iPhone buyers can't exactly replace their automobiles as often as they do smartphones, so it's encouraging to hear that companies who specialize in aftermarket products for cars are jumping on the CarPlay bandwagon.
Who would ever think that a $99 dongle that attaches to your automobile could be so powerful? Automatic Link certainly did, and now that their hardware integrates with IFTTT, it can do oh so much more than ever before.
Judging from a pair of recent reports, incoming Microsoft CEO Satya Nadella is going to have his hands full as the Windows maker tries to compete in the desktop and tablet market and may have to fend off a rival for Ford's affections.
Owners of the Automatic dongle, which plugs into an automobile's data port and connects the vehicle to a smartphone, just got an update to future-proof the device, even if it won't do much for them today.
Gameloft surely hopes that GT Racing 2’s flashy lighting and obsessively modeled licensed cars will make it stand out from — or at least keep pace with — a recent surge of App Store racing sims, notably genre leader Real Racing 3. Lens flares and dust effects are well and good, but GT Racing 2’s visual fidelity threatens to overshadow its real strength: as free-to-play racers go, it’s got great controls. GT Racing 2 doesn’t reinvent the iOS racing control scheme, but it executes it better than most of its competitors.
CSR Racing was an unconventional entry for the racing genre, seeing as it included very little actual racing. Instead of steering around obstacles, you were tasked with dragging down a straight stretch of road, with timed control prompts like gearshifts used to influence your performance. Still, it became a massive free-to-play hit, spawning numerous copycats along the way. Follow-up CSR Classics offers much of the same tone as the original affair, though with the added element of classic hotrods to appeal to the gear head in us all.
Codemasters has a seasoned pedigree when it comes to racing games, and it shows with F1 Challenge for iPhone and iPad. As the name suggests, F1 Challenge is an officially licensed Formula One game, but this top-down racer’s real draw is its unique control scheme. Instead of virtual buttons dedicated to left and right steering inputs, F1 Challenge uses a vertical slider to control the angle at which your speedster approaches each track’s hairpin curves.
Despite securing the official (and lucrative) NASCAR license, Eutechnyx’s most recent offering on the App Store isn’t a racing game, strictly speaking. Instead, NASCAR: Redline is more like a career management sim: as a fresh-faced rookie in the Sprint Cup Series, you must win races to finance new car parts and pit crew training sessions to climb to the top of the standings. Unfortunately, some of the mechanics feel unclear, while in-app purchases for this premium game seem unnecessary and frustrating.
Flipping the script from Hutch Games' earlier Smash Cops entries, Smash Bandits spotlights the raucous fun of the getaway, tasking you with creating as much chaos as possible for the TV cameras while evading destruction via aggressive police cruisers. What begins with knocking over orange cones and slamming into cop cars soon turns into commanding a speedboat or briefly manning a tank as this free-to-play affair shows more of its open-city offering. And while the freemium design does limit the action a bit, it thankfully doesn't ruin the fun.
By the eighth entry across nine years, you usually know what to expect from a game franchise – and in the case of Gameloft's Asphalt, that typically meant solid but inconsistent production values, and decent arcade-style racing action that never quite matched the flashy console games it emulated. It was "pretty good – for a mobile racer," but Asphalt 8: Airborne finally sheds that qualifier, and essentially feels like a reboot in terms of quality. It's actually rather amazing, especially for a mere dollar.