From today’s “should have seen this one coming” department, Apple has pulled the popular TapTapTap Camera+ app from the App Store after the company let it slip that a rejected feature could easily be enabled through a trick in Mobile Safari. Needless to say, Apple was not amused.
Earlier this week we told you Apple had given developers the ability to allow educational institutions to get a discount on volume App Store purchases. At the time, Apple hadn't give anyone any information on the volume pricing program, but they have finally explained how this volume licensing program will work.
When developers log into iTunes Connect today, they will be prompted to accept a new paid application contract offered by Apple. The contract adds an amendment that will allow developers to offer education discounts when multiple copies of the same program is purchased. While developers must accept the new amendment in order to keep putting apps on the App Store, they will also be able to turn on and off discounts in the application management area of iTunes Connect.
As part of their continuing effort to refine, streamline and generally tweak the venerable OS X operating system, Apple has seeded an OS update labeled Snow Leopard Graphics Update to developers. While the update's general release notes state that the package addresses the reliability of graphics and games--issues that a broad spectrum of Mac users can certainly be excited about--the update also tackles other fine points in the OS, including VRAM utilization and hot-plugging.
Isn't it nice when a company can step forward and admit that they've gotten something wrong? The folks over at TUAW are reporting that two of the biggest names in the video game industry have been busy licking their wounds and learning from their mistakes after somewhat dismal showings in the iTunes App Store.
Verizon's business development executive director Jennifer Byrne said at a conference recently that the iPhone helped Verizon change the way it thought about mobile software distribution. While she claimed Verizon had the first mobile store called GetItNow, she said the iPhone's App Store was a turning point for the industry, whereby Verizon adopted a "hands off" approach.
Last December, Apple allowed developers to use an API called UIGetScreenImage() to grab a screenshot on the device regardless of the content displayed. Today, however, Apple has change its mind and privatized the API. App Store developers are none too happy about this move, including one developer, Manfred Nerurkar, who posted an entry on his blog describing a call from Apple's Developer Relations.
Apple is changing the way developers submit applications via iTunes Connect. Currently applications can either be uploaded through the iTunes Connect website or through a native Mac application called "Application Loader," but beginning July 22, 2010, you must submit your applications to Apple through the Application Loader.
Over the Fourth of July holiday weekend here in the U.S., reports broke out that Apple’s App Store had been hacked by a rogue developer who figured out how to cheat the system and artificially drive up sales of their e-books. Turns out, the whole thing may have been much ado about very little.
We had some hints about what to expect from the iPad’s App Store, but it wasn’t until we had the devices in hand that we discovered answers to some of our most pressing questions. How much more expensive than their iPhone counterparts would iPad apps be? (Often quite a bit, it turns out.) How many apps would be universal releases? (Not too many.) And would ad-supported or “lite” versions of popular apps be as plentiful on the larger device? (Not yet, at least.)