Okay, strap yourselves in, kids, because this week is seriously killer. Major studios are busting down prices across the board, big name apps are down to a buck from five and more, and everyone's acting like it's a holiday weekend. So stop reading this and get clicking below!
iOS developers have long been able to offer promotion codes, which give customers free copies of their apps — but Apple has never allowed such codes to be used for in-app purchases, at least not until this week.
A big week for stories about Apple competitors. There's a real rogues' gallery of names here from Google to Samsung from Microsoft to Amazon. And if you're a fan of the actor Christian Bale, then you're in for a treat. Meanwhile, it's not too early to start thinking about your summer vacation. All that and more beneath the fold.
Just when you thought that addiction to Flappy Bird was over, the creator of the mobile gaming sensation is threatening to return the time sucking title to App Store virtual shelves. But there's plenty more news to be had in our daily recap, so hit the link and read on to find out more...
The original Dungeon Keeper series on PC turned the tables on old-school fantasy conventions. Rather than being the do-gooder hero, you instead took the role of a dark overseer tasked with carving out a vast subterranean realm and populating it full of insidious traps, not to mention evil minions primed for slaughtering virtuous warriors. Opening the floodgates and sending the good guys to their doom was a great change from the norm, which made for lots of fun and oft-hilarious moments. Dungeon Keeper on iOS — a free-to-play reboot of sorts — streamlines things enough that it's a different beast from its predecessors, but the series' trademark humor and absorbing lair crafting remains blissfully intact.
Romancing socially awkward elves might be on the outs in this free-to-play spinoff, but Heroes of Dragon Age for iOS nevertheless manages to capture the spirit of BioWare's beloved dark fantasy series from consoles and PC. However, the familiar music and faces merely amount to a pretty show. Strip away the ambiance, the lore, and the heroes, and this could be any one of the better collectible card games crowding the App Store these days.
SimCity wasn't released on PC in March as much as it stumbled into existence, but nearly six months and several patches later, Maxis has stabilized the game's servers and addressed many of its bugs – and now the reboot of the classic series is available on Mac. Even at its most technically sound, however, SimCity is a surprisingly rigid take on fantasy metropolis planning.
It's been an awfully long time since there was a new entry in the Ultima series, and even longer since the venerable RPG franchise was on an Apple platform. Its reappearance on iOS – as a free-to-play game, no less – might seem like a low-key comeback for a property that once helped pioneer computer role-playing games, but underneath its casual-looking exterior lurks a fun (if simple) dungeon-crawling MMO.
Seven senior members of Firemonkeys, the Electronic Arts-owned studio behind iOS hits like Real Racing 3, Need for Speed: Most Wanted, and The Sims Freeplay, joined forces onstage at a panel at the PAX Australia gaming convention on Sunday to discuss their high-profile creations, daily routines, and life under EA.
Last year's FIFA 13 from EA Sports delivered an excellent simulation of the world's most popular sport, albeit one that essentially translated the home console versions to a touch screen using virtual buttons. Still, considering the warm reception and strong sales, you might expect more of the same from this fall's FIFA 14 on iPhone and iPad. Surprisingly, that's not the case. Sure, FIFA 14 is notably bulked up, offering more leagues, teams, players, and features than ever before, but the biggest change comes from its significantly overhauled gameplay approach.