It's all but a given now that the next iPhone will come in two larger screen sizes, but that extra real estate raises the important question of how Apple plans to handle the resolution. As a user named "Pi is exactly 3" on The Verge's Apple forums notes (via Cult of Mac), it'll likely remain the same if past history proves anything.
Ever had one of those great ideas for an app but lacked the technical expertise to show it in action? A new app named Marvel reportedly lets you turns those ideas into a workable prototype to show the developers with the real skills.
One unexpected benefit of Apple's ongoing legal battle with Samsung is that it allows us to see resources from Apple that might have remained secret for years. The latest comes from Greg Christie, a senior software engineer at Apple, who recently spoke to the Wall Street Journal regarding the iPhone's development with permission from Apple.
Looks like Apple might finally be caving in to all those demands for phones with huge screens like we see with Android devices. According to the Wall Street Journal, Apple's been tinkering with screens that measure as much as 6 inches, up from the iPhone 5's 4-inch screen. Don't expect them anytime soon, though.
Between the failure of Palm’s webOS platform after HP took over and that company’s ongoing financial headaches, the news that most of the remaining development team for the open-source Enyo framework is heading for the exits should be little surprise.
Steve Jobs once said “You can’t ask customers what they want to buy and then try to give that to them. By the time you get it built, they’ll want something new.” We’ve got to wonder what Jobs would have thought about Kickstarter.
Many of us thought that Mozilla had gone to crazy town when they announced their “Rapid Release Timeline” for Firefox, with new full version releases every six weeks or so. But after taking seemingly forever to get through the first few versions, we’ve jumped from version 4 to 6 in just a few short weeks.
As part of Apple's update goodness today, developers had to be tickled with one piece of software that saw a refresh, Xcode. Not only did it add some new features, but it's price went from $4.99 to free for anyone who might have an Apple ID and access to the Mac App Store.
Furthering the premise of easing their software into the Mac App Store, today Apple released Xcode 4 for free for registered developers, but now everyone else can purchase the development environment for Mac OS X and iOS in the Mac App Store for $4.99. The download comes in at a size of 4.24 GB, so be prepared to make some popcorn while you wait.
Calling all readers from across the pond! Ever get an idea for a great iPhone game, only to realize you don't quite have the time or resources to develop your idea? Or even more, look on with envy that your game could replicate the monetary success of Angry Birds? Then this could be your chance to make it happen. A new contest for Great Britain residents is starting up, where neonplay, in association with Mac Format magazine and Tap! are willing to give your App Store supremacy dreams a chance to come to true.