The world of smartphone app development is a frustrating, constantly changing place. To get a feel for what developers have to put up with, you needn't look any further than the iTunes App Store. For the longest time, developers were allowed to churn out their creations using third-party software... until they weren't. Out of the blue a little while back, they were once again. Should they be victorious in the long uphill battle to complete an application, that app has to go through a stringent approval process, where it could very well be disallowed, forcing the developer to either scrap her project or tweak it to Apple satisfaction. Throughout this process, developers make no money from the sweat of their brows. Worst of all, should the developer want to deploy his wares to a number of App Stores, she'll be forced to jump through a number of similar hoops once again. With such a development environment, nobody wins. Innovation is stifled by strict and oft-times frustrating App Store rules, consumers yearning for an application available on one platform to come to another often goes unsated, as developers spend so much time fighting through red tape that they're too busy to transfer their work to a different OS ecosystem. Fortunately, things may be looking for individuals interested in cross-platform mobile application development, as a number of players in the mobile telecommunications game have banded together to sort out a universal web-based approach to application development. Their solution is one that will seem very familiar to long-time iPod touch or iPhone users: Web Apps.
If you listen closely, you can hear the drums of war beating once again. Follow the sound on the wind and you'll be led to the faraway land of Cupertino where it's clear that Apple is none too pleased with Sanho Corporation, makers of the increasingly popular line of HyperMac external battery products for just about every Apple product under the sun. It seems that Apple's beef stems from the fact that many of the products from the HyperMac line include MagSafe adapters for connecting to power-hungry MacBooks, MacBook Pros and MacBook Air. In addition, they also utilize Apple's 30-pin dock connector to move juice from their batteries on to every iOS device under the sun. This might not be an issue if Sanho had asked permission to do so. However, as you may have guessed by now, they didn't.
The facial recognition features found in iPhoto and Aperture are pretty popular with users, and make it infinitely easier to sort out and organize a mess of photos in short order--even if your cat is involved. If a recent acquisition made by the Cupertino-based company is any indication, it would appear that Apple may be interested in building upon their success with facial recognition technology. According to CNET, Apple has purchased a small but promising Swedish tech company called Polar Rose, who specialize in--you guessed it--facial recognition applications.
It seems that no matter how popular the iPhone 4 has turned out to be, it would appear that so long as the smartphone availability remains exclusive to AT&T, its marketshare's gonna take a beating. According to a report from market watcher ComScore, Apple's share of the American smartphone market is dwindling, despite strong sales of its flagship mobile phone. The report revealed that during a three month period ending last July, Apple's smartphone market share dropped by 1.3 percent while handsets powered by Google's Android OS clawed an extra five percentage points out of the American people.
Nokia's been through their ups and downs throughout the past year. And what better way to get back in the game then by slamming your competition? "We're not going to apologize for the fact that we're not Apple or Google or anybody else - we're Nokia and we're unique," said markets EVP Niklas Savander. Read on for what else Savander had to say about the iPhone.
You just know that there's trouble brewing for a product when their ads stop touting its features and start pointing out the perceived faults of a competitor's wares. If you're looking for an example, you needn't look any further than Amazon's latest ad for their revamped Kindle. Instead of talking about what makes the Kindle a decent reader--features such as its new lighter weight, crisper screen fonts, increased storage and free WebKit-based browsing--they focus on the glare of the iPad's full color screen and higher price point.
A scant few days after announcing that Adobe was back in the Flash-to-iPhone compiler business, the company let loose word that they'll also be offering up the ability for web designers to create HTML5-based widgets and whatnot in Illustrator CS5, thanks to a new service pack now available for download. The ability to output HTML 5 content from Illustrator CS5 dovetails nicely with the same ability already enjoyed by Dreamweaver CS5 users. What does it all mean? Given the raging popularity of Adobe's Creative Suite applications, we can all expect to enjoy the same content-rich online experience no matter which device we choose to prowl the interwebz with.
Ask anyone in marketing and they'll tell you that branding is everything. Finding the right name for your product can mean the difference between raging fiscal success and utter financial failure for developers. There there are few companies on the planet that understand this better than Apple. The Cupertino-based company has one of the most recognizable brands in the world. Don't believe us? Flash a photo of their iconic fruit logo anywhere in the developed world and watch people's eyes light up like a pair of iPod nanos.
OK, that was a terrible simile, but you get the idea.
With the success Apple has enjoyed in getting the name of their products 'just so,' not to mention the trials and tribulations the company has undergone to secure the rights to those names, it's great to see that Apple's taking a stand against name-squatters in the iTunes App Store.
Is it a case of creativity? Perhaps. Or is it more that the crew at Microsoft have way too much time on their hands? Maybe. Either way, Redmond and Co. decided to live up the Windows Phone 7 reaching RTM status by actually throwing a funeral complete with procession for the iPhone and the Blackberry.
Could it be that Adobe has won their long standing slap-fight with Apple? With Cupertino easing the restrictions placed upon developers who wanted to use third-party software solutions to produce applications for iOS devices, Adobe has signaled that they'll restart development on their Flash-to-iPhone compiler Packager. You may recall that back in April, Adobe gave up on the support and development of the software solution in light of Apple's decision to disallow third-party development software from producing applications destined for the iTunes App Store.