There may have been a handful of people still holding out hope that Apple was going to shock the world with an all-new iPhone 6, but for the vast majority of us, the 5s is exactly what we expected. As much as we'd like to see a redesigned iPhone every 12 months, it's an unrealistic timetable for a company that pays such tremendous attention to every detail.
No matter how great its fingerprint sensor is or how elegant the new gold color looks when the iPhone 5S is unveiled next week, there's going to be an inevitable sense of disappointment when the lights come back on after Tim Cook's wrap-up.
But it won't be because the iPhone 5S is underwhelming or the iPhone 5C is too expensive. It'll be because we know too much.
As iOS apps become ever more sophisticated and feature-laden, it’s nice to see some creative developers opting for a more barebones, streamlined approach to app development. Loop is a notable example of a program lacking a long list of features, instead delivering a tool that serves as a solid introduction to the mechanics of cel animation. But as refreshing as that focus on simplicity may be, it also keeps the app from being particularly useful.
Believe it or not, there isn't all that much that separates iOS and Android.
For all the vociferous fighting between the two camps, they all essentially use their devices to do the same basic things that Steve Jobs touted when he unveiled the iPhone in 2007: web, email, entertainment. There's an elegance and fluidity to iOS that Android can't match, and Apple users will never enjoy the level of customization that Samsung and HTC handsets can provide, but for the most part, they're really very similar.
Or they would be, if it weren't for all those apps.
And so it turns out that the rumors are true. In addition to the signature black and white options we've come to know and love, the iPhone 5S will come in a gold option as well, reports both AllThings D and 9to5Mac. The final model allegedly isn't quite as gaudy as what we saw in the leaked photo on Friday, but it nevertheless marks a significant style shift that's already getting a mixed reception from the Apple faithful.
I figure it started around the time I first laid eyes on the Nexus 4. For hours, I would gaze at its screen and pore over its tech specs, trying to convince myself that I needed a second phone. I similarly lusted over the Google Play editions of the HTC One and (to a somewhat lesser extent) Samsung Galaxy S4, but the financial commitment was always enough to scare me off.
But when Google took the wraps off its new Nexus 7 a few weeks back, I finally pulled the trigger. Running a brand-new version of Jelly Bean and packing 323 pixels per inch, the Asus-built tablet seemed like my perfect match. I ordered one as soon as it was available, and I could hardly wait for it to arrive.
Finally taken the plunge and subscribed to Adobe Creative Cloud, only to find yourself horribly overwhelmed by the sheer number of applications and features? A free week-long workshop will help make sense of it all.
If there's one advantage our Android brethren have over iOS users, it's customization. From widgets to launchers to custom ROMs, Galaxy and Nexus users have virtually unlimited control over their phones and tablets, and it's unlikely that Apple is going to change its philosophy anytime soon.
But developers are always pushing the boundaries of the iOS SDK to bring us new and better ways to use our iPhones and iPads. And one of them just so happens to be working to bring us one of Android's best features — just in time for the round of new fall goodies.
Apple released the fifth beta for iOS 7 today just a week after it released the fourth beta build, but this newest release points to evidence that Apple might be finalizing some of the key design changes before the anticipated launch this fall. The changes range from minimal tweaks to icons to entire new looks for key menus.
If you could reduce the 20th century optical artist Victor Vasarely to his essence and jam him into your iOS device, you’d end up with Isometric, a sparse design app with a single creative element: the rhombus. There’s an old design adage, “less is more,” that seems to be the underlying philosophy of this universal app, which presents an almost Zen-like simplicity (in terms of interface and toolset), challenging you to make the most of its one basic building block. While this limitation is meant to be a creative motivator, we found it to be a little, well, limiting.