Less than three years after the launch of Apple’s handset, Final Fantasy, the role-playing classic that practically defined its genre, has arrived for the iPhone. And with the exception of a few tweaks that could be made, it's arrived in fine style.
Where Final Fantasy I defined the role-playing genre for the late '80s/early '90s, Final Fantasy II took the core idea and experimented with what could be done with it. That being the case, the classic sequel has come to the iPhone and iPod touch in outstanding form with only a few wrinkles to iron out.
Valve's announcement that their Steam service would soon be available to
Mac users is huge news to the Mac gaming community. While the iPhone
and iPod touch have taken off as gaming platform, the Mac has languished
in a sort of gaming limbo. Sure we get games, but they're usually a few
months--or even years--behind the Windows version and some games are
announced and never materialize. With today's announcement, The Mac has
taken another step to becoming a real gaming gaming platform.
had a chance to talk Steam's Project Manager, John Cook about their
move to the Mac platform, the future of Steam and Valve on the Mac,
third-party developers and native- versus Cider-ported games on the
Weblog reports that a new tower defense game is coming to
your iPhone and iPod touch next month. But Promethium Group (the
former MS Gamerscoreblog crew) has added a twist to the new game
Tweet Defense. In what might be the worst thing to happen to
Spore’s first true expansion pack--and we’re not counting the weak Creepy & Cute, an assortment of extra body parts--fundamentally
changes the game. In the original Spore’s final stage, you’re bound to
a spaceship, but Galactic Adventures lets you park on planets and
stretch your legs. These away missions beget a whole new universe of
gameplay, including combat-based action sequences and story-driven
adventures heretofore unseen in Spore. Unfortunately, the quality of
these tweaks is just as open-ended, often resulting in frustration and