Archangel's foundations are simple but strong. Shaken from your thousand-year slumber by the yammerings of demon neighbors, you slap on armor and get to the business of shutting them up. Your groggy attacks as you recall your moves yield one of gaming's best excuses for learning new skills within the early minutes, but it ultimately means little as most hints of a story vanish before the primal impulse to hack and slash. It's faux-Diablo on a touch screen, in short, and the concept usually delivers.
With a laser pistol in one hand and a glowing sword in the other, charging through long corridors filled with killer robots, oozing slime creatures, and alien freaks sounds like a good time. It is — at least to an extent — in Echo Prime. This sci-fi brawler from Robot Entertainment (Hero Academy) is a high-energy tap-fest that balances smart controls and formidable challenge. The satisfaction that comes from cleaving through droves of foes in a successful run dampens during longer play sessions, however, due to intense repetition that'll leave your wrists aching.
If you've ever wondered whether there's a magical formula for how to suck out nearly every last ounce of fun from an otherwise pretty great game, Dungeon Hunter 4 is a shining example of the quickest way to get it done. Gameloft's latest slick entry in the venerable iOS dungeon crawling hack-and-slash series is absolutely rife with over-aggressive pitches for in-app purchases. Granted, some level of that is expected in free-to-play offerings of this caliber, but Dungeon Hunter 4's approach borders on the insidious. It's a shame, really, because the game itself is quite good – at least during the few brief moments when it's not prodding you incessantly to spend more and more cash.