What combination of love-to-hate-’em videogame villains could outmatch
the absurdity of a Nazi zombie? That shtick was the backbone for the
incredibly popular (and aptly named) Nazi Zombie bonus mode in
Treyarch’s console and PC shooter, Call of Duty: World at War. After
making millions of dollars on downloadable maps, we can see how a
portable port seems only natural. The enjoyment of the original game,
however, is almost completely buried beneath a heap of flaws.
Remember when point-and-click adventure games were actually popular?
These days, they’re often associated with children’s educational
software and Web-based Flash games, which hardly push the boundaries of
gaming brilliance. But the beautifully animated Machinarium shakes up
the genre with an intensely engaging storyline and plenty of plot
twists to keep you engrossed all the way through.
If you don’t mind a game that uses chest size as an indicator of
success and happiness (we certainly don’t), The Movies packs a
ridiculous amount of depth and replayability that’ll reel in gamers,
creative types, and machinima fans. (Ma-shin-a-wha? It’s animation
created by a 3D graphics engine, usually one from a videogame.)
Set in an alternate universe circa 1960, BioShock puts you in the role
of Jack, a lone plane crash survivor stranded in the dystopian
underwater city of Rapture. Your mission is to fight psychotic mutants
and robot drones, all while figuring out what happened to bring the
city to its knees.
World Tour is Activision’s response, ported to the Mac by Aspyr, and in
most respects, it rocks. You can play lead guitar, plus lay down bass
grooves, pound on the drums, or steal all the glory as the lead singer.
Unfortunately, you’ve got to bring your own USB instruments--but we’ll
get to that a little later.
While the argument rages in the comments sections at various blogs about whether or not a new game, created for a Master of Fine Arts final project, is malware or not, we're still searching for someone to test it out on their Mac.
Don't look at us. There's not the slightest chance we'd ever click on that link.
Combining elements from Zuma and Breakout, Luxor has you firing your
own colored balls at advancing chains of other colored balls. You’re
trying to remove balls from the chain by matching three or more of the
same color. The chains move along tracks that twist and turn and double
over each other, so you can’t always get a clear shot. And if you don’t
clear them fast enough, they reach the end of the track--and you lose.
A triumph of game design, Braid mixes 2D platforming gameplay,
ingeniously crafted puzzles, time manipulation, and a melancholy story
open to multiple interpretations, beautifully packaged in stunning
hand-painted artwork. It’s not an incredibly long game, it doesn’t have
a multiplayer mode or online play, but what’s here is more than enough
to suck you in, keep you engrossed, and make you really use your brain.