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<item>
 <title>Jobs To Developer: “Not That Big A Deal”</title>
 <link>http://www.maclife.com/article/news/jobs_developer_%E2%80%9Cnot_big_deal%E2%80%9D</link>
 <description>&lt;!--paging_filter--&gt;&lt;img alt=&quot;Steve Jobs pointing&quot; class=&quot;graphic-right&quot; height=&quot;283&quot; src=&quot;/files/u220903/Steve_Jobs_pointing_big.jpg&quot; width=&quot;250&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Apple has always been fairly aggressive in protecting their product trademarks and likenesses, as &lt;a href=&quot;http://thelittleappfactory.com/&quot;&gt;The Little App Factory&lt;/a&gt; recently discovered when they received a letter from the law firm of Baker &amp;amp; McKenzie asking them to change the name of their Mac software, iPodRip.&lt;br /&gt;&lt;br /&gt;iPodRip, originally written in 2003 at the MacHack developer conference, lets you copy and transfer your songs from iPods/iPhones to your computer, which comes in handy if your hard drive ever dies or you lose songs that you’ve downloaded. &lt;a href=&quot;http://www.crunchgear.com/2009/11/19/apple-change-name/&quot;&gt;According to CrunchGear,&lt;/a&gt; iPodRip has been downloaded more than five million times and has helped users transfer over a billion songs back to their computers.&lt;br /&gt;&lt;br /&gt;However, including the name of the product in the name of your application has always been a no-no with Apple, as The Little App Factory CEO John Devor found out &lt;a href=&quot;http://www.crunchgear.com/2009/11/19/apple-change-name/&quot;&gt;when he e-mailed Apple CEO Steve Jobs directly&lt;/a&gt; about the problem.&lt;br /&gt;&lt;br /&gt;Believe it or not, Jobs replied — curtly.&lt;br /&gt;&lt;br /&gt;“Change your apps name. Not that big of a deal.”&lt;br /&gt;&lt;br /&gt;The missive was signed “Steve” with the customary “Sent from my iPhone” signature attached.&lt;br /&gt;&lt;br /&gt;Needless to say, the developer changed the name (now simply iRip) and also removed an iPod icon from their Evom software, which lets you covert and transfer movies from your computer and the web.&lt;br /&gt;&lt;br /&gt;Problem solved.&lt;br /&gt;&lt;br /&gt;</description>
 <comments>http://www.maclife.com/article/news/jobs_developer_%E2%80%9Cnot_big_deal%E2%80%9D#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/218">Steve Jobs</category>
 <pubDate>Sat, 21 Nov 2009 10:34:36 -0600</pubDate>
 <dc:creator>J.R. Bookwalter</dc:creator>
 <guid isPermaLink="false">5361 at http://www.maclife.com</guid>
</item>
<item>
 <title>Ravensword and Other Unity Apps Rejected (Updated)</title>
 <link>http://www.maclife.com/article/news/ravensword_and_other_unity_apps_rejected</link>
 <description>&lt;!--paging_filter--&gt;&lt;img alt=&quot;Unity iPhone&quot; class=&quot;graphic-right&quot; height=&quot;181&quot; src=&quot;/files/u187799/Unity_lg.jpg&quot; title=&quot;Unity iPhone&quot; width=&quot;282&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/&quot; target=&quot;_blank&quot;&gt;TouchArcade
reports&lt;/a&gt; that the eagerly awaited RPG Ravensword has been rejected by App Store reviewers, along with several other applications written with the Unity
engine. The engine includes API calls which, &lt;a href=&quot;http://www.boingboing.net/2009/11/05/iphone-game-dev-accu.html&quot; target=&quot;_blank&quot;&gt;according
to one lawsuit&lt;/a&gt;, were used by Storm8 to steal phone numbers of people
playing the game and upload them wirelessly.&lt;/p&gt;

&lt;p&gt;Unity acknowledges the potential exposure, and said it was a
carryover from the fact that the product was based on the Mono runtime from OS
X where those calls are used regularly (and user phone information isn’t part
of the system environment). They are releasing version 1.5.1 of their
development engine to close the security risk. &lt;/p&gt;


&lt;p&gt;But from the long string of comments on &lt;a href=&quot;http://forum.unity3d.com/viewtopic.php?t=35744&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0&quot; target=&quot;_blank&quot;&gt;Unity’s
forum&lt;/a&gt;, it appears that Apple is rejecting all apps using the earlier Unity
engine whether those apps do any networking or not. Meanwhile, developers need
to update their development software, regenerate their application, and
resubmit their application for approval—at the back of the sometimes lengthy
review process.&lt;/p&gt;

&lt;p&gt;Neither Unity nor any app developers
other than Storm8 have been accused of using the API for illicit purposes.
