It’s been only six months since Sid Meier’s Ace Patrol brought its unique, tactical take on World War I air combat to iOS, and already we’ve got a sequel. Pushing the action forward to the Pacific during World War II, Ace Patrol: Pacific Skies pits American and Japanese aces against each other in missions that range from simple dogfighting to defending or destroying vital ships, bases, or other structures.
XCOM: Enemy Unknown made a big splash when it hit PC and consoles late last year--and Mac OS back in April--and now (as developer Firaxis promised back in March), it'll pop up on the App Store for iOS on Thursday for a mere $20. According to Firaxis, this redesigned version "takes the complete XCOM experience of the console and PC version of the game and optimizes it for the touch interface of iOS device."
Strategy-game developer Firaxis has made a couple of small but impressive forays into iOS territory this year with turn-based titles Haunted Hollow and Sid Meier’s Ace Patrol, but it’s poised to go a lot bigger this summer. Specifically, it’s bringing its 2012 strategy blockbuster, XCOM: Enemy Unknown (which debuted on Mac in April), to iPad, iPhone and iPod touch — and we’ve had a chance to take it for a spin.
Firaxis, the developer behind Civilization, has been busy on Apple platforms lately. The past few weeks brought us an excellent Mac port of XCOM: Enemy Unknown and the kid-friendly iOS strategy game Haunted Hollow, and now the company's rolled out Sid Meier's Ace Patrol, a free-to-play, turn-based tactics game set in the skies above World War I.
Known for console and computer heavy hitters like Civilization V and XCOM: Enemy Unknown, Firaxis’ latest strategy game is the unexpectedly kid-friendly and cartoonish Haunted Hollow for iPhone and iPad. Starring familiar monsters like vampires, ghosts, and witches, this free-to-play game offers a surprisingly rich level of depth and enjoyment that is sure to please any fan of the genre.
Resurrecting a beloved old gaming franchise for a modern audience seems like a challenging, thankless task. Even if you succeed in making something great, you run the risk of alienating existing fans if you stray too far from the original formula. When the alien-fighting strategy revival XCOM: Enemy Unknown was released last year on PC and consoles, however, it accomplished something we thought was impossible: It made just about everyone happy.