When it came to Mac in August, BioShock Infinite represented a huge change for its venerable franchise. It switched up the combat, trading bizarre weapons for conventional guns and frenetic pacing; it gave players a constant sidekick, Elizabeth; and most strikingly, it moved the action from the undersea nightmare city of Rapture to the (deceptively) sunnier, airborne steampunk metropolis of Columbia. Burial at Sea — Episode One, Infinite's first story-driven add-on, represents a step back on a couple of those points, the biggest being that the setting is once again Rapture — although we get to see it as a gleaming objectivist utopia, before everything really goes crazy.
If you put much stock in Metacritic, Bioshock Infinite is the best (or at least best-reviewed) PC game of 2013 so far. Set in Columbia, a sprawling steampunk metropolis floating in the clouds, it's at once a beautiful achievement in world-building; a moving sci-fi story populated by memorable characters; a thinking man's ultraviolent shoot-'em-up; and an unflinchingly brutal critique of the myth and reality of America at the dawn of the 20th century. And this Thursday, five months after its release on other platforms, it arrives on Mac (presumably via Sky-Hook and with guns blazing).
Following the initial announcement this spring of its impending release, Aspyr revealed this week that well-received first-person shooter sequel BioShock Infinite will make its Mac debut on August 29. The vibrant adventure, which is the best-selling multiplatform release of 2013 thus far according to NPD, launched on PC, Xbox 360, and PlayStation 3 back in March. Pre-orders for the shooter are open now from Aspyr's own GameAgent service, though it will also be available via the Mac App Store and Steam.
The BioShock series is undoubtedly one of the biggest franchises in modern gaming. The upcoming third game, BioShock Infinite, already looks amazing. But as a Mac gamer, maybe you're concerned about when you'll get a chance to SkyHook your way through the skies of Columbia. Well, fear not -- Infinite is coming to Mac, and sooner than you might think.
Video game publishers! Hear our cry! Mac gamers are people too, and we don't deserve to be so ruthlessly ignored when it comes to video game releases. Our Macs are more than powerful enough to run these games, you've just got to gives us a chance. We know that you all like to explain the choice not to release on Mac by saying "there isn't a critical mass of Mac gamers," but that's a self-fulfilling prophecy. Think about itL why aren't there enough Mac gamers? Because Apple fans hate awesome video games? Or because you're not releasing your games there in the first place, starving the community to near non-existence.