Storm8 has acknowledged the acquisition of user phone numbers, which it described
as a &amp;quot;bug.&amp;quot;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Editor&#039;s note&lt;/strong&gt;: Jeff Temple of Storm8 let us know that the company has never used the two APIs that allegedly caused Ravensword
and/or other Unity apps to be rejected by Apple. Additionally, Storm8 is not based on
the Unity game engine and the company updated their applications in
August so that current game versions do not download, store or use
iPhone telephone numbers when a game is opened. To view a statement to
users outlining the proactive Storm8 has taken to prevent this, you can go &lt;a href=&quot;https://owa.futureus.com/exchweb/bin/redir.asp?URL=http://forums.storm8.com/showthread.php?t=5849&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. &lt;/p&gt;
</description>
 <comments>http://www.maclife.com/article/news/ravensword_and_other_unity_apps_rejected#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/438">App</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/4088">Storm8</category>
 <category domain="http://www.maclife.com/taxonomy/term/4087">Unity</category>
 <pubDate>Mon, 16 Nov 2009 18:01:36 -0600</pubDate>
 <dc:creator>Brian Proffit</dc:creator>
 <guid isPermaLink="false">5289 at http://www.maclife.com</guid>
</item>
<item>
 <title>Facebook Developer Leaves iPhone Scene, Unhappy with Dev Process</title>
 <link>http://www.maclife.com/article/news/facebook_developer_leaves_iphone_scene_unhappy_dev_process_0</link>
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&lt;br /&gt;&lt;p&gt;Joe Hewitt, developer of the popular &lt;a href=&quot;http://facebook.com&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt; iPhone app, has decided to stop iPhone development because of Apples policies.&lt;/p&gt;&lt;p&gt;In a recent interview with &lt;a href=&quot;http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/&quot; target=&quot;_blank&quot;&gt;TechCrunch&lt;/a&gt;, Hewitt said is reason for leaving the iPhone development scene, &amp;quot;had everything to do with Apple’s policies.”&lt;/p&gt;&lt;p&gt;He
went on to say, &amp;quot;I respect their right to manage their platform however
they want, however I am philosophically opposed to the existence of
their review process. I am very concerned that they are setting a
horrible precedent for other software platforms, and soon gatekeepers
will start infesting the lives of every software developer.&amp;quot;  &lt;/p&gt;&lt;p&gt;&amp;quot;The
web is still unrestricted and free, and so I am returning to my roots
as a web developer. In the long term, I would like to be able to say
that I helped to make the web the best mobile platform available,
rather than being part of the transition to a world where every
developer must go through a middleman to get their software in the
hands of users,” Hewitt said. &lt;/p&gt;&lt;p&gt;Hewitt is among the growing
number of iPhone developers who are leaving the platform because of
Apples application review process. Many are leaving not because of the
great SDK Apple provides to all developers, or the programming
language, but because of
the long review process, the lack of communication between the
reviewers and developers, and also the possibility of getting turned
down after spending development time.&lt;/p&gt;&lt;p&gt;Apple&#039;s review process has
definitely improved over the past year, but more improvements still
need to happen. If Apple doesn&#039;t take hold of their App Store and
review process, it could mean that another phone company could step in
and take over the area that Apple pioneered. &lt;/p&gt;&lt;p&gt;The latest &lt;a href=&quot;http://www.android.com/&quot; target=&quot;_blank&quot;&gt;Google Android&lt;/a&gt;-based
phones could prove to be a better development
platform because developers have two options: Submit
