One of the great things about the iPad is that nearly all iPhone games
will run on it right out of the box--that's a huge library of titles. But, iPad
owners will be looking for games that exploit the higher resolution. TouchArcade
reports that Ngomco is working to fill that gap.
When you think of St. Patrick's Day celebrations, your mind immediately
turns to that hotbed of Irish culture, Orem, Utah, right? Well, perhaps
not. But Orem's NinjaBee software has decided to celebrate the occasion
by offering their games for the iPhone and iPod touch for free!
Don't let the name fool you. Game Week is serious business. Sure, we get to play tons of cool games for hours on end, letting deadlines slip past, drying out our eyes, staying up late, killing the batteries on our iPhones. But still. Serious, serious business.
Besides, who ever said serious business couldn't be fun at the same time? Some jerk, that's who. So have a little bit of serious fun with the Mac|Life team – we might just let you go first on Mario Kart.
While at the Unity booth, we ran into Jonathan Czeck, director of
technology and the co-founder of Graveck games. You may be familiar with
one of their popular iPhone games, Skee-ball. It hit the #1 paid apps
spot during the holidays and is still hanging out in the top paid apps
list. What started out as a part-time side project for the developers
turned into a surefire hit. Now, the company is gearing up to prepare
for the April launch of Apple's iPad.
For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.
A cool shooter with an even cooler soundtrack, Bullet Candy Perfect
resembles the renowned top-down shooter Geometry Wars, only with better
graphics. Since you play to the rhythm of the beat, the techno music
really sucks you in, and that synchronicity can be helpful when going
for a perfect run.
Scene It? is best known as a raucous party game, but with Scene It?
Movies, the series expands to the iPhone with a well-produced package
that maintains much--but not all--of what makes the DVD and videogame
versions such a blast. Like those more robust predecessors, Scene It?
Movies tests your knowledge of films with questions and mini-games,
some of which use actual video clips from blockbusters. Memorable
moments from numerous films appear in these scenarios, followed by
multiple-choice answers that are quickly selected with a touch of the
So patient are monks that, even in times of unsolved murder mysteries,
they manage to keep their composure and solve conundrums at a leisurely
pace. At least that’s how the monks behave in The Abbey, a
point-and-click adventure that asks you to have the patience of a friar.
Up until now, the fidgety furballs of Chuzzle, which took Macs and PCs
by storm in 2005, have been notably absent from PopCap’s iPhone library
of puzzle games. An intensely addictive tile-matching puzzler in the
style of Columns, Chuzzle presents you with six-by-six rows of brightly
hued chuzzles--puffy, big-eyed critters that resemble Star Trek’s
Tribbles, only more high-strung. Slide the columns with your finger to
match three, four, or even five chuzzles of the same color, and they’ll
pop in delight, allowing more chuzzles to flood the game board. As you
advance to later rounds, you’ll be hit with obstacles like chains that
lock random chuzzles into place. The goal, of course, is to keep
popping chuzzles until no moves are left.
This is the moment we've all been waiting for: Steam is finally coming
to the Mac, and bringing the entire library of Valve games with it. This
popular application was once King of the Games on Windows, but now it
has expanded its reign to include Mac OS X, too.
The availability of Steam for Mac gamers means that we'll finally be
able to kick the butts of our PC brethern, without investing in a pricey
gaming console, or a Windows PC. Additionally, game publishers will be
able to distribute all of the latest game titles via digital downloads,
and we'll be able to play all the various Valve titles across a
multitude of different computers, regardless of operating system. We
don't doubt that the Mac versus PC debate won't continue on for
generations to come, but at least there's finally some common ground.