Apple recently began allowing developers to create their own iAds for the purpose of advertising in other applications, but as one developer points out, you may not get your money's worth when you use iAds for Developers. The developer iAds allows you to create an ad campaign around the iTunes Store page for your app, which allows users to see information about your app and even download it from iTunes right inside the iAd.
Hey all you developers out there: the iOSDevCamp 2010 is coming up next week, August 20-22, at PayPal in San Jose, CA. They've only sold half their tickets, and are hoping to sell out of the rest of them by the time the conference starts (partly so they have enough food to feed everyone).
From today’s “should have seen this one coming” department, Apple has pulled the popular TapTapTap Camera+ app from the App Store after the company let it slip that a rejected feature could easily be enabled through a trick in Mobile Safari. Needless to say, Apple was not amused.
Earlier this week we told you Apple had given developers the ability to allow educational institutions to get a discount on volume App Store purchases. At the time, Apple hadn't give anyone any information on the volume pricing program, but they have finally explained how this volume licensing program will work.
When developers log into iTunes Connect today, they will be prompted to accept a new paid application contract offered by Apple. The contract adds an amendment that will allow developers to offer education discounts when multiple copies of the same program is purchased. While developers must accept the new amendment in order to keep putting apps on the App Store, they will also be able to turn on and off discounts in the application management area of iTunes Connect.
As part of their continuing effort to refine, streamline and generally tweak the venerable OS X operating system, Apple has seeded an OS update labeled Snow Leopard Graphics Update to developers. While the update's general release notes state that the package addresses the reliability of graphics and games--issues that a broad spectrum of Mac users can certainly be excited about--the update also tackles other fine points in the OS, including VRAM utilization and hot-plugging.
Isn't it nice when a company can step forward and admit that they've gotten something wrong? The folks over at TUAW are reporting that two of the biggest names in the video game industry have been busy licking their wounds and learning from their mistakes after somewhat dismal showings in the iTunes App Store.
Verizon's business development executive director Jennifer Byrne said at a conference recently that the iPhone helped Verizon change the way it thought about mobile software distribution. While she claimed Verizon had the first mobile store called GetItNow, she said the iPhone's App Store was a turning point for the industry, whereby Verizon adopted a "hands off" approach.
Last December, Apple allowed developers to use an API called UIGetScreenImage() to grab a screenshot on the device regardless of the content displayed. Today, however, Apple has change its mind and privatized the API. App Store developers are none too happy about this move, including one developer, Manfred Nerurkar, who posted an entry on his blog describing a call from Apple's Developer Relations.