their app to an application store or sell it on their own site and allow the user install it themselves. This model could prove to be better for
both the developer and consumer because it can give the developer a
no-hassle app distribution place and give the consumer the applications
they want. &lt;/p&gt;&lt;p&gt;After all, developers do development for a reason:
It&#039;s their main job. They have to make a living just like everyone else
and they will choose the platform that allows them to do this. &lt;/p&gt;&lt;p&gt;You can read the full interview with Joe Hewitt on &lt;a href=&quot;http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/&quot; target=&quot;_blank&quot;&gt;TechCrunch&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;via &lt;a href=&quot;http://theappleblog.com/2009/11/12/facebook-developer-turns-back-on-iphone/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+TheAppleBlog+%28TheAppleBlog%29&quot; target=&quot;_blank&quot;&gt;The Apple Blog&lt;/a&gt; &lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/facebook_developer_leaves_iphone_scene_unhappy_dev_process_0#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/325">Apple Inc.</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/167">development</category>
 <category domain="http://www.maclife.com/taxonomy/term/489">Facebook</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <category domain="http://www.maclife.com/taxonomy/term/4069">Joe Hewitt</category>
 <pubDate>Fri, 13 Nov 2009 09:06:07 -0600</pubDate>
 <dc:creator>Cory Bohon</dc:creator>
 <guid isPermaLink="false">5263 at http://www.maclife.com</guid>
</item>
<item>
 <title>Free iPhone Apps Get In App Purchasing</title>
 <link>http://www.maclife.com/article/news/free_iphone_apps_get_app_purchasing</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img alt=&quot;In App Purchase now available for free apps&quot; height=&quot;234&quot; src=&quot;/files/u12635/In-App_Purchases_for_Free_Apps_large.jpg&quot; width=&quot;380&quot; /&gt; &lt;/p&gt;&lt;p&gt;When the in app purchasing launched &lt;a href=&quot;/iphone_3dot0_preview&quot;&gt;earlier this year&lt;/a&gt;, iPhone
developers offering up free apps couldn&#039;t join in on the fun. But Apple
has now made this happen.&lt;/p&gt;&lt;p&gt;According to a recent e-mail circulated by the iPhone Developer Program, Apple informed developers that they could not build free applications that could allow people to purchase something within. &lt;/p&gt;&lt;p&gt;&amp;quot;&lt;em&gt;In App Purchase is being rapidly adopted by developers in their paid apps. Now you can use In App Purchase in your free apps to sell content, subscriptions, and digital services,&lt;/em&gt;&amp;quot; Apple notes. &lt;/p&gt;&lt;p&gt;This opens the doors for developers to submit one application that acts as a trial version, but can be upgraded after downloading to the full version. Apple says in its e-mail to developers that this could cut down on iPhone app piracy that&#039;s been going on since developers can verify that the content has been purchased.&lt;/p&gt;&lt;p&gt;via &lt;a href=&quot;http://www.tuaw.com/2009/10/15/apple-relents-in-app-purchase-for-free-apps-allows-demo-to-paid/&quot; target=&quot;_blank&quot;&gt;TUAW&lt;/a&gt; &lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/free_iphone_apps_get_app_purchasing#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/247">App Store</category>
 <category domain="http://www.maclife.com/taxonomy/term/325">Apple Inc.</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/167">development</category>
 <category domain="http://www.maclife.com/taxonomy/term/143">iphone</category>
 <category domain="http://www.maclife.com/taxonomy/term/204">iTunes</category>
 <pubDate>Thu, 15 Oct 2009 20:39:33 -0500</pubDate>
 <dc:creator>Cory Bohon</dc:creator>
 <guid isPermaLink="false">5101 at http://www.maclife.com</guid>
</item>
<item>
 <title>Snow Leopard Still Buggy, Perhaps not Gold Master</title>
