife.com/taxonomy/term/386">Gaming</category>
 <category domain="http://www.maclife.com/taxonomy/term/377">Interview</category>
 <category domain="http://www.maclife.com/taxonomy/term/68">Software</category>
 <category domain="http://www.maclife.com/taxonomy/term/611">Spore</category>
 <category domain="http://www.maclife.com/taxonomy/term/9">Play</category>
 <pubDate>Wed, 13 Feb 2008 02:01:21 -0600</pubDate>
 <dc:creator>Zack Stern</dc:creator>
 <guid isPermaLink="false">1856 at http://www.maclife.com</guid>
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