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 <title>Pac-Man and Ms. Pac-Man</title>
 <link>http://www.maclife.com/article/reviews/pacman_and_ms_pacman</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/files/u39/ms-pac-man-ghosts.jpg&quot; alt=&quot;ms pac-man screen&quot; width=&quot;320&quot; height=&quot;480&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The hunter has become the hunted.&lt;/strong&gt; &lt;/p&gt;
&lt;p&gt;The insatiable appetites of Pac-Man and Ms. Pac-Man return on the iPhone, and nothing has changed since their arcade glory days. We can easily combine the nearly identical games into one review, but customers don’t have that luxury; these pricy purchases are à la carte, even though a budget-level bundle would make sense.&lt;/p&gt;
&lt;p&gt;The Pac-Mans are still fun, wandering around their respective mazes, eating dots and avoiding ghosts. In addition to the original ghost AI, two other game types make the game easier and slow down its speed. Three control types steer the chomping, yellow discs; wobbly tilt controls seem imprecise and can’t be calibrated, and directional buttons rarely feel accurate either. Thankfully, swipe gestures can permanently hold the joystick and effectively drive the game.&lt;/p&gt;
&lt;p&gt;But other than those options, these are the same games as ever. Eat dots, avoid ghosts, eat ghosts, repeat. Where’s the modern update or bundle value?&lt;/p&gt;
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 <comments>http://www.maclife.com/article/reviews/pacman_and_ms_pacman#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/22">Reviews</category>
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 <pubDate>Fri, 19 Sep 2008 14:39:38 -0500</pubDate>
 <dc:creator>Zack Stern</dc:creator>
 <guid isPermaLink="false">3012 at http://www.maclife.com</guid>
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 <title>Ms. Pac-Man</title>
 <link>http://www.maclife.com/article/%5Bprimary-term%5D/ms_pacman</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img alt=&quot;ms pac-man screen&quot; height=&quot;480&quot; src=&quot;/files/u39/ms-pac-man-ghosts.jpg&quot; width=&quot;320&quot; /&gt;&lt;strong&gt;&lt;br /&gt;The hunter has become the hunted.&lt;/strong&gt; &lt;/p&gt;
&lt;p&gt;The insatiable appetites of Pac-Man and Ms. Pac-Man return on the iPhone, and nothing has changed since their arcade glory days. We can easily combine the nearly identical games into one review, but customers don’t have that luxury; these pricy purchases are à la carte, even though a budget-level bundle would make sense.&lt;/p&gt;
&lt;p&gt;The Pac-Mans are still fun, wandering around their respective mazes, eating dots and avoiding ghosts. In addition to the original ghost AI, two other game types make the game easier and slow down its speed. Three control types steer the chomping, yellow discs; wobbly tilt controls seem imprecise and can’t be calibrated, and directional buttons rarely feel accurate either. Thankfully, swipe gestures can permanently hold the joystick and effectively drive the game.&lt;/p&gt;
&lt;p&gt;But other than those options, these are the same games as ever. Eat dots, avoid ghosts, eat ghosts, repeat. Where’s the modern update or bundle value?&lt;/p&gt;
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 <comments>http://www.maclife.com/article/%5Bprimary-term%5D/ms_pacman#comments</comments>
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 <category domain="http://www.maclife.com/taxonomy/term/9">Play</category>
 <pubDate>Thu, 18 Sep 2008 00:17:00 -0500</pubDate>
 <dc:creator>Zack Stern</dc:creator>
 <guid isPermaLink="false">3014 at http://www.maclife.com</guid>
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<item>
 <title>Pac-Man</title>
 <link>http://www.maclife.com/article/reviews/pacman</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img alt=&quot;pac-man screen&quot; height=&quot;480&quot; src=&quot;/files/u39/pac-man.jpg&quot; width=&quot;320&quot; /&gt;&lt;strong&gt;&lt;br /&gt;So very hungry.&lt;/strong&gt; &lt;/p&gt;
&lt;p&gt;The insatiable appetites of Pac-Man and Ms. Pac-Man return on the iPhone, and nothing has changed since their arcade glory days. We can easily combine the nearly identical games into one review, but customers don’t have that luxury; these pricy purchases are à la carte, even though a budget-level bundle would make sense.&lt;/p&gt;
&lt;p&gt;The Pac-Mans are still fun, wandering around their respective mazes, eating dots and avoiding ghosts. In addition to the original ghost AI, two other game types make the game easier and slow down its speed. Three control types steer the chomping, yellow discs; wobbly tilt controls seem imprecise and can’t be calibrated, and directional buttons rarely feel accurate either. Thankfully, swipe gestures can permanently hold the joystick and effectively drive the game.&lt;/p&gt;
&lt;p&gt;But other than those options, these are the same games as ever. Eat dots, avoid ghosts, eat ghosts, repeat. Where’s the modern update or bundle value?&lt;/p&gt;
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 <comments>http://www.maclife.com/article/reviews/pacman#comments</comments>
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 <category domain="http://www.maclife.com/taxonomy/term/247">App Store</category>
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 <category domain="http://www.maclife.com/taxonomy/term/87">iPod and iPhone</category>
 <category domain="http://www.maclife.com/taxonomy/term/679">Pac-Man Fever</category>
 <category domain="http://www.maclife.com/taxonomy/term/68">Software</category>
 <category domain="http://www.maclife.com/taxonomy/term/9">Play</category>
 <pubDate>Thu, 18 Sep 2008 00:14:00 -0500</pubDate>
 <dc:creator>Zack Stern</dc:creator>
 <guid isPermaLink="false">3013 at http://www.maclife.com</guid>
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