 <link>http://www.maclife.com/article/news/snow_leopard_still_buggy_perhaps_not_gold_master</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img height=&quot;143&quot; src=&quot;/files/u121189/mac-osx-snow-leopard.jpg&quot; width=&quot;380&quot; /&gt;&lt;/p&gt;&lt;p&gt;If you had planned a Snow Leopard party for August 28, you may want to call the clown and cancel. Though it was previously rumored that Snow Leopard had hit Gold Master (final release) with build 10a432 earlier this week, &lt;a href=&quot;http://www.macnn.com/articles/09/08/13/snow.leopard.not.done/&quot; target=&quot;_blank&quot;&gt;MacNN is now reporting&lt;/a&gt; that there are several bugs in the current developer version that probably have to be ironed out before it is released to the general public. Namely, they are reporting instances of freezing applications, scroll bar errors, and Mail instabilities. &lt;/p&gt;&lt;p&gt;Unless Apple is going to release an OS update at release, chances are, they will fix this before they put the discs in the boxes. Releasing buggy software is for Microsoft.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/snow_leopard_still_buggy_perhaps_not_gold_master#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/3538">gold master</category>
 <category domain="http://www.maclife.com/taxonomy/term/3151">os x 10.6</category>
 <category domain="http://www.maclife.com/taxonomy/term/242">Snow Leopard</category>
 <pubDate>Thu, 13 Aug 2009 17:47:08 -0500</pubDate>
 <dc:creator>Arvind Srinivasan</dc:creator>
 <guid isPermaLink="false">4708 at http://www.maclife.com</guid>
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<item>
 <title>Apple Releases iPhone 3.1 Beta 3, Adds New Video APIs</title>
 <link>http://www.maclife.com/article/news/apple_releases_iphone_31_beta_3_adds_new_video_apis</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img alt=&quot;iPhone 3.1, beta 3&quot; height=&quot;226&quot; src=&quot;/files/u12635/iPhone3_1_beta_3_large.jpg&quot; width=&quot;380&quot; /&gt; &lt;/p&gt;&lt;p&gt;Today Apple released iPhone 3.1 beta 3 to developers, making it clear
that they are now serious about augmented reality on the device. &lt;a href=&quot;http://www.engadgetmobile.com/2009/07/27/iphone-os-3-1-beta-3-out-now/&quot; target=&quot;_blank&quot;&gt;Engadget&lt;/a&gt; is reporting that developers now have access to new video APIs that allow applications the ability to use the video camera in the iPhone 3GS. &lt;/p&gt;&lt;p&gt;Augmented reality apps gained traction over the past few months and we can only imagine the types of apps that will now include this. That is if Apple allows them in the App Store. If you have access to the &lt;a href=&quot;/developer.apple.com/iphone&quot; target=&quot;_blank&quot;&gt;iPhone Dev Center&lt;/a&gt;, you can now download and install 3.1 beta 3 on your device. &lt;/p&gt;&lt;p&gt;via &lt;a href=&quot;http://www.engadgetmobile.com/2009/07/27/iphone-os-3-1-beta-3-out-now/&quot; target=&quot;_blank&quot;&gt;Engadget&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/apple_releases_iphone_31_beta_3_adds_new_video_apis#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/3432">3.1</category>
 <category domain="http://www.maclife.com/taxonomy/term/772">beta</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/143">iphone</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <pubDate>Mon, 27 Jul 2009 18:24:43 -0500</pubDate>
 <dc:creator>Cory Bohon</dc:creator>
 <guid isPermaLink="false">4609 at http://www.maclife.com</guid>
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<item>
 <title>Apple Irks Some Developers With 17+ App Store Ratings</title>
 <link>http://www.maclife.com/article/news/apple_irks_some_developers_17_app_store_ratings</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; &lt;img alt=&quot;App Store large&quot; height=&quot;359&quot; src=&quot;/files/u12635/App_Store_large.jpg&quot; width=&quot;380&quot; /&gt;&lt;/p&gt;&lt;p&gt;Over the past year, some iPhone developers have become rather upset
