While many of us are familiar with the teeny little cube informing us
that we've ended up at a Flash-based site on our iPhones, it appears
that Apple's intransigence on the software plug-in has irked Adobe.
While Apple retains the right to deny apps that they claim duplicate
core features (the supposed excuse for the Google Voice blanket
rejection), there are any number of apps that do just that. Try
searching browsers in the app store for proof.
So with an announcement from Mozilla's CEO John Lilly that the open
source giant plans to "release an app to the iPhone App Store in the
next few weeks," that he claims will "surprise people," speculation
began. Theories centered around two strong contenders.
Adobe announced that Flash Professional CS5 will allow developers to create native iPhone apps and we discuss the pros and cons of the announcement and ready ourselves for the upcoming swarm of Flash games converted to iPhone games in the App Store.
A Google ad sets the rumor world ablaze with speculation. Macs gain a few percentage points in the American home and we invite you to join our DonorsChoose '09 Challenge.
It could be in some form or other, if comments made by Adobe's Chief Technology Officer Kevin Lynch, prove to be true. According to
Lynch, a full-featured version of Flash for mobile devices will arrive
before year's end.
Adobe says they are working with Apple on Flash for the iPhone. Who's ready to punch the monkey on their iPhone? Meanwhile, clues are surfacing that Apple will be releasing a new iPhone in June. Time to save up all those nickels and dimes.
The iLife suite makes it easy to create a home movie, convert it to QuickTime, add it to a webpage using iWeb, and publish it for all to see. However, while the H.264 format used during the conversion process produces high-quality films, they can be quite large, especially compared to Flash videos.