Adapted from 2008's brilliant Geometry Wars: Retro Evolved 2 on Xbox
360, Geometry Wars: Touch maintains most of the addictive thrill of its
console counterpart, even adding a worthwhile new play mode, but the
touch interface cannot fully compete with the precise, analog-based
control scheme the game was originally created for.
Whether you waited in line at your local Apple Store or Best Buy or
constantly refreshed UPS.com while staring at your front door, take
solace new iPad owners: the hard part is over. Now comes the fun of
loading your glorious new tablet with tons of sweet and innovative apps.
Regardless of whether you're a hardcore gamer or more the casual sort,
the iPad App Store already has tons of great gaming options tailored
specifically for the device. We tore into the App Store immediately upon
receiving our iPads, and put together a list of 25 launch games worth
the time and money of you lucky early adopters.
Okay, it's April 1 so you take things with a grain of salt…but would our
friends at ThinkGeek
lie to us? They're showing the new iCade, and iPad arcade cabinet that
gives realistic arcade controls to class games running on the iPad.
One of the great things about the iPad is that nearly all iPhone games
will run on it right out of the box--that's a huge library of titles. But, iPad
owners will be looking for games that exploit the higher resolution. TouchArcade
reports that Ngomco is working to fill that gap.
When you think of St. Patrick's Day celebrations, your mind immediately
turns to that hotbed of Irish culture, Orem, Utah, right? Well, perhaps
not. But Orem's NinjaBee software has decided to celebrate the occasion
by offering their games for the iPhone and iPod touch for free!
Don't let the name fool you. Game Week is serious business. Sure, we get to play tons of cool games for hours on end, letting deadlines slip past, drying out our eyes, staying up late, killing the batteries on our iPhones. But still. Serious, serious business.
Besides, who ever said serious business couldn't be fun at the same time? Some jerk, that's who. So have a little bit of serious fun with the Mac|Life team – we might just let you go first on Mario Kart.
While at the Unity booth, we ran into Jonathan Czeck, director of
technology and the co-founder of Graveck games. You may be familiar with
one of their popular iPhone games, Skee-ball. It hit the #1 paid apps
spot during the holidays and is still hanging out in the top paid apps
list. What started out as a part-time side project for the developers
turned into a surefire hit. Now, the company is gearing up to prepare
for the April launch of Apple's iPad.
For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.