with Apple because of their review process for
native applications, but could Apple be pushing the envelope a little
too much when it comes to ratings? iPhone 3.0 ushered in a new phase in parental controls for iPhone and iTunes -- all applications sold within the App Store must contain a rating. Unfortunately, &lt;a href=&quot;http://www.appleinsider.com/articles/09/07/17/developers_claim_apple_rates_all_browser_embedded_apps_mature.html&quot; target=&quot;_blank&quot;&gt;AppleInsider&lt;/a&gt; reports that Apple is making all applications with built-in browsing abilities to be rated mature (17+) with nudity ratings. &lt;/p&gt;&lt;p&gt;As a developer, you are given 50 promotional codes (just like an iTunes credit) that will allow anyone to download your application for free, but developers are also finding out that if their application has a mature rating (17+), the promo codes will not work in iPhone 3.0 or in iTunes. This is a shock for many developers who work hard on their applications, especialy those that add refining touches like web-browsing abilities.  &lt;/p&gt;&lt;p&gt;It would, of course, be a little better if Apple could give some insight into how the app review process works, and a few pointers for developers looking to place their next hit on the store. If Apple doesn&#039;t do some policy changing, they might begin losing good developers for the platform. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/apple_irks_some_developers_17_app_store_ratings#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/247">App Store</category>
 <category domain="http://www.maclife.com/taxonomy/term/188">apple</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/3335">Inc.</category>
 <category domain="http://www.maclife.com/taxonomy/term/143">iphone</category>
 <pubDate>Fri, 17 Jul 2009 20:26:40 -0500</pubDate>
 <dc:creator>Cory Bohon</dc:creator>
 <guid isPermaLink="false">4563 at http://www.maclife.com</guid>
</item>
<item>
 <title>Apple Gives Developers iPhone 3.1 Beta 2</title>
 <link>http://www.maclife.com/article/news/apple_gives_developers_iphone_31_beta_2</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; &lt;img alt=&quot;iPhone 3.1 beta 2 dev released&quot; height=&quot;412&quot; src=&quot;/files/u12635/Apple_iPhone_3_1beta2_large.jpg&quot; width=&quot;380&quot; /&gt;&lt;/p&gt;&lt;p&gt;Tonight Apple sent out an iPhone update to developers, giving them access to OS 3.1 beta 2. The first beta version of 3.1 introduced many refinements to the big 3.0 that Apple released last month, including non-destructive editing of videos, and the ability speak voice commands over a bluetooth connection. &lt;/p&gt;&lt;p&gt;In the update documentation, Apple doesn&#039;t mention any major changes to the original 3.1 beta, but this secondary release of 3.1 could mean that the consumer update might be nearing.&lt;/p&gt;&lt;p&gt;Via &lt;a href=&quot;http://www.macrumors.com/2009/07/14/iphone-3-1-beta-2-released-to-developers/&quot; target=&quot;_blank&quot;&gt;MacRumors&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.maclife.com/article/news/apple_gives_developers_iphone_31_beta_2#comments</comments>
 <category domain="http://www.maclife.com/taxonomy/term/24">News</category>
 <category domain="http://www.maclife.com/taxonomy/term/772">beta</category>
 <category domain="http://www.maclife.com/taxonomy/term/714">developer</category>
 <category domain="http://www.maclife.com/taxonomy/term/255">iPhone</category>
 <category domain="http://www.maclife.com/taxonomy/term/3376">iphone OS 3.1</category>
 <pubDate>Tue, 14 Jul 2009 20:04:06 -0500</pubDate>
 <dc:creator>Cory Bohon</dc:creator>
 <guid isPermaLink="false">4539 at http://www.maclife.com</guid>
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