The word “visceral” is thrown around the games industry an awful lot, but in the case of The Darkness II—a gore-filled shooter more than happy to cover your vantage point in digital viscera--the term actually works.
While iOS games are not usually the primary focus of the yearly Electronic Entertainment Expo, there's still a few interesting gems hidden around the show floor. Indie games, triple-A ports, and social titles all converged in Los Angeles this week, and we went out of our way to find the best of the best. If you're a fan of strange puzzle-shooters, racing games, or even obscure new philosophical concepts, there's more to E3 than just big-budget console sequels. Here's just eight of our favorites, one of which is even available right now.
The App Store isn't exactly wanting for Final Fantasy experiences, with four distinct games released to date, though everything we've seen thus far – Final Fantasy I, II, and III, and Final Fantasy Tactics – has been a revised port of some previous console release from several years back. Recently announced for a planned release this summer, Final Fantasy Dimensions bucks that trend, serving up a retro-stylized title that hasn't previously been seen in the States, giving die-hards a new entry in the long-running series to savor on the run.
Today, the best gaming experiences are found on big-screen TVs hooked up to gaming consoles from Microsoft, Sony, and Nintendo, or on the displays of PCs tricked out with the latest and greatest graphics cards. That’s about to change, say the graphics gurus at Nvidia, who have announced a new server-based platform that will handle all the game-graphics heavy lifting up in the cloud, then send gaming goodness over the internet to your smart TV, Mac, iPad, iPhone, or whatever device your little heart desires, irrespective or what operating system that game was originally designed for.
Austin-based developer Twisted Pixel has demonstrated an uncanny knack for creating wholly original and distinctive play experiences, and one of its best recent creations -- last year's Xbox Live Arcade download, Ms. Splosion Man -- is coming to iPad and iPhone this summer via a reworked and expanded port that adds more than touch controls.
Owlchemy Labs first original game, Snuggle Truck, was defined in large part by its reaction to controversy, as the first version -- dubbed Smuggle Truck -- dealt with illegal immigration and generated a small media firestorm and initial App Store rejection. The studio's new effort, titled Jack Lumber, isn't likely to yield criticism for its premise, though it might trigger anger: and it'll be directed squarely at one seriously maniacal tree.
After a recent barrage of big releases, the App Store is eerily quiet this week with a short list of new titles, as many developers are updating existing titles to make them shine on the new iPad's Retina display. While you're waiting for your current favorites to update, check out some of these week's most intriguing launches.
Say, did something happen this week that made headlines? We're trying to remember what it was… Oh yeah! Now we remember. The New iPad busted down other tablet makers' doors, dragged them out of bed, and spanked them right across the bottoms. And a bunch of diehard Apple fans camped out ready to be there when it happened.
Last week, amidst the mayhem of the Game Developers Conference in San Francisco, Sega showed off its upcoming releases for iPhone and iPad, giving us a chance to go hands-on with Total War Battles: Shogun and Alexandria Bloodshow, as well as try out a big update for Sonic & Sega All-Stars Racing.
Sony’s PS Vita finally saw it’s official North American release last week, prompting glazed eyes and hungry salivation in gamers across the continent. With it’s speedy four core ARM A9 processor, 512MB of RAM, 128MB of VRAM, multiple input options, as well as built-in GPS, 3G and Wi-Fi connectivity, the Vita is currently the most powerful handheld gaming platform available to consumers.
That said -- as any kid with a cardboard box and a head full of dreams will tell you -- you don’t need the most powerful gizmo in its class to have a great time. With this in mind, we decided to take a look at how the PS Vita stacks up against our favorite portable gaming platform: iOS on iPhone, iPod touch, and iPad. After spending a week with the PS Vita, and a number of years with iOS, here’s what we found.