Furthering the premise of easing their software into the Mac App Store, today Apple released Xcode 4 for free for registered developers, but now everyone else can purchase the development environment for Mac OS X and iOS in the Mac App Store for $4.99. The download comes in at a size of 4.24 GB, so be prepared to make some popcorn while you wait.
Calling all readers from across the pond! Ever get an idea for a great iPhone game, only to realize you don't quite have the time or resources to develop your idea? Or even more, look on with envy that your game could replicate the monetary success of Angry Birds? Then this could be your chance to make it happen. A new contest for Great Britain residents is starting up, where neonplay, in association with Mac Format magazine and Tap! are willing to give your App Store supremacy dreams a chance to come to true.
Apple just released an updated build of their Xcode 4 preview. Why would a person need Xcode, you ask? If you're into developing Mac or iOS applications, it's just about the only way to go. As to why a person would care about the new version of Xcode, it's a massive rewrite, featuring a rearranged application interface, fully integrated Interface Builder -- trust us, it's a huge deal -- a rewritten debugger, and even a new Fix-it feature, which not only knows what's causing the bug in your software, but can actually fix it for you.
Canabalt has been an addicting Flash browser-based game for some time, but the iPhone and iPad version of the game changed where we could play this game. Now, thanks to the Indie iPhone Holiday Sale, the developers have been able to give 1/3 of the profits from the game to charity this holiday season.
Austin-based developer GameSalad has unveiled a new “Free to Make” subscription program for developers looking to publish to iOS, Mac, or the web.
The “Free to Make” model offers what the company refers to as a "Basic" subscription at no cost to users. The company has announced a new Professional level account, which includes additional monetization features like iADs and promotional links, available today at the cost of $499 a year. Developers will continue to publish games under their personal Apple iPhone Developer accounts, which will still be required in order to publish and test their iOS creations on Apple devices.
It has been a few weeks since we last heard anything about the Mac App Store, but last night Apple emailed developers enrolled in the Mac development program to let them know that the store would be "Coming Soon."
Yesterday we reported on a cool app called iDOS, a universal emulator that allowed you to run all kinds of elder technology on your iOS device, was pulled from the App Store less than 24 hours after its auspicious debut. Turns out there may have been a valid reason for Apple to pull it -- and it doesn’t involve its emulation powers.
When Apple released Game Center, there were already a flurry of games taking advantage of the new technology. But, behind every Game Center-enabled application, there's a developer (or developers) working hard to ensure that the technology will work the way Apple intended. We recently spoke to one of those developers, Kyle Richter, about how Game Center is changing the mobile space.
Developers are a lucky lot. They get to play with Apple's latest iOS before the rest of us. Of course it's beta software and they're expected to write apps based on it, but it's still a pretty cool gig.
Well developers, today Apple announced the immediate availability of iOS 4.2 beta.
Whether you’re just getting into iOS development, or you’re a seasoned pro coding away since 2008, sometimes you need a few resources to pull off a successful application. Otherwise, your apps could get lost in the dark corners of the App Store. To help you build the best app you can, we've gathered our ten favorite resources for iOS developers. These tools can help you throughout planning, developing, and managing your applications in the App Store.