Word Off is like a sleazy used car salesman shilling a fine product. The underlying game may be sharp, tense, and original, but it's mired in a scuzzy business model. At its core, Word Off presents a smart mix between a word game and a strategy title. You play on a board comprised of hexagonal tiles, each containing a letter, and begin with a cluster of occupied spaces in one corner while your opponent starts with the same in the opposite corner.
LostWinds 2: Winter of the Melodias sounds like it could be a Pixar film: using the power of the wind, a boy goes on a quest to find his missing mother in a faraway land. Exploration and puzzle-solving make innovative use of that wind, letting you move a finger across the touchscreen to “draw” the path of a gust, which the young protagonist Toku can use to jump, move objects, or otherwise interact with his environment, to name a few abilities.
If you've ever enjoyed scrawling sequential stick figure doodles in the corner pages of a school notebook and then flipping through it quickly to make the little fellows spring to life, then FlipBook HD may scratch a familiar itch. This drawing and animation app packs a few neat features for crafting clever movie shorts, but an unintuitive interface, stability issues, and a meager selection of drawing tools ultimately make old-school pen and paper a more inviting option.
Every Monday, we'll show you how to do something new and simple with Apple's built-in command line application. You don't need any fancy software, or a knowledge of coding to do any of these. All you need is a keyboard to type 'em out!
With the Terminal 101 column, we’ve shown a lot of productive uses for the command line in OS X, but Terminal doesn’t have to be all about work. Today we'll show you how to use Emacs (Unix-based text editors) to play over 50 games, including classic Pong and Tetris. So, fire up the command line and for some good ol' fashioned text-based game fun.
Given the popularity the Skylanders: Spyro's Adventure console game -- which uses toys with built-in RFID chips to interact with the digital characters -- it's disappointing that the series' iOS debut is a simple gallery-style shooter, paired with the kind of persistent challenge progression done best in the excellent Jetpack Joyride.
Polymer's about as basic a puzzler as they come, requiring players to slide tiles into place to assemble large, amorphous shapes. The larger the shape, the more points are rewarded. Simple, right? But there's a catch: entire columns need to be shifted around, making a game of Polymer more like futzing with a Rubik’s Cube than simply swapping tiles.
Given the span of time between iterations, writing about Diablo III with the expectation that you've played the prior games is probably unfair. As hard as it is for series die-hards to imagine, 11 years is a sufficient amount of time to assume an entirely new generation is just now experiencing the role-playing dungeon crawler for the first time. Moreover, Blizzard apparently felt the same way. Despite a somewhat simplified interface and a troublesome dependence upon online connectivity, the storied developer has yet again crafted one of the most addictive video games in history.
Whether by fluke or design, the iPad is the perfect gaming device for our purring friends. It has a strong, sturdy screen that can sit flat on the floor, along with a capacitive multi-touch interface. Cats can paw and scratch at it without doing any damage (though doing so remains entirely at your own risk), and true to Apple tradition, it just works. Games made specifically for cats have emerged as a lucrative genre over the past couple of years, so join us in looking through eight of the best. But don't come back complaining if your cat ends up demanding to spend more time than you on your iPad.
The lengthy wait between installments could be taken as a sign of Sega's effort to make Sonic the Hedgehog 4 Episode II a better game than its underperforming predecessor. In some ways, that's true. Improved physics, crisply-detailed environments, and a handful of interesting new gameplay tweaks give this second jaunt better staying power, but with speed and precision being crucial ingredients for a successful Sonic outing, Episode II's frustrating touch controls just don't keep up.
Packing all of the goofy charm of its predecessor and then some, LEGO Harry Potter: Years 5-7 is bursting with personality and plenty of lighthearted fantasy adventure fare set across the final three books (or four films) in the renowned series. While this latest playful jaunt to the wizarding world doesn't mess too much with the core foundation laid down in the previous installment, a few troublesome tweaks keep it from being a smooth journey.